Save Your Money Sell Your Copy
#76
Posté 08 décembre 2009 - 02:11
#77
Posté 08 décembre 2009 - 02:17
now everything's a breeze.
i suggest you do the same. if you have the time to come in here and rant. you have the time to read and actually learn to play the game.
Modifié par Norman Ellis, 08 décembre 2009 - 02:18 .
#78
Posté 08 décembre 2009 - 02:28
I too came and posted a wtf thread. The difference is, mine was in the Spoilers Forum and it contained rather more cheese than wine. So without offering spoilers, I will say this...
1. The Fade is designed not so much as just another dungeon and more as a puzzle. If you figure it out, it's almost too easy. If not, it's probably too hard.
2. Proceed methodically in a clockwise direction and you should find it easy enough.
3. In order to gain the maximum benefit, make sure that you consider everything from a spiritual perspective.
4. If you don't understand #3, you're not ready to leave the fade.
#79
Posté 08 décembre 2009 - 02:32
fiodin2 wrote...
Again your beta play testers use the jump up and down, turn left and sing 'old man river' to beat the levels with something other than a fighter. I am playing a mage and getting my ass kicked in the fade in the mages tower which is stupid. Again the adjustment for player PC is just wrong and makes you save encounter after encounter because you get fried, killed, massacured, dead everytime you open a door. The easy level is moronic and the normal level is unplayable without tricks or stupid actions that are not logical for any game scenerio or D&D type encounters.
Next time use play testers who are not folks who find the seams in the code and instead use folks who just want an enjoyable play at normal level without the stupid tricks to survive. You should have made a single player choice, such as Dungeon Siege or Diablo, instead of the multi-player which bites.
Sry man. This is not FPS. You dont run and gun here.
#80
Posté 08 décembre 2009 - 02:38
#81
Posté 08 décembre 2009 - 02:45
#82
Posté 08 décembre 2009 - 04:31
#83
Posté 08 décembre 2009 - 04:45
fiodin2 wrote...
Again your beta play testers use the jump up and down, turn left and sing 'old man river' to beat the levels with something other than a fighter. I am playing a mage and getting my ass kicked in the fade in the mages tower which is stupid. Again the adjustment for player PC is just wrong and makes you save encounter after encounter because you get fried, killed, massacured, dead everytime you open a door. The easy level is moronic and the normal level is unplayable without tricks or stupid actions that are not logical for any game scenerio or D&D type encounters.
Next time use play testers who are not folks who find the seams in the code and instead use folks who just want an enjoyable play at normal level without the stupid tricks to survive. You should have made a single player choice, such as Dungeon Siege or Diablo, instead of the multi-player which bites.
I think they could have spaced the difficulty levels more evenly. Right now, if normal = 1.0, I would the levels are approx:
Easy: 0.4
Normal: 1.0
Hard: 1.2
Nightmare: 1.3
That being said, the game is really not difficult at normal. In fact I find it to be pretty easy at Nightmare. You just have to keep in mind that the game was designed for you to pause a lot. If you don't pause a lot, just play at Easy. It's no shame on your part and you are not an inferior gamer if you play on Easy. Like you said, after 10 hours of work, you just want a pause-free experience, and that's cool





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