Silfren wrote...
Re: templars
I keep coming back to the question of lyrium. When it was arguable that lyrium was not required for templar abilities, for me that raised the question of just what purpose there was in the Chantry keeping its method for triggering those abilities a closely guarded secret. Wouldn't it, after all, be in everyone's best interest to train regular soldiers with templar talents, instead of monopolizing them? If one's interest actually is in protecting the general populace, as the Chantry would have us believe, that is.
Good questions. It is perhaps for this very reason that it is debatable whether the Chantry has everyone's best interests in mind. The Chantry might very well be doing that, for instance, for furthering its own interests, thus giving a new meaning to the term "everyones' insterests."
Of course, in my statements above, I'm actually also considering why the Chantry would keep the templar abilities a secret, even if those abilities stem from lyrium. Which would also be a good question.
It is also a curious question for me how the Chantry is able to hold a monopoly of processed lyrium trade; I'm not even sure whether the term "Chantry" in this context is inclusive of the templar order or not.
But I'm convinced now that lyrium is indeed the catalyst for templar powers. I had suggested training Dwarves as templars, since their added magical resistance could only be a bonus, right? But it would seem that dwarves would be closed off from lyrium-derived powers.
Lyrium is a mystery substance. It seems to allow mages to cast more taxing spells and the templars to "interrupt" the channeling of magic within mages. I wonder how that really works.
For dwarves actually to police over mages, dwarves would have to either go above ground, or mages would have to go underground. The issue with the former is that over time dwarves seem to lose their natural resistance to magic. Besides I'm not altogether convinced that dwarves would do any better than templars. And the issue with the latter is more constraints for mages, with no real guarantee that that particular solution would work any better.
Gaider says that the Dwarven ability to work safely with lyrium is because of dwarves being closed off from the Fade.
He didn't say that exactly. He said that the tendency of the subterranean dwarves not to go to the Fade when they dream puts them at an advantage over other creatures when it comes to mining lyrium - not that they are immune to the side effects (or merely effects?) of lyrium.
This particular codex has to say more on that.
Makes sense, given that Tranquils are also adept at working with lyrium-based enchantments. But I wonder what would be the result of dwarves and Tranquils ingesting lyrium?
Not sure. They'd be good questions to explore further, however.
Does resistance to lyrium's detrimental effects also mean that they wouldn't be able to access templar powers? I think it's worth exploring (and not least of all due to Bioware's apparent tendency to alter the lore in mid-stream, achem), since we do see that dwarves can be affected by lyrium (Sandal is suggested by Bodahn as being lyrium addled, which I would think Bodahn wouldn't raise if it were just unheard of, and of course there's the poor, stuttering dwarf in Orzammar who got raw lyrium direct in the blood.
I think it'd be worth exploring, too. Even if academically. I'm more interested in unravelling the properties of lyrium, and to know what makes the mystery substance tick. Seems to me that we are yet to learn a lot more about it.