Something like " The Origins "...
#26
Posté 02 mai 2012 - 10:36
I'm going to be pretty disappointed if they don't implement some kind of origins in DAIII. It was a great feature, and it would be greater still if Bioware explored it further and gave it more depth. It would be great if (going with my own examples) a Noble or a Bard could deal with problems through different ways than an Apostate or Outlaw because of their moving in separate social circles and having different contacts.
#27
Posté 02 mai 2012 - 10:45
villfarelse wrote...
Even if they only allow human PCs that's no reason to not have different origins (in the early stages of DAO there were several Human origins after all, among others "Barbarian" and "Peasant" iirc), and even if they're tied to classes that doesn't mean there can only be three. An example of a set of origins (with Orlais as the setting and going with the same number as DAO) could be Mage: Circle Mage/Apostate; Warrior: Noble/Mercenary; and Rogue: Outlaw/Bard.
I'm going to be pretty disappointed if they don't implement some kind of origins in DAIII. It was a great feature, and it would be greater still if Bioware explored it further and gave it more depth. It would be great if (going with my own examples) a Noble or a Bard could deal with problems through different ways than an Apostate or Outlaw because of their moving in separate social circles and having different contacts.
I was just thinking the basic 3 because it would be less work lol.
A prologue/origin for Hawke would have been cool. I would have liked to explore his home life a little before the Blight hit, just to get a sense of what he/she lost.
Modifié par LolaLei, 02 mai 2012 - 11:19 .
#28
Posté 03 mai 2012 - 01:52
sinwerer wrote...
WardenWade wrote...
Yes, at a minimum race options add to replayability. Additionally, IMO they reinforce the significant diversity of Thedas. I absolutely agree, depending on how the plot develops, that it would be very interesting to have elven and dwarven (even kossith Tal-Vashoth?) templars...as the Warden and their companions are able to become one regardless of race, it seems like it could indeed be possible for DA3?
Origins would be an excellent return option for DA3...and for my part I absolutely want races included in them.
The previous Bioware games had one thing in common, fantastic story-well maybe not so much in DA 2 but it wasn't bad.That is what makes Bioware unique not "the cinematic feel of one game". Bioware should focus on their strength and add as many stories in a game as possible maybe class restricting or choice restricting some of them so that the players who like to explore every aspect of the game-both storywise and gameplay wise-experience something new every time they replay it!!
From my point of view, the more time i spend playing a game, the chances of actually liking it multiply, the more i like a game the more likely i am to actually recommend it to a friend and of course buying the infamous DLC's...
REPLAYABILITY is the most important factor when i am buying a game!
Bioware can pull it off, they have the talent, they certainly have the resources, all they need is T I M E
I agree!
I'm running through Origins again for just these sorts of reasons, sinwerer...the origins/races, and solid story and characters, add so much to each new playthrough that there are still things I'm finding for the first time^_^ To me that experience--and the options such as race selection that you and others have touched on in this thread--that I had in creating my PC within it, made a huge difference for me.
Modifié par WardenWade, 03 mai 2012 - 02:07 .
#29
Posté 03 mai 2012 - 05:36
villfarelse wrote...
Even if they only allow human PCs that's no reason to not have different origins (in the early stages of DAO there were several Human origins after all, among others "Barbarian" and "Peasant" iirc), and even if they're tied to classes that doesn't mean there can only be three. An example of a set of origins (with Orlais as the setting and going with the same number as DAO) could be Mage: Circle Mage/Apostate; Warrior: Noble/Mercenary; and Rogue: Outlaw/Bard.
I'm going to be pretty disappointed if they don't implement some kind of origins in DAIII. It was a great feature, and it would be greater still if Bioware explored it further and gave it more depth. It would be great if (going with my own examples) a Noble or a Bard could deal with problems through different ways than an Apostate or Outlaw because of their moving in separate social circles and having different contacts.
Your idea is interesting but it relies on the premise of not having race selection back.It would be great to be able to experience the class you choose with 2 or more unique starting stories , it would immensely add depth-much wanted depth to be precise for everyone-but how do you want those stories developed? In DAO what happens at your origins stays at your originsB).
I would be more than happy with 3 class origins that "haunt" you throughout the game with side-quests or even quests tied to the main one!!
#30
Posté 03 mai 2012 - 07:21
Neverwinter_Knight77 wrote...
I'm still disappointed about the revelation that "the warden's story is over". I enjoyed the warden's romance with Morrigan quite a bit. However, I agree that some origins would be better than none. Customizability is what made DA:O so great.
The thing is that not everyone romanced morrigan and the fact that Bioware made clear that with each new game comes a new protagonist made a lot of sense to me.Continuing the Warden's or Hawke's story in a new DA game would have been close to impossible...(well maybe not so much for Hawke but the Warden's story is extremely complex because of all the choices you had to make in DAO)
#31
Posté 03 mai 2012 - 08:20
I would be more than happy with 3 class origins that "haunt" you throughout the game with side-quests or even quests tied to the main one
I would love to see this. I think that if there are fewer origins, we're more likely to see content for each option integrated into the bulk of the game.
#32
Posté 03 mai 2012 - 12:06
Andrastee wrote...
Also, an indeterminate proportion of Wardens are dead. (One third in my case, including the one memorialised in my icon.) I'm not sure giving us the option of playing an Orlesian instead of the Hero of Ferelden would really work.I would be more than happy with 3 class origins that "haunt" you throughout the game with side-quests or even quests tied to the main one
I would love to see this. I think that if there are fewer origins, we're more likely to see content for each option integrated into the bulk of the game.
Exactly my point, in the next chapter of the DA series i would love to have as much interconnected quests and stories as possible so i can always come across the consequences my choices had in other NPC's lifes or even the world as a whole!
#33
Posté 03 mai 2012 - 04:02
#34
Posté 03 mai 2012 - 08:29
Neverwinter_Knight77 wrote...
The important thing is that you don't get that feeling where every playthrough feels (almost) exactly the same. This was DA II's main issue for me.
Exactly after the first playthrough of DA 2 it was like you had experienced everything the game could possibly offer you , that was sad because the basic idea behind it had lots of potential as a story...
#35
Posté 03 mai 2012 - 09:11
sinwerer wrote...
ReallyRue wrote...
I agree with this. I don't mind what kind of origin story they may/may not choose to implement, so long as race selection is a part of it.
Even if the warrior option involved joining the templars, I could see them shoehorning an elf/dwarf option in there, After all, if the Chantry is under threat from mage rebellions, they'd want all the templars they could get, and might be willing to experiment with non-human races to get the templar numbers they need.
Aren't the dwarves immune to the lyrium effects? The key ingredient in the making of a templar?:innocent:
Either way i would prefer an interesting backstory for my character while making him/her neutral to the mage-templar at the start of the game but that is just me...
one of my dwarf characters was a templar (class specialization anway).
#36
Posté 03 mai 2012 - 09:23
TheShadowWolf911 wrote...
sinwerer wrote...
ReallyRue wrote...
I agree with this. I don't mind what kind of origin story they may/may not choose to implement, so long as race selection is a part of it.
Even if the warrior option involved joining the templars, I could see them shoehorning an elf/dwarf option in there, After all, if the Chantry is under threat from mage rebellions, they'd want all the templars they could get, and might be willing to experiment with non-human races to get the templar numbers they need.
Aren't the dwarves immune to the lyrium effects? The key ingredient in the making of a templar?:innocent:
Either way i would prefer an interesting backstory for my character while making him/her neutral to the mage-templar at the start of the game but that is just me...
one of my dwarf characters was a templar (class specialization anway).
That is attributed to space magic:wizard:.





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