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So theres DLC for the ending and epilogue but what about the opening and prologue?


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#1
Doctor_Jackstraw

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So much of what happens between ME2 and ME3 happens in comics and books that if you stick to the games only you will be hella confused at so much thats going on.  I kind of hope bioware pulls a genesis and gives us opening dlc, only not as a (kind of badly drawn) comic this time. 
Being able to make me1 and 2 decisions in this game as well as finding out why shepard was incarcerated and how it happened. 
Why shepard's crew splits (Exiled Tali really shouldnt have gone anywhere)
The reintroduction of edi, joker, and the normandy was so hurried that it didnt really have impact.  Being able wander arround that alliance compound and talk to characters and attend a series of trials and explore a cool opening segment that builds UP to the reaper invasion would be really awesome.
Not only that but for players jumping in after that dlc it would actually give some more weight to the invasion because they'd spend a good hour or so getting used to planet earth and talking to all these people and seeing the normandy disassembled and being reconstructed and talking to joker and your me2 crew as they get drafted into service for their planets (saying farewell to Miranda and Jacob before you leave for earth to be court martialed, ect)

Think of it this way: In ME2 we had these missions that set up the story:
  • Normandy SR-1  (Transition, Sets up the story)
  • Lazerus Station  (Tutorial stage, back in action)
  • Freedom's Progress  (Begin this game's story)
  • Access to Citadel

ME3 we got this but the first step was missing, the transition from the last game that gives this game weight.
  • ***** (No setup for the story)
  • Earth: Vancouver (Tutorial stage, back in action)
  • Mars Archives (Begin this game's story)
    Access to Citadel
So yeah, DLC of that first missing step is something that people would really want.  The game just begins so quickly that even as someone who followed all the comics it was hard to really follow what was happening as I was rushed through the reaper assault.



Going a little further, if ME1 ever got rereleased itd be great to get a similar setup for that game's opening (it really opens kind of fast and loose and it was really to that game's detriment because it ends up taking the player until late in the game to even realise what eden prime was about, if at all)
  • Pre-Service History: Earth, Colonies, Starships (Sets up the story instead of just dropping you in)
  • Psychological Profile: Akuze, Torphan, Skylian Blitz (Tutorial Stage, shepard's introduction as a character)
  • Eden Prime (Begins the game's actual story)
  • Access to the Citadel

But yeah, what kinds of things SHOULD be in a "Prologue" dlc for ME3?

Modifié par Doctor_Jackstraw, 01 mai 2012 - 05:43 .


#2
Justin2k

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I think you are thinking too much into it. The beginning was fine. Regarding ME1 and ME2 choices, they didn't matter anyway, only to the extent of whether you had a well loved ME character accompany you, or a random NPC saying the exact same things if said loved character was killed off.

#3
Rautia

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The Lair of the Shadow Broker, Project Overlord and the Arrival DLC's (masseffect.wikia.com/wiki/Arrival) for ME2 tell most of the stuff leading up to the events at the start of ME3 (especially the events in Arrival which lead up to the eventual incarceration of Shepard).

It's not the first time people are expected to buy DLC to get the whole story...

Modifié par Rautia, 01 mai 2012 - 06:09 .


#4
dsl08002

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But it could be better if the prolouge could feature the trial that shepard would face where he,she explains his,hers action.

It would serve as the same thing in me2 when miranda ask you about your choices in the past.

#5
AkiKishi

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Arrival/Conviction is the prologue. Don't think you would find much entertainment in a prison cell DLC..

You could do a playing other characters type DLC but after Lelianas Song I think they all but gave up on that idea.

#6
Father_Jerusalem

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Yeah, I don't... really have an interest in playing Mass Effect: Prison ****... maybe some people do, but that's just not my thing.

#7
SalsaDMA

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Justin2k wrote...

I think you are thinking too much into it. The beginning was fine. Regarding ME1 and ME2 choices, they didn't matter anyway, only to the extent of whether you had a well loved ME character accompany you, or a random NPC saying the exact same things if said loved character was killed off.


I'll have to disagree here.

When I played the demo of ME2, I remember I felt along the lines of: "awesome, I NEED to buy this to continue my story. This looks just like what I had hoped..." and then I popped out and made the purchase of the game.

When I played the demo if ME3, I had more the feeling of: "huh? Wtf is this? I don't even.... This isn't Mass effect..."
And then I knew I didn't have to bother worrying about any Origins installs on my system cause there would be no way I would be getting it just for that generic mediocre game.

The beginning of ME3 was poor, on multiple levels, imo.

#8
The Razman

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ME3 did have a set-up for the story.

It was called ME2.

#9
SalsaDMA

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The Razman wrote...

ME3 did have a set-up for the story.

It was called ME2.


Except it followed that setup quite poorly.

I literally facepalmed multiple times in the initial mission and cringed my toes at how they were treating the story.

Imo, it was extremely poor.

#10
Doctor_Jackstraw

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My big problem with the opening was that I didnt understand what edi's situation was inbetween the end of ME2 and the beginning of ME3 (I sort of understood it when edi explains it to you much later in the film) But beyond that I didnt understand what happened to your crew. Yes some of them tell you in thier final ME2 conversation what thier plans are should they survive but certain characters' departure make no sense to me, and some just seem swept under the rug (like Tali if she's an exile) I didnt understand why Garrus was back on Palaven and I didnt get why everyone just scattered. No one stood by your side on earth, except for Joker. Theres probably a good story here but the problem is that the game didnt tell us. Beyond that I also think it would have been a nice opportunity for us to get to form our surviving ME2 characters for an ME3 save file, but then again most of those characters ended up ammounting to nothing in the scope of ME3's plot. :(

LotSB and Overlord dont really establish a bridge, Arrival does, but it isnt a complete leadin to the state shepard is supposed to be in in ME3. It wasnt until several missions in when I was finally able to piece together simple questions that should have been conveyed to me in the first hour of the game to build me up for seeing those things play out later in the game. Instead we end up getting middle segments of plot elements first, and then first parts last. It made for a very uneven experience and just left me confused and unsure of myself throughout the first several missions of the game. This is something that ME2 didnt suffer from. In some ways it has me thinking that it would have been better for Arrival to have just been the Normandy Explosion style opening of the game. Not only do these events set up what ME3's going to be about the way that the Collector Attack did, but the imagery of the relay explosion and the establishing of hacket as a major character would have left ME3 off stronger starting out. The decision to blast the batarian colony would have really resonated wtih some of the decisions you're forced to make in 3 because it has to do with what ME3's plot is about. having it stand as part of ME2 just felt kind of awkward because of how standalone it is. The content would have been better served as the opener to ME3. (And we would have had that big conversation with Harbinger to kick off the story in style)

Important: They would have been able to involve Edi, Joker, and your crew in with the bridge so we have a natural flow from one state to another. It would have been heartbreaking in the way that seeing the normandy go up in flames was in ME2, only on a character level. We'd have shepard saying farewell to the surviving crew and squad from ME2 as he turns over the Normandy to alliance command. It would have been powerful and lead naturally into a more indepth leadin for shepard's trial on earth. It would have made the political situation at the start of 3 mattered and rationed more story attention to it, then we find out the batarian hegenomy is destroyed and their people turned into monsters. As it stands a new player or someone who didnt play ME2 dlc comes into ME3 confused and not sure of how they should feel about anything (The reapers, the batarians, the normandy, the alliance, cerberus) and just gives the start of the game this really clumsy feeling overall.


But what's done is done.  Arrival as it stands now is kind of a weird feeling ME2 mission that doesnt tonally fit with that game, and ME3 lacks a real opener.  I think theres room for Bioware to add something to the opening, even if it ammounts to a hub that, through narrative delivery that properly sets up ME3 in a way that doesnt feel overwhelming and confusing.  let us see the normandy being dissassembled, or some dialogue about what happened when shepard turns him/herself in and explain it to the player.  If you didnt play arrival i guess you're supposedly under arrest for working with cerberus but then that raises even more questions about how's and why's that we dont have.  It would be a valuable addition to the game and the experience (Though I hope its not a motion comic like Genesis was, I actually uninstall that when I'm not using it to build a save file because of how i feel it negatively impacts the feel of an import game, let alone how it messes up some of the regular dialogue by forcing newgame status on an import)

Modifié par Doctor_Jackstraw, 02 mai 2012 - 05:20 .


#11
Lawrence0294

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I sadly quite agree with OP

#12
Noelemahc

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The problem with ME3 is that it suffers badly from what I fondly call the 'Call of Duty Syndrome'. Where the game feels like a cut-down-to-trailer-size of a lengthy movie with action-packed scenes and quiet thought scenes and epic sex scenes, etc. and instead of showing ALL of them to you, uncut and uncensored, like ME1 did, it tries to cherry-pick what it THINKS to be the best and most interesting of them, and hands them to you with the pretense of being a complete and finished product.

If you forgot, or never played them, the "modern" Call of Duty games have these humongous gaps between levels which may last from minutes to weeks where the narrative is filled in only by in-level dialogue or the miniscule details in the loading animation, sometimes making you feel like you missed an episode or a dozen in a TV series, or walked out to the loo in the middle of a movie in the theater, and walked back in in the middle of the frelling threequel.

ME3 feels like that sometimes.

ME1 had continiuty. You could complain all you want about the mako, the galaxy map, the elevators and the airlocks, but they all gave you a sense of continuity, that Shepard was actually traversing all these vast distances, it served to further the immersion.

ME2 lost that continuity. Shepard now teleports from the galaxy map into the shuttle and sometimes out of the shuttle into the fleet. And back again! And also teleports around the ship sometimes.

ME3... aggravates the disconnect.

I feel that the game could've benefitted from a playable prologue a-la Candlekeep to set up the setting for new players (instead of a "You are here" intro), PROPERLY introduce Vega and justify why he's so chummy with Sheppy Shep, present us with the trial for Arrival OR for serving Cerberus, which would also remind everyone why the VS is so stupidly paranoid about Shepard and Cerberus being in the same place at the same time on Mars.

In Medias Res is a good way to open the story, I agree. It's just that ME1 and ME2 open the story in the middle of action tied DIRECTLY into the ending of the previous story.

ME3 makes you feel like you're missing an hour or two of screentime. Just like the ending, ackshwally.

Modifié par Noelemahc, 02 mai 2012 - 08:33 .