I don't like how they nerfed Merril's Blood Magic even more than it already was. I've downloaded a GDA editor and am working on fixing one or two values in a mod I found on Nexus (don't worry Bioware - I won't post links) for my personal use only. However, I'm having trouble finding two things. First is the health regen column for allies column in GDApp. Secondly, I'm currently trying to put the values back to 'default' values when the game came out for mana to health healing for Merril's Blood Spell (Blood of the First I think it was). Any help would be appreciated, as I'm very new to fixing patches lol.
Fixing the Blood Magic 'Problem' in the latest two patches
Débuté par
Mistcrawler
, mai 01 2012 05:36





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