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Something like " The Origins "...


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#1
sinwerer

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 So for the sake of conversation let's just say that since Bioware will be using a voiced protagonist they will most likely also use a fixed protagonist due to "limited resources" , this by the way is fastly becoming the new Bioware slogan:whistle: .Now what i am proposing is that the starting location-tutorial whatever you may call it , differs based on the class choice of the player:O.In that location you would make choices about the path you would choose to follow(but not them being restrictive later on just a mere base of where your loyalty stands at the start of the game-who knows what cool arguments Bioware will make for each party later on!!)  e.g. if you chose the mage class you would be given the chance to either destroy your phylactery ( thus getting one step closer to your fellow mages) or keep it and later giving it back to the templars believing that the phylacteries are necessary, and in the process killing your fellow mages in self-defense and blah blah:innocent:.Or if you chose to be a warrior maybe a mage friend of yours is being hunted by templars and you get to choose whether to help him/her drive the templars off or side with them and he/she seeing your betrayal uses blood magic to escape:wizard:. And something equivalent for the rogues- i can't think anything good for them right now ... I also think it would be awesome to expand on these stories later in the game with some side-quests or even some quests related to the main one.
Although i absolutely loved the race selection and the origins in DAO, i think those features won't be returning in DA 3-or whatever the next DA game will be called:police:- at all or at least not in the way they were in DAO but i think my sugggestion may at least give us some of that awesome moments of pure player choice back!!!

If you reached this point of my monologue with some energy left i would appreciate leaving your thoughts below in a comment!:ph34r:

Modifié par sinwerer, 01 mai 2012 - 06:03 .


#2
Eternal Phoenix

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I agree and I remember thinking of something similar where each class starts of somewhere different. At the very least the mage class needs its own side plot and I believe David Gaider said that there will be more emphasis on being a mage and also have the blood mage specialization in the next Dragon Age game.

The warrior's beginning could be tied up with the Templars and a rogue's beginning could start with the Seekers or something concerning them where stealth must be employed. I actually made a topic a few days back about how classes, gender and specializations should have some impact on the story or give rise to different outcomes in a quest. Such a system could be a substitute for the Origins system.

http://social.biowar.../index/11620834 

I too would like to see Origins return but if they aren't bringing them back then they should focus on making classes and specializations more unique.

Modifié par Elton John is dead, 01 mai 2012 - 02:31 .


#3
sinwerer

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I believe that the choice of class should have huge consequences storywise even restricting us from content.The starting area of a game is maybe the most important one.It is the one that introduces new players to the world, to the culture,the story and of course the gameplay. That is what made DAO so unique because it did all that very good! Certainly not perfect though we could always use more meaningful choices that matter throughout the game, that add to the most important factor of a game for me : REPLAYABILITY!!:ph34r:

Modifié par sinwerer, 01 mai 2012 - 04:22 .


#4
Andraste_Reborn

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Yeah, I'd really love class-based 'origins' for DA3. I think it would be a good way of providing more variation in background without having to go all-out on different voice actors etc. Given that the Templar-mage conflict is likely to be a Big Deal, it would indeed make sense for the Warrior origin to involve being a Templar trainee.

#5
sinwerer

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 You wouldn't feel a little restricted actually starting the game as a templar trainee not gameplay wise but story wise i would like a character "tabula rasa" for me to shape as i wish...He/She should have an interesting background/backstory but i feel he/she should be neutral to the mage-templar conflict at the start of the game...:ph34r:

#6
MrsMime

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Totally agree. It hugely increases replayability..I like the idea of finishing the game but knowing that there's a whole other story waiting for me to try out when I restart.

#7
Guest_Faerunner_*

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As long as it doesn't interfere with race selection, I'm happy. As other people have said, one voice should be fine for different races because Bioware has done it before and we've already heard a wide vocal range for each Thedas race. (Sans kossith, maybe.)

If Bioware is planning on giving class-specific origins and content, then that should be all the more reason to include race options. Elves can use magic and are involved with the mage/templar war too. Any street rat or rogue guild (bards, assassins, thieves, etc) can consist of different races. Warriors might be more difficult, I'll own (especially if they're going the Chantry Templar route) but it can be done. Or compensated elsewhere.

Either way, humans aren't the only inhabitants of this world, so it shouldn't just be their stories told.

#8
sinwerer

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 As i have already stated i would love the race selection to return, it would add even more depth and REPLAYABILITY which is exactly what the Dragon Age series should be all about! And i don't really care if they use the same voice actor with minor changes in tone and accent. :ph34r:

#9
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I'm not really concerned about origins actually. I would be even satisfied with a psych/origin profile like on mass effect

#10
sinwerer

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 The psych profile in mass effect was too "weak" for my RPG taste. They could have implemented it better by giving us maybe a starting location based on your pre-service choice.I actually wouldn't like any feature from the Mass Effect series in DA. They should be largely different from each other and not follow the copy-paste route from the latest successful game(See conversation wheel!). Did you actually liked the starting location in DA 2 ?? Didn't it get repetitive the second time you played DA 2?:ph34r:

#11
LeBurns

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I like the idea of at least having class origins if not full race/class origins like DAO. It would add replay value, but I don't believe BioWarEA cares much about giving replay value anymore, unless they can figure some way to profit from it. Maybe have each class origin as separate DLC that you buy when you start up the game? Gads, I'm almost sorry I even thought of that...

#12
ReallyRue

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Faerunner wrote...

As long as it doesn't interfere with race selection, I'm happy. As other people have said, one voice should be fine for different races because Bioware has done it before and we've already heard a wide vocal range for each Thedas race. (Sans kossith, maybe.)

If Bioware is planning on giving class-specific origins and content, then that should be all the more reason to include race options. Elves can use magic and are involved with the mage/templar war too. Any street rat or rogue guild (bards, assassins, thieves, etc) can consist of different races. Warriors might be more difficult, I'll own (especially if they're going the Chantry Templar route) but it can be done. Or compensated elsewhere.

Either way, humans aren't the only inhabitants of this world, so it shouldn't just be their stories told.


I agree with this. I don't mind what kind of origin story they may/may not choose to implement, so long as race selection is a part of it.

Even if the warrior option involved joining the templars, I could see them shoehorning an elf/dwarf option in there, After all, if the Chantry is under threat from mage rebellions, they'd want all the templars they could get, and might be willing to experiment with non-human races to get the templar numbers they need.

#13
sinwerer

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LeBurns wrote...

I like the idea of at least having class origins if not full race/class origins like DAO. It would add replay value, but I don't believe BioWarEA cares much about giving replay value anymore, unless they can figure some way to profit from it. Maybe have each class origin as separate DLC that you buy when you start up the game? Gads, I'm almost sorry I even thought of that...


Yeah we shouldn't encourage them to make more DLC's after the game is "finished":D , we should encourage them to take more time for the developement cycle making the game even bigger and more polished!!B)
Maybe this time around focus on perfecting the game for the pc and then for the "consoles":alien:
:ph34r:

#14
sinwerer

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ReallyRue wrote...

I agree with this. I don't mind what kind of origin story they may/may not choose to implement, so long as race selection is a part of it.

Even if the warrior option involved joining the templars, I could see them shoehorning an elf/dwarf option in there, After all, if the Chantry is under threat from mage rebellions, they'd want all the templars they could get, and might be willing to experiment with non-human races to get the templar numbers they need.


Aren't the dwarves immune to the lyrium effects? The key ingredient in the making of a templar?:innocent:
Either way i would prefer an interesting backstory for my character while making him/her neutral to the mage-templar at the start of the game but that is just me...:ph34r:

Modifié par sinwerer, 02 mai 2012 - 08:32 .


#15
LolaLei

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An origin story for each class would be a cool idea.

#16
Sejborg

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Woops. Nevermind 

Modifié par Sejborg, 02 mai 2012 - 07:37 .


#17
Neverwinter_Knight77

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class origins aren't enough. I had a lot more replay value in Origins because I was allowed to choose my race. That's one of DA II's biggest flaws: lack of replay value, because the experience is always the same.

#18
LolaLei

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Neverwinter_Knight77 wrote...

class origins aren't enough. I had a lot more replay value in Origins because I was allowed to choose my race. That's one of DA II's biggest flaws: lack of replay value, because the experience is always the same.


I know, but it's unlikely we will be given race origins again... hell, we probably won't even get to pick our race again. So I figure the next best thing would be class origins since there's only 3 classes and 3 origins are better than none at all, right?

... Well, in theory anyway.

Modifié par LolaLei, 02 mai 2012 - 08:06 .


#19
WardenWade

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Yes, at a minimum race options add to replayability. Additionally, IMO they reinforce the significant diversity of Thedas. I absolutely agree, depending on how the plot develops, that it would be very interesting to have elven and dwarven (even kossith Tal-Vashoth?) templars...as the Warden and their companions are able to become one regardless of race, it seems like it could indeed be possible for DA3?

Origins would be an excellent return option for DA3...and for my part I absolutely want races included in them.

Modifié par WardenWade, 02 mai 2012 - 08:18 .


#20
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I wouldn't mind class origins as long as each class can consist of different races.

EDIT: Elves and Kossith can use magic as well as humans, and elves especially make up part of the Circle Tower and Templar conflict. Every race can learn martial combat, and since the world is in chaos thanks to the Chantry/Mage war (and implied Tevinter and Qunari invasions) there should be room to include other races in the coming battles. if the next game is about Templars or Seekers, desperate times can drive them to reach outside their usual human warrior pool and let other skilled fighters help out. i see no reason why not. 

Modifié par Faerunner, 02 mai 2012 - 08:42 .


#21
sinwerer

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WardenWade wrote...

Yes, at a minimum race options add to replayability. Additionally, IMO they reinforce the significant diversity of Thedas. I absolutely agree, depending on how the plot develops, that it would be very interesting to have elven and dwarven (even kossith Tal-Vashoth?) templars...as the Warden and their companions are able to become one regardless of race, it seems like it could indeed be possible for DA3?

Origins would be an excellent return option for DA3...and for my part I absolutely want races included in them.



The previous Bioware games had one thing in common, fantastic story-well maybe not so much in DA 2 but it wasn't bad.That is what makes Bioware unique not  "the cinematic feel of one game". Bioware should focus on their strength and add as many stories in a game as possible maybe class restricting or choice restricting some of them so that the players who like to explore every aspect of the game-both storywise and gameplay wise-experience something new every time they replay it!!:o

From my point of view, the more time i spend playing a game, the chances of actually liking it multiply, the more i like a game the more likely i am to actually recommend it to a friend and of course buying the infamous DLC's...

REPLAYABILITY is the most important factor when i am buying a game!
Bioware can pull it off, they have the talent, they certainly have the resources, all they need is T I M E :ph34r:

Modifié par sinwerer, 02 mai 2012 - 09:17 .


#22
ReallyRue

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sinwerer wrote...

ReallyRue wrote...

I agree with this. I don't mind what kind of origin story they may/may not choose to implement, so long as race selection is a part of it.

Even if the warrior option involved joining the templars, I could see them shoehorning an elf/dwarf option in there, After all, if the Chantry is under threat from mage rebellions, they'd want all the templars they could get, and might be willing to experiment with non-human races to get the templar numbers they need.


Aren't the dwarves immune to the lyrium effects? The key ingredient in the making of a templar?:innocent:
Either way i would prefer an interesting backstory for my character while making him/her neutral to the mage-templar at the start of the game but that is just me...:ph34r:


They're also resistant to magic! So maybe the Chantry would consider a different type of templar, sacrificing lyrium-powers for magic resistance? Hah, it's an idea, anyway. ;) 

#23
sinwerer

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ReallyRue wrote...

sinwerer wrote...

ReallyRue wrote...

I agree with this. I don't mind what kind of origin story they may/may not choose to implement, so long as race selection is a part of it.

Even if the warrior option involved joining the templars, I could see them shoehorning an elf/dwarf option in there, After all, if the Chantry is under threat from mage rebellions, they'd want all the templars they could get, and might be willing to experiment with non-human races to get the templar numbers they need.


Aren't the dwarves immune to the lyrium effects? The key ingredient in the making of a templar?:innocent:
Either way i would prefer an interesting backstory for my character while making him/her neutral to the mage-templar at the start of the game but that is just me...:ph34r:


They're also resistant to magic! So maybe the Chantry would consider a different type of templar, sacrificing lyrium-powers for magic resistance? Hah, it's an idea, anyway. ;) 



I am not sure if i remember correctly because a lot of time has passed but didn't Varric said at the end of DA 2 that the Templars also rebeled against the Chantry??

By the way with all those ideas with throw at Bioware's table they should start paying us!!:lol:
Either way and with whatever stories they choose to implement the class origins -if they implement them at all:innocent:-i firmly believe that the idea at it's core is interesting at least !!! :ph34r:

Modifié par sinwerer, 02 mai 2012 - 09:46 .


#24
ReallyRue

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sinwerer wrote...

ReallyRue wrote...

sinwerer wrote...

ReallyRue wrote...

I agree with this. I don't mind what kind of origin story they may/may not choose to implement, so long as race selection is a part of it.

Even if the warrior option involved joining the templars, I could see them shoehorning an elf/dwarf option in there, After all, if the Chantry is under threat from mage rebellions, they'd want all the templars they could get, and might be willing to experiment with non-human races to get the templar numbers they need.


Aren't the dwarves immune to the lyrium effects? The key ingredient in the making of a templar?:innocent:
Either way i would prefer an interesting backstory for my character while making him/her neutral to the mage-templar at the start of the game but that is just me...:ph34r:


They're also resistant to magic! So maybe the Chantry would consider a different type of templar, sacrificing lyrium-powers for magic resistance? Hah, it's an idea, anyway. ;) 



I am not sure if i remember correctly because a lot of time has passed but didn't Varric said at the end of DA 2 that the Templars also rebeled against the Chantry??

By the way with all those ideas with throw at Bioware's table they should start paying us!!:lol:
Either way and with whatever stories they choose to implement the class origins -if they implement them at all:innocent:-i firmly believe that the idea at it's core is interesting at least !!! :ph34r:


Haha! I wouldn't say no to being paid! :lol:

I always wondered about Varric saying some templars had left the Chantry. Like if they've split into factions - some that continue with the Chantry, others that think the Chantry aren't being harsh enough and have decided to hunt mages on their own, and maybe even some that want to help the mages gain independance/start their own Circle outside of the Chantry (like Thrask's group).

Not sure how that would fit into Origins, lol. But if templars were part of a warrior origin, it'd be something to consider.

#25
Neverwinter_Knight77

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I'm still disappointed about the revelation that "the warden's story is over". I enjoyed the warden's romance with Morrigan quite a bit. However, I agree that some origins would be better than none. Customizability is what made DA:O so great.