May 2012 Custom Content Challenge: New Weapons
#26
Posté 05 mai 2012 - 09:42
#27
Posté 05 mai 2012 - 10:42
There'll be no way I kin craft so fast as the dragon, but ta give ye some idea where I'm goin', here's Mercy in attack/defend mode. She's a match fer thet damned Black Blade, but in a good way.

I'll be craftin her as item (longsword), creature (as above) and placeable (special ability).
#28
Posté 06 mai 2012 - 07:28
Funny, speaking of whips, i just made these a few weeks ago, but haven't gotten around to releasing them yet...




As with other plasma weapons, they have glowing animated textures similar to lava, water, transparent ice, etc
Modifié par Carcerian, 06 mai 2012 - 07:35 .
#29
Posté 06 mai 2012 - 03:07
Ooh! Carcerian! Nice! =)
Hmmm, does that mean you're joining the CCC? Those would be a great submission for this month :-)
(Edit: I *know* you're a fantastic Maker, but I don't see you on the CC Maker's roster...)
<...like a fox>
Modifié par Rolo Kipp, 06 mai 2012 - 03:28 .
#30
Posté 06 mai 2012 - 06:45
#31
Posté 06 mai 2012 - 06:52
Jenna WSI wrote...
The Amethyst Dragon wrote...
or are you thinking magic staves?
So... we're getting these? Please please please!
And I guess that's a no.
Anyhow. Very nice job on the whips, Carc.
#32
Posté 06 mai 2012 - 09:28
Forgot to respond, sorry. Yeah, those I'm keeping for Aenea's players. As much as I publicly share, there's a few things (ok, quite a few things) I do hold onto just for people playing in Aenea.Jenna WSI wrote...
And I guess that's a no.Jenna WSI wrote...
So... we're getting these? Please please please!The Amethyst Dragon wrote...
or are you thinking magic staves?
I'm sure the community at large would love if someone made up some brand new magic staff models and put them out there. Those screenshots are just a few examples of what one can come up with that's vastly different than the default 10+ year old models. Someone could make all new extra parts, or do like I did and just completely replace the existing ones. Maybe some ones similar to ones you'd find in newer MMO games. I've seen some impressive looking ones in various screenshots around the web.
#33
Posté 07 mai 2012 - 02:51
#34
Posté 07 mai 2012 - 07:09
#35
Posté 07 mai 2012 - 07:39

PD: If you vote for Arabian nights for the nearest challenge I'll made shamshir scimitars and jambiya dagger, among other things for it....
#36
Posté 07 mai 2012 - 09:08
If you make your machete heavier, it will be more convincing. The length and bend of the blade are both good, but the blade itself should be twice as wide.
#37
Posté 07 mai 2012 - 11:18
Modifié par Shemsu-Heru, 08 mai 2012 - 09:40 .
#38
Posté 08 mai 2012 - 01:14
#39
Posté 08 mai 2012 - 06:48
More New Unreleased Weapons...

(In order of appearance, right-to-left:)
Acid Bomb, Acid Flask, Bag of Thorns, Caltrop, Chocking Powder, Clockwork Grenades (Brass, Bronze, Iron & Steel Models), Egyptian Waters-of-Life, Fire Bomb, Fire Gem, Firecrackers, Flintstones, Frost Gem, Glass Sphere, Grell Mite/Illithid Tadpole, Fallout Holy-Handgrenade-of-Antioch, Holy Water Vial, Ice Crystal, Lightning Jar, Pumpkin Bomb, Rot Grub, Unstable Matrix, Tanglefoot Bag, Thermal Deatonator, Thermo-nuclear Handgrenade, Thunderstone.
[Edit] Just submitted em, since they definatly seem to fit this month's theme...
Modifié par Carcerian, 04 juin 2012 - 08:52 .
#40
Posté 08 mai 2012 - 11:55
Carcerian wrote... Thermo-nuclear Handgrenade
[Edit] Just submitted em, since they definatly seem to fit this month's theme...
Thermo-nuclear Handgrenade?
Game over man, game over!
Sorry, it's early and I couldn't resist. :happy:
#41
Posté 08 mai 2012 - 04:48
TAD: Meh. sadface.jpg
Cestus: I think I'm having a blond moment.. what is that?
Modifié par Jenna WSI, 08 mai 2012 - 04:49 .
#42
Posté 08 mai 2012 - 07:18
A Damascus pelican of doom? A 747 JumboBlade? <boss...>
The offspring of the Duck Duck Duck trap duck and scythe? <uh, boss...>
Giant metal killer canary? <boss. seriously. dwarf right behind you...>
Why, that is the winged longsword Mercy of the deva Maryadeth in attack/defend mode (creature).
<...across the room>
#43
Posté 08 mai 2012 - 07:42
Leurnid wrote...
Machete come in a lot of shapes and sizes, I wouldn't sweat it.
90% of which are heavy enough to double as an "axe". Don't go by the movies. Go by the actual function of a typical machete. A pirate's cutlass which is typically drawn absurdly heavy is essentially a machete. And all the machetes which I have used were heavy choppers as well. Often these are made cheaply out of a large, flat piece of steel which is ground to an edge on one side.
#44
Posté 08 mai 2012 - 08:20
#45
Posté 08 mai 2012 - 08:44
@henesua. I supposed that made a more broad version of this "machete" shouldn't be very difficult, I could try if you wish.
I have forgotten to say that this models aren't my i have got it from websites of free 3d models; Sorry i didn't want to be dishonest. However most of then didn't had textures so most of the textures are completely my....
Modifié par Shemsu-Heru, 08 mai 2012 - 08:51 .
#46
Posté 08 mai 2012 - 09:43
I really want to enter some of my weapons (namely a Greatmace and a Pike) but I need a little help. What are the files I need to edit to get these weapons recognized for things like: Weapon Focus, Magic Weapon, Darkfire ect? Any help would be welcome.
#47
Posté 08 mai 2012 - 09:48
Modifié par henesua, 08 mai 2012 - 09:49 .
#48
Posté 08 mai 2012 - 10:33
I really want to enter some of my weapons (namely a Greatmace and a Pike) but I need a little help. What are the files I need to edit to get these weapons recognized for things like: Weapon Focus, Magic Weapon, Darkfire ect? Any help would be welcome.
As far as I know you'll need to edit the scripts to get them detected, and Weapon Focus won't work at all.
#49
Posté 08 mai 2012 - 11:20
#50
Posté 08 mai 2012 - 11:39
Rubies wrote...
I really
want to enter some of my weapons (namely a Greatmace and a Pike) but I
need a little help. What are the files I need to edit to get these
weapons recognized for things like: Weapon Focus, Magic Weapon, Darkfire
ect? Any help would be welcome.
As far as I know you'll need to edit the scripts to get them detected, and Weapon Focus won't work at all.
Thanks, that helps for the spells.
Modifié par TheGmork, 08 mai 2012 - 11:40 .





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