I'm a bit new to stage implementation, and wanted to know:
If I place a character up in the air,(due to an uneven level terrain) and position a camera designated for said character, is there a way I can stop him from snapping to the walkmesh in the game during the conversation?
My cameras end up shooting at unexpected angles and it's driving me nuts.
Also, if there is another reason cameras aren't shooting consistently between the toolset and the game please let me know.
(Aside from autoadjust)
Any help will be appreciated!
Modifié par DahliaLynn, 01 mai 2012 - 10:22 .





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