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Help me understand this, folks. Why do we congregate in the wrong part of Firebase: Condor?


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#51
Axialbloom

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draconian139 wrote...

It could be worse, I've seen people try to hold the spawn point with its one exit and minimal cover.


The spawn area is easily the most defensive point on the map.  The staggered rock area is fantastic.  You really need to pay more attention to your surroundings.

#52
SilencedScream

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While I typically take the top, I much prefer the L-shape over the balcony. I've had several randoms try to hold up there - if they weren't pinned in by insta-kill enemies, they were shot and killed by the enemies below while struggling to keep the balcony clear.

#53
Vapaa

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My first time on this map was vs Reapers on Gold as a Quarian infiltrator, and the team bunker themselves on the L-shaped pipe

Before we get wiped out at the wave 3, I manage to get my 15 revives ><
I learn that was a death trap....the hard way

#54
Shampoohorn

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SilencedScream wrote...

While I typically take the top, I much prefer the L-shape over the balcony. I've had several randoms try to hold up there - if they weren't pinned in by insta-kill enemies, they were shot and killed by the enemies below while struggling to keep the balcony clear.


Taking the less-bad option is not the same as making a good choice.

#55
Jesse

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Agreed that the best place on Condor to start each wave at least is the top of the hill. Once you see where enemies spawn, you can take out any you get a visual on from there, then after that you roam out to clean up the rest.

Whenever i load into Condor, i do the sprint from the spawn point around to the left, PAST the L-Shaped pipe and up the hill just as fast as i can - usually get enemies spawn on the slightly lower top level with boxes in the middle but they're easily taken care of in wave 1 (any difficulty) - Being a Drell (with Adr Mod anything) really helps getting up the hill quick smart too :)

#56
WWNSX

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BoomDynamite wrote...

C9316 wrote...

Because we all want to kill ourselves after ME3's ending.

I enjoyed it.


You must be a hardcore fan of circular logic as well.

Well it is a spawn point so if you want to control the spawns ponits having people there before the wave starts and other places is a good idea. It's pretty much a killzone since you can get enemies from all sides that will overun you postion especially geth hunters and pyro's

I had a teammate there and i basically shot him from the ramp till they got the point to move away from there but it didn't take long. next time I'm just getting on the mic

#57
Koshiir

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Relevant: ;)

Image IPB

Modifié par Koshiir, 02 mai 2012 - 01:47 .


#58
Freskione2

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I hate this map with a passion (right up there with Reator). Almost every time I am on this map we get wiped out before extraction. I like to start at the top and work my way down but seems few will band together on this map. Its annoying.

Although I did watch this on this map::http://social.bioware.com/forum/1/topic/343/index/11678844. It was crazy to watch. I'm just not that fast.

#59
Blind2Society

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I do just fine at the L-shaped pipe and tend to spend most of my time there. Most people I see stay on the overlook that looks down on the spawn point. That is the worst, least defensible position on that map in my opinion.

#60
WeedNinja

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You guys whine about everything. I have played through many Gold full extractions on Condor using the "L-shaped pipe" as cover for my squad. It's actually a pretty good spot. Maybe you guys just don't have the skill to hold that part of the map.

My N7 level is over 2000 and I almost always come in first with over 100,000 points, so I might know what I'm talking about...

#61
lynch108

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Koshiir wrote...

I don't understand why some people say you don't have cover on the top area. The whole place has cover around it and exactly two main entry points and two ladders.

You have the boxes in the middle, you can easily fall back to the highest level where you have even higher cover walls and another box to sit behind.

I found that the perfect strategy is to bunker up on top and have two people (on the highest level) watch the downward slope on the side of the map and two people (on the level just below) the main approach (between the Makos). If one path doesn't have a lot of enemies one person can support the other team.

On waves where there are 4 things to deactivate, it pays off to have someone sit up there the whole time to prevent enemies spawning there.


Also, I don't understand why people would deliberately sit BELOW their enemies (in the L-shaped thing). If I know one thing about ground warfare it's that height advantage is really important.


This is exactly what we did when we the team I was on beat reapers on gold. We split 2 and 2 and would do 3 and 1 if one side was getting pounded harder.  As long as you don't have banshees coming from both directions, not bad.  Using this strategy, the only problem is typically the 4 nodes objective. 

#62
WeedNinja

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Koshiir wrote...

I don't understand why some people say you don't have cover on the top area. The whole place has cover around it and exactly two main entry points and two ladders.

You have the boxes in the middle, you can easily fall back to the highest level where you have even higher cover walls and another box to sit behind.

I found that the perfect strategy is to bunker up on top and have two people (on the highest level) watch the downward slope on the side of the map and two people (on the level just below) the main approach (between the Makos). If one path doesn't have a lot of enemies one person can support the other team.

On waves where there are 4 things to deactivate, it pays off to have someone sit up there the whole time to prevent enemies spawning there.


Also, I don't understand why people would deliberately sit BELOW their enemies (in the L-shaped thing). If I know one thing about ground warfare it's that height advantage is really important.


But this isn't real ground warfare, or even semi realistic.  The L-Shape provides lots a clear view with long pathways toward the L.  The long long distance the enemies have to cover provides ample time to gun them down.  

The upper ground really isnt an advantage in this game because the enemies cant shoot you behind cover unless they are on the opposite side from you.

The upper level does have a lot of cover, but the visibility is severely restricted by those high walls.  And there are actually 4 entry points into the top of Condor.

#63
ismadiis

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WeedNinja wrote...

Koshiir wrote...

I don't understand why some people say you don't have cover on the top area. The whole place has cover around it and exactly two main entry points and two ladders.

You have the boxes in the middle, you can easily fall back to the highest level where you have even higher cover walls and another box to sit behind.

I found that the perfect strategy is to bunker up on top and have two people (on the highest level) watch the downward slope on the side of the map and two people (on the level just below) the main approach (between the Makos). If one path doesn't have a lot of enemies one person can support the other team.

On waves where there are 4 things to deactivate, it pays off to have someone sit up there the whole time to prevent enemies spawning there.


Also, I don't understand why people would deliberately sit BELOW their enemies (in the L-shaped thing). If I know one thing about ground warfare it's that height advantage is really important.


But this isn't real ground warfare, or even semi realistic.  The L-Shape provides lots a clear view with long pathways toward the L.  The long long distance the enemies have to cover provides ample time to gun them down.  

The upper ground really isnt an advantage in this game because the enemies cant shoot you behind cover unless they are on the opposite side from you.

The upper level does have a lot of cover, but the visibility is severely restricted by those high walls.  And there are actually 4 entry points into the top of Condor.


EDIT: WeedNinja, I respectfully disagree for a few reasons.

There are two entry points if you hold the top most fortification. One coming from the extraction zone side and one from the L-shaped pipe. If you try to hold the L shaped pipe, you have to cover four entry points. On down the hill, two from the center area, one from the landing side. Plus the two from the center are so close you don't have much time to thin the enemies out. You are right that you have a good line of sight up the hill and to the extraction area, but I could say the same thing for staying at the hill.

The reason height is important is because with height, you can shoot people even if they are behind cover. Yes this is possible with armor piercing sniper rifles or claymores or other weapons, but for the teammates who don't have those weapons, it makes sense to be in a position to shoot people out of cover, instead of being in the L-shaped pipe where your enemy can shoot you even if you are in cover. Case in point, I have been shot by phantoms coming down the hill several times in that area. 

My thoughts are based on playing Condor several times, one team tried to hold the L-shaped area and while we successfully held the area, it took a long time and we died a lot. I would not say it is impossible, but it is difficult and if you are playing with people who don't have x level weapons or some good n7s I don't recommend it. I played another game at Condor where the other players were trying to hold the balcony, but we weren't strong enough to do that, so I told everyone to fall back to the hill. One guy followed me at first, and then after a few rounds another guy realized it was easier to hold the hill and joined us. The last guy seemed to think he could hold the balcony by himself, so the three of us more or less got through waves 7,8,9 on the hill, with the help of a few well placed missiles. None of us were exactly world beaters so I would say holding the hill is the easier option.

Modifié par ismadiis, 02 mai 2012 - 02:42 .


#64
OniAngel

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PsychoticBiotic wrote...

 That pipe area is horrible, but the thing is, I am pretty much forced to hold it with everyone else unless I want to get killed on my own.

Your basically forced to hold it if its the objective point. I wish the pipes was a tad taller or another higher object to help cover Turians and Krogans.

#65
FFLB

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In regards to entry points/lanes, even though four lanes funnel into the pipe area, only two of those lanes are ever really congested. The rest then have either no enemies or just a few stragglers. If you are a player who checks his/her surroundings, or if there is one on the team who does, it shouldn't be a problem holding the pipe area, even with low-level weapons.

Holding the high-ground would be useful if it was another player shooting down at you, but since it's just CPU opponents, they won't be able to snipe your shoulder or the Krogan hump that sticks up over the cover. There are the occasional stray shots that'll graze your shields, but you can always take cover behind the high wall facing the hill. As long as you're taking cover behind a pipe that's facing the hill, the enemies from there are unlikely to hit you behind cover.

In my experience, it requires players with more powerful weapons to hold the top of the hill. If your team can't stop one side from advancing, you're going to have to relocate. Probably not preferred if your strat is to camp.

#66
hljhodr_sunda

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It's all about line of sight and firing lanes. The L-pipe offers the most line if sight with 4 firing lanes. There is always at least one lane open and one with heavy traffic. If you have distance, use it as a weapon. That's what L-pipe gives you. It requires teamwork, and people who know how to fill the gaps.

However, if I'm in a room where nobody knows what they are doing, not a good spot. Different play styles for different people. But any who says it's boring, must not be playing the hold efficiently. On gold, you have to be hopping and popping to cover appropriate sectors with traffic.

Overall, it's an excellent tool to utilize even if it's low ground due to the high visibility of the battlefield and 4 choke points. The only downsides I have come across is few cover options from hillside and team members lone wolfing. Communication is key and don't stray out of visible range. As for hillside enemies, heavies don't typically spawn that way, snipers should have a fairly easy time clearing the hill.

I hope this was insightful in regards to tactical analysis. I just want to finish by saying, it is not the only way to play this map! I wouldn't recommend always falling to a certain spot in a map. You get better by experimenting with different tactics and finding your own way to navigate the battlefield.

Have fun out there!

#67
Vhira

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My group typically splits 2 and 2 on Condor Gold - one group at the L pipe, the other group keeps the top clean. One person can reinforce where necessary using the curved mountain path that links us.

If we get pressed, we just move elsewhere to create distance between slower moving enemy units.

Modifié par Vhira, 02 mai 2012 - 03:14 .


#68
hljhodr_sunda

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is is bad grammar ... Can't edit on mobile -__-

#69
WeedNinja

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ismadiis wrote...

WeedNinja wrote...

Koshiir wrote...

I don't understand why some people say you don't have cover on the top area. The whole place has cover around it and exactly two main entry points and two ladders.

You have the boxes in the middle, you can easily fall back to the highest level where you have even higher cover walls and another box to sit behind.

I found that the perfect strategy is to bunker up on top and have two people (on the highest level) watch the downward slope on the side of the map and two people (on the level just below) the main approach (between the Makos). If one path doesn't have a lot of enemies one person can support the other team.

On waves where there are 4 things to deactivate, it pays off to have someone sit up there the whole time to prevent enemies spawning there.


Also, I don't understand why people would deliberately sit BELOW their enemies (in the L-shaped thing). If I know one thing about ground warfare it's that height advantage is really important.


But this isn't real ground warfare, or even semi realistic.  The L-Shape provides lots a clear view with long pathways toward the L.  The long long distance the enemies have to cover provides ample time to gun them down.  

The upper ground really isnt an advantage in this game because the enemies cant shoot you behind cover unless they are on the opposite side from you.

The upper level does have a lot of cover, but the visibility is severely restricted by those high walls.  And there are actually 4 entry points into the top of Condor.


EDIT: WeedNinja, I respectfully disagree for a few reasons.

There are two entry points if you hold the top most fortification. One coming from the extraction zone side and one from the L-shaped pipe. If you try to hold the L shaped pipe, you have to cover four entry points. On down the hill, two from the center area, one from the landing side. Plus the two from the center are so close you don't have much time to thin the enemies out. You are right that you have a good line of sight up the hill and to the extraction area, but I could say the same thing for staying at the hill.

The reason height is important is because with height, you can shoot people even if they are behind cover. Yes this is possible with armor piercing sniper rifles or claymores or other weapons, but for the teammates who don't have those weapons, it makes sense to be in a position to shoot people out of cover, instead of being in the L-shaped pipe where your enemy can shoot you even if you are in cover. Case in point, I have been shot by phantoms coming down the hill several times in that area. 

My thoughts are based on playing Condor several times, one team tried to hold the L-shaped area and while we successfully held the area, it took a long time and we died a lot. I would not say it is impossible, but it is difficult and if you are playing with people who don't have x level weapons or some good n7s I don't recommend it. I played another game at Condor where the other players were trying to hold the balcony, but we weren't strong enough to do that, so I told everyone to fall back to the hill. One guy followed me at first, and then after a few rounds another guy realized it was easier to hold the hill and joined us. The last guy seemed to think he could hold the balcony by himself, so the three of us more or less got through waves 7,8,9 on the hill, with the help of a few well placed missiles. None of us were exactly world beaters so I would say holding the hill is the easier option.



You are correct about the four entry points, it does create a rather wide shooting gallery.  It is more suited to long range builds like adept & pistol or infiltrator & sniper rifle.  The enemies don't seem to utilize cover that well except maybe nemesis.  And even they don't take to long to fully expose themselves from cover.  So I don't think cover is really that big of an issue.

You are correct about about the phantoms hitting you from behind when they are coming down the hill though.  The L-shape is still a very defendable point.  I have seen games where players try to hold the balcony in the center and that is a poor position.

The problem with holding just the upper most level is that while you do have an excellent view of the pathway up the hill, you have a much poorer view of the central area by the Makos.  You have the open spot by the ladder, but that's it if you want to stay in cover facing the middle.  If you cover behind the box, you can't see the main area, just the lower platform and ramp down to it.  If a large group of enemies gathers on that lower platform, they can be very difficult to deal with without falling back down the hill and flanking.  And, there is that ladder at the opening in the big shield things that has to be covered at all times or else enemies like phantoms can get behind you and OHK.

Both spots are defendable, I have done it both ways too.  They each just have their own advantages/disadvantages.  I prefer the L mainly because I can stay crouched in cover while moving around and have a view of all 4 paths leading to the it.

Modifié par WeedNinja, 02 mai 2012 - 03:18 .


#70
WeedNinja

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FFLB wrote...

In regards to entry points/lanes, even though four lanes funnel into the pipe area, only two of those lanes are ever really congested. The rest then have either no enemies or just a few stragglers. If you are a player who checks his/her surroundings, or if there is one on the team who does, it shouldn't be a problem holding the pipe area, even with low-level weapons.

Holding the high-ground would be useful if it was another player shooting down at you, but since it's just CPU opponents, they won't be able to snipe your shoulder or the Krogan hump that sticks up over the cover. There are the occasional stray shots that'll graze your shields, but you can always take cover behind the high wall facing the hill. As long as you're taking cover behind a pipe that's facing the hill, the enemies from there are unlikely to hit you behind cover.

In my experience, it requires players with more powerful weapons to hold the top of the hill. If your team can't stop one side from advancing, you're going to have to relocate. Probably not preferred if your strat is to camp.


This.

#71
Peer of the Empire

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Middle is fun though I've never seen it; L pipe was used early on and is great if you have powerful dps, as all enemies are funneled to the position down long corridors

By top I trust you mean the platforms above the apc's and hacking objectives, not the mountain peak itself.  It is a very good place

#72
WeedNinja

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hljhodr_sunda wrote...

It's all about line of sight and firing lanes. The L-pipe offers the most line if sight with 4 firing lanes. There is always at least one lane open and one with heavy traffic. If you have distance, use it as a weapon. That's what L-pipe gives you. It requires teamwork, and people who know how to fill the gaps.


And this.

#73
WeedNinja

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Peer of the Empire wrote...

Middle is fun though I've never seen it; L pipe was used early on and is great if you have powerful dps, as all enemies are funneled to the position down long corridors

By top I trust you mean the platforms above the apc's and hacking objectives, not the mountain peak itself.  It is a very good place


He's talking about the peak.

Modifié par WeedNinja, 02 mai 2012 - 03:22 .


#74
atum

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In my experience the L pipe is bugged. I've noticed enemies fire right through it.

No one else has seen this? Maybe it's just some specific spots.... dunno

#75
draconian139

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@Axial meh, I still think its an awful spot, any enemy designed to flush you out of cover will leave your exit being through him and other enemies. Perhaps its holdable if you have a good squad but I usually play with randoms. Again, I haven't tried to hold it I've just seen others attempt to do so and fail miserably.