John Epler wrote...
Eain wrote...
John Epler wrote...
Skyline45 wrote...
John Epler wrote...
As with all BioWare staff, his opinion is his own.
I'm of the school of thought that 'if you consume a product, you are welcome to criticize and critique it'. That doesn't mean that, occasionally, you aren't going to necessarily understand something that's rather specialized - but why would you? It's not your job to know about things like production and resource costs. That's the job of the company - all you need to know is 'did I enjoy the product' and 'what parts of the game did I or did I not enjoy'.
If I dont know the details you describe then how can I make an informed purchase as a consumer?
Because the details that should inform your purchase aren't things like 'how many man hours is it going to take to implement this feature' or 'what's the cost of outsourcing X art asset versus doing it in-house', but rather 'does this feature do what I want' or 'is this content the sort of thing I'm going to enjoy?' That's what I mean when I talk about things that, as a ocnsumer, you won't necessarily understand.
So what happens when the spokespersons for a game development studio start promising one type of content while giving another, and then try to justify it afterwards with dev-speak that we were never supposed to care about in the first place?
If the question sounds hostile that's because it's an inherently unpleasant question. I can't do much about that. But I still think it deserves asking.
If you're talking about me when referring to 'dev-speak', then I'm not sure how to answer this question, particularly as it was intended as a 'yes, there are some details that consumers aren't going to be privy to or necessarily understand, but that doesn't mean they shouldn't have every right to offer criticism and critique' post. It's a fact of any business - there are, both due to legal issues and issues of privileged information, certain things that the end user will never know.
If you're referring to others, then I'm not really comfortable answering, as I'm not a member of the ME team and it's really not up to me to comment, sorry.
What about things like saying
"...[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers." - From Mac Walters (February, 28, 2012)
or even this about the endings:
“Yeah, and I’d say much more so, because we hhttp://www.gameinformer.com/b/features/archive/2011/04/28/casey-hudson-interview-mass-effect-3.aspxave the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.” -from Casey Hudson. (April, 28, 2011, yes it is over a year but why go back on that?)or this about multiplayer and "best" endings:
"I’m always leery of saying there are “optimal”
endings, because I think one of the things we do try to do is make
different endings that are optimal for different people, but I know what
they mean, they’re talking about the gameplay optimal ending, and the
single player has all of the assets that you need to be able
to achieve that." -from Mac Walters (March 5, 2012)I know that you are from the Dragon Age team but even as part of a dev team, why say these things when the opposite happens?
The rachni are only shown in one mission yet he makes it sound like you see them and that was only from days prior to release, then there's Casey saying that the ending isn't just A, B, or C when the oppsoite also came true and finally about multiplayer, that was 1 day prior to release and yet it has been proven to get the "best" ending you NEED to play the multiplayer because of the galactic readiness.
Why say these things if they aren't true?
How would customers be able to have any trust with Bioware (at least Casey and Mac) if what is said isn't true?
There is even a
whole topic dedicated to showing the interviews with the quotes that show things that didn't happen.
Modifié par RX_Sean_XI, 01 mai 2012 - 06:19 .