Aller au contenu

Photo

Help me understand this, folks. Why do we congregate in the wrong part of Firebase: Condor?


  • Veuillez vous connecter pour répondre
132 réponses à ce sujet

#126
PhoenixBlue

PhoenixBlue
  • Members
  • 66 messages

Mabari Owns High Dragon The 2nd wrote...

I've never stayed anywhere except for the top. Whoever is going to that pipe is obviously smoking something.

I see what you did there.

#127
mybudgee

mybudgee
  • Members
  • 23 037 messages
L pipe = kill box
/thread

#128
Irkalla

Irkalla
  • Members
  • 433 messages
I just played with a team (3 of us) who just insisted on camping behind the pipes. We all had snipers as well: recipe for a total disaster when phantoms come close. We did make it, but there was lots of dying involved.

#129
Drawrof

Drawrof
  • Members
  • 321 messages
It comes down to game style play. On my team, we are an aggressive strike force. We like to push the agenda. We never really camp and wait for the enemies to come to us. We take it to them. So generally speaking, we congregate at at starting point and push out from there.

On condor, the best starting point is the upper ridge. You only have to worry about your left and right flanks. Your 12 and 6 are protected by the landscape. You also have a clear line of sight to all entrance to map. A team can quickly eliminate any mobs that spawn in the landing pad or mining site. The mobs that spawn in the lower area, must either enter into mining area or come up ramp or ladder to on the left flank. After the initial spawn waves are dealt with, we will push down the left and right flanks, always maintaining a superior elevated position on the targets.

However, our team can effectively hold any position that may be a hack objective. Including both the mining site, bunker, and extraction site.

This strat works on all map. Where are straying point is always the high ground. Including fbw, where we start at top, clear landing pad, clear stairs on right flank while sniping mobs below. After initial waves we close in with a pincher move, flanking the remaining mobs. 

Modifié par Drawrof, 02 mai 2012 - 05:41 .


#130
teh DRUMPf!!

teh DRUMPf!!
  • Members
  • 9 142 messages
 Because people are simpletons. They see that thing and think "oh, hurr, look! coverrrr!!! run to it!!!"

Modifié par HYR 2.0, 02 mai 2012 - 05:39 .


#131
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests
initial spot to go to is the very back corner high up on the hill. Of course anywhere on the map is easy access for enemies, but starting out on the hill is great for sniping and seeing where enemies are. Just know you're going to have to start roaming the map...condor sucks.

#132
Fliprot

Fliprot
  • Members
  • 276 messages

Mabari Owns High Dragon The 2nd wrote...

I've never stayed anywhere except for the top. Whoever is going to that pipe is obviously smoking something.


 You're right. I always go for my pipe when I want to smoke something.

Modifié par Fliprot, 02 mai 2012 - 05:45 .


#133
WeedNinja

WeedNinja
  • Members
  • 12 messages

ismadiis wrote...

heavyplay wrote...

ismadiis wrote...

I think it comes down to personal preference for some people. Some people might find the line of sight obstructed because of the vehicles in the center, but personally I have no problem finding targets through the rather large gaps. On the other side I don't think there is anything blocking line of sight.

The L-shape position has a long LOS to the landing zone, a reasonable LOS on the path to the left. However the path to the left center (i.e. to the right of the hill) is effectively a right angle, meaning no effective LOS to enemies coming around the corner. While you have LOS up the hill, it has been said time and again that you are at a lower height and it affects your ability to use crouching cover.

Also, someone raised a good point that you can get caught with crossfire from two sides. I wasn't sure how to explain this with words, so i created a simple diagram that hopefully explains what I mean by crossfire

Image IPB

The red arrows indicate the direction enemy fire is coming from. The teams are split into two A and B. The problem is that Team A is vulnerable to fire from Red Arrow 2 and Team B is vulnerable to fire from Red Arrow 1. This is based on the fact that cover only protects from one side.

As I said earlier, a good team can hold this position by keeping enemies far enough away. But I believe it is easier to hold the hill, especially in a public game.

Also, I don't try to hold the line against reapers on the hill, at least not until my death. In waves 7,8,9, thin out one side either by going 3-1 or with a well placed missile. Once the side with one guy gets under a lot of pressure,fall back into the empty space behind you. Plus I would think it is more difficult to hold the L shape against reapers unless you use two missiles.

I think you're missing the fact that that pipe is a fake cover? You can go into cover mode against it, but it's too low to block any shots. So effectively, your Team B is vulnerable to both arrow 1 and 2. Same for Team A. The only real cover you have in that area are the two stacks of crates at each end of the pipe.

Edit: And the ammo crate in that area has the worst respawn timer ever.


You mean that the pipe does not offer protection because it is at a lower height to the entry routes? Yeah your right about that. It was a bit hard to explain that to the guy I was replying to, so I focused on explaining the crossfire. But your completely right in that the cover there does not work at all, mainly due to the fact it is at a lower height.


The AI is not skilled enough to snipe you when you are behind cover.  Why does everyone think this?  Not even Krogan humpbacks can be sniped when crouched.

With that being said, enemies approaching from the "Arrow 1" can hit "Team B" and "Arrow 2" can hit "Team A".  This is because they are actually behind your cover.  But as mentioned earlier,only 2 of the 4 lanes are ever busy at a time, leaving 2 players per lane.  If your 2 squadmates covering the hill can't even aim well enough to draw aggro from the AI, then maybe that's where the problem lies.