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Stages: Placed character snaps to walkmesh in game-camera inconsistency


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#1
DahliaLynn

DahliaLynn
  • Members
  • 1 387 messages
Apologies if this has been answered somewhere in the forum. I couldn't seem to find a solution.

I'm a bit new to stage implementation, and wanted to know:

If I place a character up in the air,(due to an uneven level terrain) and position a camera designated for said character, is there a way I can stop him from snapping to the walkmesh in the game during the conversation?

My cameras end up shooting at unexpected angles and it's driving me nuts.

Also, if there is another reason cameras aren't shooting consistently between the toolset and the game please let me know.
(Aside from autoadjust)

Any help will be appreciated!

Modifié par DahliaLynn, 01 mai 2012 - 10:22 .


#2
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
The best way we found to deal with character snapping to the mesh was, unfortunately, just doing the line in a cutscene and turning off Snap to Walkmesh. It's very irritating to deal with, and it was a feature request we made after DA2.