WeedNinja wrote...
Koshiir wrote...
I don't understand why some people say you don't have cover on the top area. The whole place has cover around it and exactly two main entry points and two ladders.
You have the boxes in the middle, you can easily fall back to the highest level where you have even higher cover walls and another box to sit behind.
I found that the perfect strategy is to bunker up on top and have two people (on the highest level) watch the downward slope on the side of the map and two people (on the level just below) the main approach (between the Makos). If one path doesn't have a lot of enemies one person can support the other team.
On waves where there are 4 things to deactivate, it pays off to have someone sit up there the whole time to prevent enemies spawning there.
Also, I don't understand why people would deliberately sit BELOW their enemies (in the L-shaped thing). If I know one thing about ground warfare it's that height advantage is really important.
But this isn't real ground warfare, or even semi realistic. The L-Shape provides lots a clear view with long pathways toward the L. The long long distance the enemies have to cover provides ample time to gun them down.
The upper ground really isnt an advantage in this game because the enemies cant shoot you behind cover unless they are on the opposite side from you.
The upper level does have a lot of cover, but the visibility is severely restricted by those high walls. And there are actually 4 entry points into the top of Condor.
EDIT: WeedNinja, I respectfully disagree for a few reasons.
There are two entry points if you hold the top most fortification. One coming from the extraction zone side and one from the L-shaped pipe. If you try to hold the L shaped pipe, you have to cover four entry points. On down the hill, two from the center area, one from the landing side. Plus the two from the center are so close you don't have much time to thin the enemies out. You are right that you have a good line of sight up the hill and to the extraction area, but I could say the same thing for staying at the hill.
The reason height is important is because with height, you can shoot people even if they are behind cover. Yes this is possible with armor piercing sniper rifles or claymores or other weapons, but for the teammates who don't have those weapons, it makes sense to be in a position to shoot people out of cover, instead of being in the L-shaped pipe where your enemy can shoot you even if you are in cover. Case in point, I have been shot by phantoms coming down the hill several times in that area.
My thoughts are based on playing Condor several times, one team tried to hold the L-shaped area and while we successfully held the area, it took a long time and we died a lot. I would not say it is impossible, but it is difficult and if you are playing with people who don't have x level weapons or some good n7s I don't recommend it. I played another game at Condor where the other players were trying to hold the balcony, but we weren't strong enough to do that, so I told everyone to fall back to the hill. One guy followed me at first, and then after a few rounds another guy realized it was easier to hold the hill and joined us. The last guy seemed to think he could hold the balcony by himself, so the three of us more or less got through waves 7,8,9 on the hill, with the help of a few well placed missiles. None of us were exactly world beaters so I would say holding the hill is the easier option.
Modifié par ismadiis, 02 mai 2012 - 02:42 .