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Help me understand this, folks. Why do we congregate in the wrong part of Firebase: Condor?


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#76
CNevarezN

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WeedNinja wrote...

You guys whine about everything. I have played through many Gold full extractions on Condor using the "L-shaped pipe" as cover for my squad. It's actually a pretty good spot. Maybe you guys just don't have the skill to hold that part of the map.

My N7 level is over 2000 and I almost always come in first with over 100,000 points, so I might know what I'm talking about...

 
 Lmao! I can imagine this guy saying the highlighted part in a Nasaly voice.

 In all seriousness though, when fighting in Condor, all yehs have to have is Situational Awareness. Watch your flanks, move when your position is about to get overrun. Yeah you can hol own the Hill, or yeah you can hold down the lower l-shape barrier part. That's fine when facing enemies like the Geth or Cerberus. When rockin Reaper/Gold on this map, mobility an unit cohesion is key.

Modifié par CNevarezN, 02 mai 2012 - 03:45 .


#77
thegamefreek78648

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Its probably because there is no ammo crate at the top

#78
gaminazn

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I've never been in a Condor game where we didn't camp the top. Well, past the first few games when people were still figuring the map out.

#79
DivineAtropos

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The best part of Condor is right where you spawn. Everything funnels into a killzone and you can kill it before it gets anywhere near you.

/topic

#80
Lexa_D

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DiebytheSword wrote...

I can think of no less defensible place in Condor than the L shaped pipe.  So why then, do I need to invariably go rescue someone from it, get trapped there myself, and find the whole team down there in gold?

 

draconian139 wrote...

It could be worse, I've seen people try to hold the spawn point with its one exit and minimal cover.

Like these two idiots, right?

 

#81
Lexa_D

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DivineAtropos wrote...

The best part of Condor is right where you spawn. Everything funnels into a killzone and you can kill it before it gets anywhere near you.

/topic

+there is actual cover!

#82
greghorvath

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I seldom get put into condor in random, and most on my friends list prefer smaller maps. But against cerberus and the geth, the spawning place is by far the easiest choke point/defendable area. Never played this map against the reapers on gold. When I am playing with people I communicate, I usually ask them to defend the spawning place and go out for solo sniping on the top of the hill. It usually works quite well.

The L-shaped place? I think it's popular because of the view. :)

#83
NathanW18

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Yeah, people do seem to like the L-shape on this map. It's kinda rare to see people try and use the hill. If I'm playing gold, I'll just stick to where my team are. If that means the L-shape, so be it. I won't run off on my own.

#84
mekabar77

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Vs Geth and Cerberus I have generally very little problems obliterating spawns from the L-shape area. Vs Reapers you have to be constantly on the move anyway.

While the L-shape is open to 3 directions enemies can't come from behind and cover is postioned in a way that you can completely block of 2 of 3 directions. Also mobs have to run a long way throgh open terrain. All in all pretty good and imo much preferable to the top area, which is easily overrun or encircled.

Modifié par mekabar77, 02 mai 2012 - 08:46 .


#85
Star fury

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DivineAtropos wrote...

The best part of Condor is right where you spawn. Everything funnels into a killzone and you can kill it before it gets anywhere near you.

/topic


On bronze?

#86
greghorvath

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Star fury wrote...

DivineAtropos wrote...

The best part of Condor is right where you spawn. Everything funnels into a killzone and you can kill it before it gets anywhere near you.

/topic


On bronze?


on any

#87
ABjerre

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DiebytheSword wrote...

I can think of no less defensible place in Condor than the L shaped pipe.  So why then, do I need to invariably go rescue someone from it, get trapped there myself, and find the whole team down there in gold?
...
So help me understand, why do we never use the excellent top, nearly always use the questionable middle (wide spread, mind you) and invariably go to the L pipe to die?


Because it reminds people the familiar bunker from FB:W, and many people tend to go with what they know. Except it doesn't work here - the surrounding terrain is elevated and somewhat open, providing lots of cover, thus giving the enmy all of the advantages.If people would [/activateconsol: brain] more, their fellow man would be spared a lot of trouble.

#88
N7 Banshee Bait

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People are stupid because they never run away. When the spot starts to get overrun they try to stand their ground. You need to know when to retreat but most players are too stupid to realize they can't do it. They think they're the best gamer on the planet so they stand their ground & get killed over & over again.

Meanwhile I'm over on the safe part of the map where there's no enemies rolling my eyes at them every time they go down. I always have to tell them "Ok, it's too hot there time to move to a safer spot on the map." then they're like "oh yeah, you're right1". Dumbasses! I shouldn't` have to tell them. Gold would be a lot easier if people would just stick to the outside of the pack & pick them off 1 by 1. But they want all the kills so they get killed & the whole team suffers.

The moral of this story? YOU'RE NOT AS GOOD AS YOU THINK YOU ARE! RUN AWAY ******!

#89
spudspot

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Ugh, I had a such a team too. I'm still angry, even if it was like 3 or 4 days ago...

I mean, enemies can shoot you from above! That alone is completely enough to disqualify this place "to hold the line" there... 

Ok, there are only 4 ways for enemies to close in on you, but who cares. Just to make it clear: FOUR.

Seriously, how does one come to the conclusion that this ain't a bad place to be?

Modifié par spudspot, 02 mai 2012 - 10:37 .


#90
adam26toronto

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*hsssst* The top is the most defendable position from *hsssst* my vast experience and highly recommended unless you are *hsssst* choosing to go easy on your prey.

#91
HolyAvenger

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Because people are clueless.

#92
Horacio Zhao

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DiebytheSword wrote...

I can think of no less defensible place in Condor than the L shaped pipe.  So why then, do I need to invariably go rescue someone from it, get trapped there myself, and find the whole team down there in gold?

For that matter, why is the tactically excellent top never used?  I don't buy the nonsense about ammo boxes not being available, everyone can hit the one on the side of the ramp or by the Mako and make it back to the top before the next wave.

I also see the middle bunker being used, which has no less than three entry points to a small area and is a great way to get spanked from behind facing either direction.

On that note I question Turian bunker pre-fab manufacturers.


So help me understand, why do we never use the excellent top, nearly always use the questionable middle (wide spread, mind you) and invariably go to the L pipe to die?


yeah, that place has enemies coming from all direcction and it's the lowest of the map, really bad place to defense.

#93
mekabar77

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Horacio Zhao wrote...

yeah, that place has enemies coming from all direcction and it's the lowest of the map, really bad place to defense.

It's not open to all directions, its practically one face with 4 exits where enemies can come through. Your backside is always safe. Also having multiple exit routes is actually a good thing in case you get overrun.
If you get overrun at the top area from both directions you're done for, because there is nowhere to run.

Modifié par mekabar77, 02 mai 2012 - 11:13 .


#94
spudspot

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WeedNinja wrote...

My N7 level is over 2000 and I almost always come in first with over 100,000 points, so I might know what I'm talking about...


Have you considered that maybe its only a good spot for really experienced players? Or, to put it differently, that it is only effective for people with big experience, as they know the dos and don'ts for this particular place?

I think that is what makes it even worse when rather unexperienced players camp there.

Its a bit like the position up the ladder on FBW. I've seen people doing well up there, but that was probably because they absolutely knew what they were doing. So for simple farming purposes with a random team you're not gonna stay up there cause safety is more important than speed.

#95
Titus Thongger

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Condor induces sudden and devastating drops in player reasoning, IQ and thought processes. in 75% of the games I play on Condor everyone just runs around like headless chickens and gets themselves killed. I think the top is the best place to hold out. that's how ive carred the 25% of games Ive actually won on that map.

still i do love that map

#96
Hexi-decimal

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astheoceansblue wrote...

The best way to play that map is to roam it as a sqaud, not camp out anywhere, imo.


I agree completely here.  In the begining (not objective based waves) we like to spread out to jam their spawn into the lowest portion of the map, then  we group up and simply circle the map killing everything in our path.

#97
ismadiis

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mekabar77 wrote...

Horacio Zhao wrote...

yeah, that place has enemies coming from all direcction and it's the lowest of the map, really bad place to defense.

It's not open to all directions, its practically one face with 4 exits where enemies can come through. Your backside is always safe. Also having multiple exit routes is actually a good thing in case you get overrun.
If you get overrun at the top area from both directions you're done for, because there is nowhere to run.


Your point is flawed.

At the bottom, while you have four exits, they all require you to run into enemy fire to relocate. A true exit route would be either behind or to the side of where the enemies are coming from.

The top also does not have a true exit strategy. However it can be defended easily with the help of some basic strategy. I prefer two teams of two covering each side. One team above the L shaped pipe area and one team covering the extraction point side. The Extraction Side team can initially hold the first landing and fall back if they are overrun to the second landing. The team above the L pipe can also fall back to the Second landing if they come under too much pressure.

As most people have said, the hill is elevated ground and traditionally that gives you a tactical advantage not only in shooter games, but also in real life.

I think the L shaped area can be held with the right team with good players. I just  think the hill is easier to hold for the average player, esspecially in random gold games where teamwork isn't as natural as when you play with friends.

Modifié par ismadiis, 02 mai 2012 - 12:15 .


#98
Star fury

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I can confirm. Too many times people just camp L-shaped pipe and die. Why don't they join me on the top is mystery.

#99
greghorvath

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fear of heights?

#100
Tortugueta

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ismadiis wrote...

mekabar77 wrote...

Horacio Zhao wrote...

yeah, that place has enemies coming from all direcction and it's the lowest of the map, really bad place to defense.

It's not open to all directions, its practically one face with 4 exits where enemies can come through. Your backside is always safe. Also having multiple exit routes is actually a good thing in case you get overrun.
If you get overrun at the top area from both directions you're done for, because there is nowhere to run.


Your point is flawed.

At the bottom, while you have four exits, they all require you to run into enemy fire to relocate. A true exit route would be either behind or to the side of where the enemies are coming from.

The top also does not have a true exit strategy. However it can be defended easily with the help of some basic strategy. I prefer two teams of two covering each side. One team above the L shaped pipe area and one team covering the extraction point side. The Extraction Side team can initially hold the first landing and fall back if they are overrun to the second landing. The team aboce the L pipe can also fall back to the Second landing if they come under too much pressure.

As most people have said, the hill is elevated ground and traditionally that gives you a tactical advantage not only in shooter games, but also in real life.

I think the L shaped area can be held with the right team with good players. I just  think the hill is easier to hold for the average player, esspecially in random gold games where teamwork isn't as natural as when you play with friends.


I agree completely. With one team of two in the plateau next to the landing zone and the other in the middle of the ramp, there is a large stretch for either team to fall back in case there is too much pressure. Moreover, if one of the teams is under light fire they can actually press forward to make even more room for the other team to fall further back.

Also, the real problem with the L is that it does not offer real cover because in both segments you are susceptible to fire coming from the direction parallel to the pipe. I have received shots constantly while bunkered there without being able to find the sweet spot that actually offers good cover.

Modifié par Tortugueta, 02 mai 2012 - 12:06 .