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I'm a DA noob, my impressions on the game so far.


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#26
upsettingshorts

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Sylvius the Mad wrote...

I want to know why people never translate the title of that book.  Other works of non-fiction get their titles translated - why not Capital?


No idea, to be honest.  

#27
Maria Caliban

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Sylvius the Mad wrote...

Upsettingshorts wrote...

Something tells me you haven't read Das Kapital.

I want to know why people never translate the title of that book.  Other works of non-fiction get their titles translated - why not Capital?

Given the strong anti-communist politics of earlier eras, I wouldn't be surprised if the title remained untranslated so it felt more foreign.

#28
Darth Krytie

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Sylvius the Mad wrote...

Upsettingshorts wrote...

Something tells me you haven't read Das Kapital.

I want to know why people never translate the title of that book.  Other works of non-fiction get their titles translated - why not Capital?


I'm assuming because it's a fairly generic title and keeping it untranslated makes it stand out?

#29
Sylvius the Mad

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Maybe it's a German thing. No one translates My Struggle either.

Latin titles are often not translated - Principia Mathematica, Tractatus Logico Philosophicus - but Greek titles often are. I'd like some sort of standard.

#30
Sylvius the Mad

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Darth Krytie wrote...

I'm assuming because it's a fairly generic title and keeping it untranslated makes it stand out?

That makes some sense.  That would explain the non-translated film title Das Boot, as well.

Good idea.

#31
Sejborg

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Sylvius the Mad wrote...

Sejborg wrote...

NO! The Origins combat was paced just right. It only had some problems with the shuffling as Laidlaw said, and also that you couldn't switch between party members and give orders when paused. Everything else was great.

I agree that DAO's combat was exactly the right speed. But you could switch between characters and give orders while paused. I only ever give orders while paused. You couldn't queue orders, which was a problem, but you could give orders while paised.


Not on ps3 at least.

#32
Sylvius the Mad

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I thought perhaps it was a console problem.

#33
Sith Grey Warden

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Sylvius the Mad wrote...

I thought perhaps it was a console problem.


PS3 only, apparently. I play on the Xbox, and I could switch between companions and issue orders while paused. *shrugs*

I recently decided to give DA2 another go after letting it collect dust for the better part of a year, and what still really bugs me is the inability to give attack orders at a range. The companion won't run into range and attack, but instead complain that it's too far and go back to whatever they were doing. Since on a console I also can't give move orders, that means manually guiding them into position and being unable to do anything else in the meantime.

#34
Face of Evil

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Sith Grey Warden wrote...

I recently decided to give DA2 another go after letting it collect dust for the better part of a year, and what still really bugs me is the inability to give attack orders at a range. The companion won't run into range and attack, but instead complain that it's too far and go back to whatever they were doing. Since on a console I also can't give move orders, that means manually guiding them into position and being unable to do anything else in the meantime.


Wait, what? I do both of those things all the time, and I'm on the XBox 360 like you.

You can issue a move order with that little four-way arrow in your combat menu. A little white circle will pop up and you have to slide it to where you want the party member to go.

When paused, you can select an enemy and hit A; your party member will then run up and attack that enemy. (I'm always doing that with my two-handed warrior Hawke or Aveline so I can better direct Varric's Pinning Shot.) You have to do while paused, though, or else you get Hawke shouting "IT'S TOO FAR!" or "OUT OF RANGE" or "DRIVE ME CLOSER, I WANT TO HIT THEM WITH MY SWORD!"

No, wait, that's a different game.

Modifié par Face of Evil, 03 mai 2012 - 10:45 .


#35
Sylvius the Mad

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Sith Grey Warden wrote...

I recently decided to give DA2 another go after letting it collect dust for the better part of a year, and what still really bugs me is the inability to give attack orders at a range. The companion won't run into range and attack, but instead complain that it's too far and go back to whatever they were doing. Since on a console I also can't give move orders, that means manually guiding them into position and being unable to do anything else in the meantime.

DA2 does allow move to point orders on console.  That was a significant change from DAO, which didn't.

#36
wsandista

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Sejborg wrote...

NO! The Origins combat was paced just right. It only had some problems with the shuffling as Laidlaw said, and also that you couldn't switch between party members and give orders when paused. Everything else was great.
Then Bioware went ahead and destroyd all that was good instead of just fixing the problematic things. :pinched:


I thought the DAO combat sped was too slow . If they multiplied the time between attacks by .7 or .75(basically apply Momentum), combat speed would be perfect for my tastes. The pace of combat in DA2 felt like overkill, seeing as you could swing a greatsword roughly 5 times in 3 seconds.

Modifié par wsandista, 06 mai 2012 - 04:51 .