OhoniX wrote...
This makes it rather obvious that more effort was put into Destroy with a wider range of results, ranging from horribad to "good". And the best result of Destroy as is pre-EC_is_ the one that requires the most EMS, therefore work, to achieve for both renegons and paragades, rendering your "effort"-argument rather moot.
The only thing that you can get out of the Destroy ending that "costs" more than he other endings is the "survive" portion, which is a personal victory for Shepard at the expense of the Geth. The other two endings do not have "survive" endings because self sacrifice were a necessary part of them.
Post-EC, it is debatable whether the apotheosis-ish nature of Control can be counted as "self-sacrifice" in that regard.
I have not watched the Director's Cut versions of Blue and Green yet - I am not certain I will, having arrived at an acceptable head-canon for Destroy - but apparently, they went for just those more utopic themes I mentioned: regarding Control, that is Apotheosis, Shepard's "transcending" to a plane of existence beyond mortals; Synthesis, Utopia, something I identified it as from the get-go (it was my very first choice playing through the game, I will not deny that).
I am still amazed they managed to do such an acceptable job of it, evening out the endings, making them all more palatable. Although some of the slides came across as somewhat cheap.





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