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#51
TastyLaksa

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Foxd1e wrote...

fiodin2 wrote...

Wolfva2,

I appreciate the comments but most of us do not have the time to read up on the ins and outs of the game.  I only have a few hours per day, if I am lucky, and just want to enjoy a good game.  For those hard core players with time then maybe the game manfacturers could make the next level above normal the hard core gamers level.  I just want a reasonably challanging level after 10 hours of works that is fun.


Dude I fall asleep with a Rogue on hard and they aren't even as OP as a Mage, Lrn2specRite?


Actually harder to fall asleep on mage cause there is many buttons to press.

#52
Shootypooty

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fiodin2 wrote...

Come on folks do not defend a game that has basic errors in it setup. Do you not get tired of blood mages killing you just for opening doors without a perfect choice selection on levels and powers for a mage character? Opening cut scenes and having your party surrounded by 10 warriors without the ability to setup a defense and strategy based on the party makeup. I play D&D every week and have for years and know the flow of a game and what makes it fun to play. These folks are not perfect and the general vote from others who I talk with are of the same mindframe. They messed up! Dungeon siege was fun at the normal level, challanging without saving every 15 seconds. Just accept the fact that there is room for improvement in a game that has potential and great graphics.


Granted I don't suck at the game like you do but I do agree that DA really isn't the mega epic I wanted it to be. Every aspect of the game has big room for improvement, and definitely got overhyped. It's no BG2 :crying:

#53
xIc3x

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fiodin2 wrote...

Wolfva2,

I appreciate the comments but most of us do not have the time to read up on the ins and outs of the game.  I only have a few hours per day, if I am lucky, and just want to enjoy a good game.  For those hard core players with time then maybe the game manfacturers could make the next level above normal the hard core gamers level.  I just want a reasonably challanging level after 10 hours of works that is fun.


Wait a sec. You don't have time to read up a little bit, but you have time to come and whine? :whistle:

#54
Zealuu

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Even from the vague, semi-useful default in-game tooltips, you should be able to gauge which mage spells are good and which are not. If you can't, then maybe you should consider lowering the difficulty.

#55
Romeo Longsword

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Varenus Luckmann wrote...

I love how you suck so much while playing the class that we all know is the single most powerful class, that you have to go whine on the official bords.
Sandal disapproves -tent.


Second that, but I wouldn't have word it as hash.

#56
boe2

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double wow:
- Im on my second playtrough with a mage on hard: I find it ridiculously easy, compared to my rogue on normal. Mages ARE overpowered: If you still claim the game is too hard, then this is the ultimate proof that complaints about difficulty are entirely user errors.

- ...having trouble with the fade....really? It's only the easiest part of the game, but hey...we can't all be awesome I guess.

And because someone mentioned Baldur's Gate: I found the BG games a lot harder than Dragon Age.

Modifié par boe2, 08 décembre 2009 - 09:51 .


#57
jadetempest

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I guess it could depend on the skill set-up each individual player goes for. A pure creation mage could be pretty useless if they went to the Mage Tower as the first mission. But even then I'd have to say it's doable with the spirit forms.



The fade isn't nearly as hard as some of the demon battles in the tower with your full party; is that what the OP is referring to, perhaps? On my first play-through my PC fell a couple of times to the rooms filled with charmed templars (though I was playing a rogue and hadn't optimized Wynne's set-up.)

#58
Magic Zarim

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Sloth Of Doom wrote...

fiodin2 wrote...

Come on folks do not defend a game that has basic errors in it setup. Do you not get tired of blood mages killing you just for opening doors without a perfect choice selection on levels and powers for a mage character? Opening cut scenes and having your party surrounded by 10 warriors without the ability to setup a defense and strategy based on the party makeup. I play D&D every week and have for years and know the flow of a game and what makes it fun to play. These folks are not perfect and the general vote from others who I talk with are of the same mindframe. They messed up! Dungeon siege was fun at the normal level, challanging without saving every 15 seconds. Just accept the fact that there is room for improvement in a game that has potential and great graphics.


Halo was good too.  So was pong.  Of course, like dungeon siege, they have nothing to do with this game.    The circle tower is one f the easiest places in the game, and you don't need some uber strategy to beat a blood mage.   You sound like a spoiled kid who cant make his transformer turn into a car because of all the bendy angles.


You sound like a rose colored goggles wearing fanboy that has to jump on about everyone posting anything remotely negative about the game. I've discarded you as credible a long time ago because of that already. The game is great, no doubt. I've enjoyed every bit of it, but I'm not blind to the fact that it's created by humans, containing flaws here and there. The best can always be made better you know.

Modifié par Magic Zarim, 08 décembre 2009 - 10:20 .


#59
Leather_Rebel90

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Since I am in a decent mood tonight I will help you, Sir QQ. This is the correct order in which the Fade should be completed (Very Minor Spoilers To Follow)

1) Weisshaupt
2) The Raw Fade. Gain Mouse Form.
3) Darkspawn Invasion. Gain Spirit Form.
4) Return to the Raw Fade. Slay Yevena.
5) Burning Tower. Gain Burning Man Form.
6) Mages Asunder. Gain Golem Form and Defeat Slavren.
7) Return to Darkspawn Invasion. Slay Uthkiel the Crusher.
8) Return to Burning Tower. Beat Rhagos.
9) Templar Nightmare. Slay Vereveel.
10) Free Companions from Fade Nightmare.
11) Inner Sanctum. Defeat Sloth

Now that you have the correct order, I'll help you with some tips from the mage class. 

Do your best to complete the Mage tree first. Arcane Bolt is useful, Arcane Shield is useful, Extra Staff Damage is useful as is Increased Spell Power. This is an excellent tree to max out early in the game as Arcane Bolt is a very effective damaging attack as it scales with Spell Power. Arcane Shield is also useful because it adds to defense.

Next you should really focus on the Primal Tree (I believe that's the name of the tree that contains Fire, Ice, Lightning, & Earth). If you are focusing on a single elemant than quickly max out that tree. Note that the Arcane Tombs found throughout the game give you a free spell for the low price of 22 G. Two can be found in camp (From the merchant, before and after he restocks). Another can be found in Thedas Shope in Denerim. The last which I know about is found in the Tower itself, sold to you by the Quartermaster before you enter. That's four free spells. That alone should aid you greatly.

Back the Fade & Basics.

1) Use Mouse Form to travel through Mouse Holes.
2) Use Spirit Form to pass through certain doors and access the caches that grant you permanent attribute bonuses.
3) Use Golem Form to destroy 'Massive Doors'
4) Burning Man Form allows you to walk through fire.

If you are really having that much trouble with the Fade then simply stay in Golem Form, it's destructive and protective.

That is all, Sir QQ. Good Day!

Modifié par Leather_Rebel90, 08 décembre 2009 - 10:22 .


#60
FlintlockJazz

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There is one thing I have to agree on: the tactic of 'pulling'. I hate it, you go in a room, then back off and run away and half the enemies will follow you and the other half will stay picking their noses, resulting in you slaughtering the first half that have blindly followed you with no concept of tactics and then slaughtering the other half who had not noticed their mates running off screaming after you. I try to avoid using it because it puts a bad taste in my mouth for exploiting their stupidity, but some encounters seem almost geared up to it.



Also, the cutscenes that position your party for you do ****** me off, the one where you meet a specific person: you get lured into a trap, yet I realised from the get go it was a trap AND Leliana detected a trap en route while following the person, so I stopped and tried to get Leliana to disarm the trap before going any further, only to trigger the cutscene when she got close wherein my character walks into it with an inane look on his face, which is basically the DM taking control of your character and trying to tell you that you are stupid enough to fall for the trap whether you think your character is or not.



To the OP, DA:O is a great game, and once you get the hang of it, it's fine, just remember that it is a PC game so it will won't be able to fully mimic a tabletop session and so tabletop tactics won't work so good.

#61
Koralis

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..

Modifié par Koralis, 08 décembre 2009 - 12:36 .


#62
Koralis

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fiodin2 wrote...

Come on folks do not defend a game that has basic errors in it setup. Do you not get tired of blood mages killing you just for opening doors without a perfect choice selection on levels and powers for a mage character?


If you picked such lousy spells that you can't deal with it, that's not the game's fault.  You've had the entire tree laid out in front of you from the beginning of the game.

That said, I doubt you have all of the worst spells in the game and avoided all of the good ones by that point.  If you did the Mage Circle first thing out of lothering, then yeah, it's going to be tough.  It'd be a lot more constructive if you told us your spell loadout and asked for strategy suggestions instead of just blaming Bioware.

My first hint would be, "Don't walk into rooms after opening doors."  That's jsut begging to be tagged from multiple people in all directions.  Step back and around a corner.  Make them come to you.  That's key regardless of what spells you have available.
 

Opening cut scenes and having your party surrounded by 10 warriors without the ability to setup a defense and strategy based on the party makeup.


It allows variety.  That's a good thing.  If I could start every fight with a blizzard then there'd be no challenge at all.   In this scenario, group crowd-control abilities are useful.  Mind Blast, Mass Paralysis, Shale's Earthen Grasp, Cone of Cold, etc.



I play D&D every week and have for years and know the flow of a game and what makes it fun to play. These folks are not perfect and the general vote from others who I talk with are of the same mindframe. They messed up! Dungeon siege was fun at the normal level, challanging without saving every 15 seconds. Just accept the fact that there is room for improvement in a game that has potential and great graphics.


Of course there's room for improvement.. there always is.  However, being a D&D vet doesn't neccessarily make you a battlemaster.  Your DM will have a HUGE effect on difficulty.   I play on DA:O Hard and don't reload very often.  Other people play on Nightmare.   It sounds like Dungeon Siege must have been a cakewalk where strategy isn't really neccessary.


The normal level should be for us type of folks and the next level dedicated to the harder core players with time to develop and refine the tactics for each player class


I know it's going to be a blow to your ego, but Easy is the mode for people that don't want to read manuals and refine tactics.

Modifié par Koralis, 08 décembre 2009 - 12:35 .


#63
Creature 1

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cipher86 wrote...
They give you 4 different forms in the Fade for a reason.  ABUSE THEM

Heck yes, this was my favorite thing about the Fade.  This is a no spoilers forum, so let's say that every form has its uses, even the lowliest.  And it's *not* just the obvious.  Consider the utility of mouse -> burning man -> golem--check out their abilities. 

Modifié par Creature 1, 08 décembre 2009 - 12:48 .


#64
Cuthlan

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Wow... the circle tower is a breeze with a mage. Mana Clash one-shots just about everything in the place, except the fade... where you get shapeshifts for free.

#65
MartinJHolm

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fiodin2 wrote...

Again your beta play testers use the jump up and down, turn left and sing 'old man river' to beat the levels with something other than a fighter.  I am playing a mage and getting my ass kicked in the fade in the mages tower which is stupid.  Again the adjustment for player PC is just wrong and makes you save encounter after encounter because you get fried, killed, massacured, dead everytime you open a door.  The easy level is moronic and the normal level is unplayable without tricks or stupid actions that are not logical for any game scenerio or D&D type encounters. 

Next time use play testers who are not folks who find the seams in the code and instead use folks who just want an enjoyable play at normal level without the stupid tricks to survive. You should have made a single player choice, such as Dungeon Siege or Diablo, instead of the multi-player which bites.


So because you can't figure out how to play you are a beta tester?

You have to be kidding Posted Image

#66
Creature 1

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Koralis wrote...
It sounds like Dungeon Siege must have been a cakewalk where strategy isn't really neccessary.


Pretty much, but it was fun for a time.  I go back to it occasionally. 

If you think potion overuse is a problem in this game, you should not play Dungeon Siege! 

#67
Guest_Chief7ms_*

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Am I missing something or what? I'm in love with the game and I don't get where people are coming from when they say that this game is hard.. It's been a breeze for me my first play through on the HARD difficulty.

#68
NErWOnek

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erm, I love the mage origin story, it's cool! :)



And if You have 2 mages in party or more then You can deal Horrific damage... mages, You own XD


#69
Emin Aliyev

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You say that you dont have time to learn how to play the game (which is why its too hard for you) and you claim you want a game that is just fun.......



In my opinion easy games are not fun



i would like to point out, the time you took to QQ you could instead have used to read up on a few strats and tactics that would make your play through alot easier.

#70
Zenon

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Some posters forgot to remember, this is the NON SPOILER SECTION!!! Are you inconsiderate jerks, or simply too lazy to register your game and post in the proper forum. A suggestion: If someone asks for clues in this forum, then PM him/her or request that person to post the question again in the SPOILER section.



To quote Morrigan: "Seems you got you skull cracked worse than I thought?"

#71
Gecon

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I hope the OP is a Troll.

And the only time I managed to die in the Fade was when I killed myself with a Corpse Explosion from Walking Bomb. :whistle: Quite a dangerous spell, but also a lot of fun.

#72
Statue

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I genuinely don't know how to reconcile this kind of post about normal being too tough with posts about nightmare being too easy. For example, right before I read this thread I read one in which someone commented that they decided to test the difficulty of combats on nightmare mode by not controlling any of the characters *at all*, just letting the AI handle everything. He didn't lose *any* battles in the 4 hours he played that way (social.bioware.com/forum/1/topic/9/index/385792/1#385911 )

Possible explanations for the discrepancy:

1) OP is playing worse than the AI (surely that can't be the case - I've seen the AI do some daft things);
2) Gear selection and/or skillpoint allocation counts toward success far more than actual play in combat, and the guy sailing thru nightmare just had better builds (quite possible, though I'd hope it'd be more of a balance between build and tactical play, especially since this is comparing human play on normal with AI-only play on nightmare);
3) The OP is having trouble with some particularly tough bits whilst the nightmare AI tester happened to be in 4 hours of particularly easy bits;
4) None of the above, insert alternative explanation here.

A bit like the Turner Prize, however I look at it, it's odd.

Modifié par Statue, 08 décembre 2009 - 01:53 .


#73
BigW

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Koralis wrote...

fiodin2 wrote...
The normal level should be for us type of folks and the next level dedicated to the harder core players with time to develop and refine the tactics for each player class

I know it's going to be a blow to your ego, but Easy is the mode for people that don't want to read manuals and refine tactics.

Too true (although it could have been phrased a little nicer).
The very fact that you say that you should be able to play at normal level indicates that you choose not to play at Easy level on principle, even though that is the very mode that would help you to play the game as you want.
BioWare even changed the name of Easy mode to "Casual", which is a perfect description for playing through the game without having to do much in the way of research or tactics.
Just because the game ranks the difficulty level you desire at one notch below where you think it should be doesn't mean that the game is unplayable...it means that the game is offering the mode you need but you choose not to use it simply because of where it's positioned in the menu.

#74
MarloMarlo

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I enjoyed kevinwastaken's response to the OP.

#75
Gecon

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Its trivial. Some people think its cheating if you use pause and play, or potions.



No wonder they think "Casual" is too hard.