Your reaction - all your questions and statements - are understandable. They are also addressed in the video linked in the original post.
Yeah, I'm not going to watch some 40 minute rant video. I only go by what was written on this thread.
I skimmed the post above, about how the devs would make players wait several months to get the "true" ending, and that's equally as stupid. The devs have no reason to do that. They make the vast majority of their profits in those first weeks, they WANT people to buy the game within the first week or so, and they don't want people to buy it weeks later, because those people are more likely to buy used, which gives them nothing. Any "strategy" they might employ about playing with the player's head would be designed to get people to buy the game as early as possible, not to coddle late-adopters. They'd be much more likely to have a system that actually made it harder to get good endings after a month from launch, or something silly like that, than it would be to have some intentional "twist" that doesn't kick in for months.
They were hurt far more by the early buzz about how "bad" the ending was than they could ever possibly recover with some "big reveal" at a later date. They have faith that if you don't want to be spoiled on the endings, you just won't look at spoilers until you're ready. I, for example, took about a month to beat the game, and managed to avoid any threads that overtly discussed the endings, so I was left to my own devices when I got there.
The sort of strategy you seem to be proposing might work for a niche little developer like the guy behind Fez, but would be suicide for a millions-seller like Mass Effect, and Bioware knows that as well as you should.





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