Save Your Money Sell Your Copy
#26
Posté 08 décembre 2009 - 05:06
#27
Posté 08 décembre 2009 - 05:07
Do not get me wrong, I think the storyline, the graphics, the basic game tenets is sound and fun but those of us who can only spend a limited time online reading manuals or getting advise are at a disadvantage. The normal level should be for us type of folks and the next level dedicated to the harder core players with time to develop and refine the tactics for each player class. No ranting intended in the previous posts just saying how me and others view the game so hopefully someone will take us in to consideration when developing a game.
#28
Posté 08 décembre 2009 - 05:09
#29
Posté 08 décembre 2009 - 05:11
Tell that to the mage hanging out front of the Friendly Arm Inn.
#30
Posté 08 décembre 2009 - 05:15
#31
Posté 08 décembre 2009 - 05:17
#32
Posté 08 décembre 2009 - 05:19
fiodin2 wrote...
Godeshus
Do not get me wrong, I think the storyline, the graphics, the basic game tenets is sound and fun but those of us who can only spend a limited time online reading manuals or getting advise are at a disadvantage. The normal level should be for us type of folks and the next level dedicated to the harder core players with time to develop and refine the tactics for each player class. No ranting intended in the previous posts just saying how me and others view the game so hopefully someone will take us in to consideration when developing a game.
Only they won't.
Because nearly everyone who was in your shoes spent a little time learning the game, then immediately learned to love it. Either it's your type of game, or not. The mechanics of the game are subtly different from other rpgs, but taken overall make a huge difference in the way we are used to play. You need to quit saying it's too hard, or impossible, and simply learn the game. limited time just means it'll take you longer to learn. But once you do...
For me, I had a hell of a time on casual. like REALLY tough. Now I'm playing on Hard and it's a little too easy. I'm about to bump up to nightmare.
On the other hand, if you were expecting something like dungeon siege or diablo when you bought the game, then you simply bought the wrong game. Just don't blame DA:O for your lack of research of this is the case.
#33
Posté 08 décembre 2009 - 05:21
#34
Posté 08 décembre 2009 - 05:28
And because these threads proliferated shortly after launch - we've now had three patches which all made the game easier, even at higher difficulty settings.
Not to mention there's an entire Gameplay forum where folks will be happy to hold his hand as he L2Ps. Or he could just check out some threads there and L2P on his own. You know... at work, when no one's looking... but he wouldn't be cutting into his playtime.
#35
Posté 08 décembre 2009 - 05:28
Bad mix of party, 100% screwed up set of spells for Morri, terrible Tactics settings and no real idea how to use my powers effectively and zero use of the hold party button.. Yeah, no kidding I was getting lunched all the time. After that point things started falling into place and it got loads better. Never "easy" really but managable and challenging.
#36
Posté 08 décembre 2009 - 05:29
#37
Posté 08 décembre 2009 - 05:34
#38
Posté 08 décembre 2009 - 05:34
Godeshus wrote...
Why all the hate? Fiodin's frustrated
and you guys are calling him stupid for it. what's the point? why not
try to address the issue instead?
Well, there is that troll title he put on this thread.
lol, Dungeon Siege. Seriously, i think that was my single biggest game purchasing regret. Uwe Boll brought the spectacular crapitude that was that game perfectly to the big screen.
Modifié par VanDraegon, 08 décembre 2009 - 05:36 .
#39
Posté 08 décembre 2009 - 05:39
I don't think you need to find the L2 key. I think you need to sign up for some time management classes.
#40
Posté 08 décembre 2009 - 05:40
Darpaek wrote...
Lies. Dungeon Siege was not fun.
Not entirely true. Then again, I only got it for the Lazarus Ultima V remake and am eagerly awaiting the final Ultima VI Project.
#41
Posté 08 décembre 2009 - 05:56
fiodin2 wrote...
Godeshus
Do not get me wrong, I think the storyline, the graphics, the basic game tenets is sound and fun but those of us who can only spend a limited time online reading manuals or getting advise are at a disadvantage. The normal level should be for us type of folks and the next level dedicated to the harder core players with time to develop and refine the tactics for each player class. No ranting intended in the previous posts just saying how me and others view the game so hopefully someone will take us in to consideration when developing a game.
I'm a casual player. I don't have time reading manuals or getting advice. Frankly, I don't like asking for advice on a game, I prefer to figure it out for myself. And yet, I was able to get through the Fade with no problem. Don't fall back on that tired old excuse that you're a casual player therefore Bioware should dumb the game down even more then they already have so you can breeze through it without even trying to think of solutions. If that's what you want to do, then go watch an action/drama movie; the type where you check your brain in at the door. Otherwise, take a few seconds to think about what YOU are doing wrong in this encounter, then rectify it.
Heck, if you think the fade is tough wait until you get to the Urn of Sacred Ashes.
#42
Posté 08 décembre 2009 - 05:58
fiodin2 wrote...
Wolfva2,
I appreciate the comments but most of us do not have the time to read up on the ins and outs of the game. I only have a few hours per day, if I am lucky, and just want to enjoy a good game. For those hard core players with time then maybe the game manfacturers could make the next level above normal the hard core gamers level. I just want a reasonably challanging level after 10 hours of works that is fun.
Then, to be frank, this isn't the game for you. DAO is a challenging title that requires a commitment to learning and thinking. Its not supposed to be a relaxing walk in the park. It was never supposed to be that and Bioware never gave any indiciation that it would be. Sorry, but if you don't have the time to devote play something else. Just because YOU don't like that fact doesn't make the game bad or broken or anything.
#43
Posté 08 décembre 2009 - 06:15
fiodin2 wrote...
Godeshus
Do not get me wrong, I think the storyline, the graphics, the basic game tenets is sound and fun but those of us who can only spend a limited time online reading manuals or getting advise are at a disadvantage. The normal level should be for us type of folks and the next level dedicated to the harder core players with time to develop and refine the tactics for each player class. No ranting intended in the previous posts just saying how me and others view the game so hopefully someone will take us in to consideration when developing a game.
The game can be rough, but here's the cliffs notes for what you'll probably need to know to enjoy the game. I remember my first encounter with Neverwinter Nights: asstastic plot to be sure, but character creation really threw me off at first. The learning curve with this sort of RPG is pretty steep; it'll take a while to adjust. Just don't give up!
A few hints to get you started, though:
-Always keep a sword-and-shield warrior (or Shale in defensive mode) as a "tank". Do not explore as your rogue or mage player; control this "tank" between fights. This way, your armored character gets noticed by a room full of hostiles when you barge in.
-Get the "taunt" and "threaten" abilities on this sword and shield warrior as soon as possible. This way, if you (for some reason) decide to start a fight by mass pulling with a fireball the warrior can just use one ability to take everything's attention off of you before you're deaded.
-Consider putting a point or two in Survival on a character that can spare the points. This'll make it easier to figure out where your targets are, and it'll be harder to get ambushed. My personal favorite character to do this on is Alistair.
-Put some form of crowd control on at least one of your mages. The bottom line of the Spirit school of magic is fantastic: it includes an area stun, Arcane Prison (crowd control + damage over time), a mode for armor piercing weapon enhancement, and Force Field (makes friend or foe target completely immune to damage, but the target can't move or act for its duration). If, like in your example, you run into a situation where you're dealing with multiple mages, throw Arcane Prison up on one and Forcefield up on the other. Order your party to clear out the rest of the room, focusing on one target at a time, while the two mages are taken out of the battle. When the spells wear off, you should be ready to take them out safely.
-On some of the easier difficulty levels, the safest tactic is generally to order your party to focus on one target at a time. As I touched above, your mages can prevent casters hiding behind a wall of melee from causing hurt before you can get to them.
-Finally, don't give up! It'll take a little while for the game to click, but when it does you'll experience Nirvana. In this sort of game, the first playthrough is a lot of trial and error: the second playthrough you'll know exactly what works and what doesn't-- for you. What I'm suggesting here is what worked for me: I'm not saying this is the best way to do things.
-One last comment on Force Field: you can use this on allies. If several mobs (or one really strong mob) is attacking someone consider making your ally invincible for a little while. Sure, they won't do damage-- but the enemy (usually) isn't bright enough to swap targets. They'll just keep trying to attack, causing no damage.
-
Modifié par Dreogan, 08 décembre 2009 - 06:30 .
#44
Posté 08 décembre 2009 - 06:21
fiodin2 wrote...
I appreciate the comments but most of us do not have the time to read up on the ins and outs of the game. I only have a few hours per day, if I am lucky...
Well, I only play 1 hour a day and I still think normal is easy as **** with a mage. How can you possibly think that warriors are easier? Mages have so many stuns that you can practically kill the whole mob without taking a hit. And against the blood mages in the fade... use the fire guy form and run in the middle of them, fireball yourself, and watch them burn to death. Blood mages have no hp whatsoever and they will actually attack each other if you let them.
#45
Posté 08 décembre 2009 - 07:57
fiodin2 wrote...
Again your beta play testers use the jump up and down, turn left and sing 'old man river' to beat the levels with something other than a fighter. I am playing a mage and getting my ass kicked in the fade in the mages tower which is stupid. Again the adjustment for player PC is just wrong and makes you save encounter after encounter because you get fried, killed, massacured, dead everytime you open a door. The easy level is moronic and the normal level is unplayable without tricks or stupid actions that are not logical for any game scenerio or D&D type encounters.
Next time use play testers who are not folks who find the seams in the code and instead use folks who just want an enjoyable play at normal level without the stupid tricks to survive. You should have made a single player choice, such as Dungeon Siege or Diablo, instead of the multi-player which bites.
I had the same problem in the fade on the first playthrough, only difference: I was playing the fighter. I didn't use the new forms the way they were meant to be used and I quickly ran out of potions.
One of the challenges of the fade is to figure out which form you have to use against which foe. After you figure that out the fade is pretty simple. Only point I have to reload sometimes are those mages behind the burning door.
#46
Posté 08 décembre 2009 - 08:47
After I know how to put the 4 shapeshift forms in good use, it makes a huge difference. I no longer worry about suvival and mostly stay in the shapeshift form.
#47
Posté 08 décembre 2009 - 08:49
#48
Posté 08 décembre 2009 - 08:51
fiodin2 wrote...
Wolfva2,
I appreciate the comments but most of us do not have the time to read up on the ins and outs of the game. I only have a few hours per day, if I am lucky, and just want to enjoy a good game. For those hard core players with time then maybe the game manfacturers could make the next level above normal the hard core gamers level. I just want a reasonably challanging level after 10 hours of works that is fun.
Dude I fall asleep with a Rogue on hard and they aren't even as OP as a Mage, Lrn2specRite?
#49
Posté 08 décembre 2009 - 08:55
I wouldn't blame you being stuck in the Fade, I didn't enjoy that part very much :-|
Modifié par throwmeaname, 08 décembre 2009 - 08:57 .
#50
Posté 08 décembre 2009 - 09:05
hahahahahahahahahahaha





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