Gatt9 wrote...
Well...
-First, Bioware's a brand name now, the company you are thinking of was purchased by EA, who now apply the label to their non-sports related studios. EA has a long standing history of just shipping games without attention to quality.
-They scrapped the story because the decision was made to continue Mass Effect beyond the planned trilogy, and a satisfying conclusion has a tendency to interfere with DLC and sequels. EA wanted to make it one of their "Annual releases", so the plans apparently went out the window.
EA's "Explanations" both formally and informally appear to be PR spin on a marketing plan that was interrupted when they suddenly discovered that customers are not something to be trod upon, and they will turn on you if you push them too much.
Give this man a beer, and name him the new CEO of EA, cause finally someone knows what they are talking about.
EA is terrible when making games, even sports games. They claim that Madden 12 is the most realistic football game, (they say that every year) yet I play a whole season on All-Madden and there are no penalties called. Aside from Offsides and Holding, there are no penalties called. Last time I checked, there's over a 100 rules to football.
I could have told everyone that since the release of ME2. Without the DLC, I wouldn't even have given a thought that ME2 was related to ME3. ME2 should have been about finding and building the super weapon, not going on a pointless suicide mission to face a new enemy. What happened to the reapers, Soveriegn, Harbringer? The whole galaxtic threat didn't seem like anything important, only their helpers. Which brings up the question, why did they need helpers when they didn't have any against the protheans, or the race before them.
ME3 should have been about fighting the reapers, not Cerberus, and finding the Catalyst. And I don't mean the Citadel, that should have been far away from the whole super weapon design. I understand Cerberus wants power, but that's a secondary enemy when dealing with the GALAXTIC THREAT.
EA ****ed the whole trilogy up. They wanted an action game, but they should have just let it been what it was in ME1, a RPG. ME2 and ME3 felt like you were watching a movie and only making occasional decisions. I would rather play a deep involving game with a mediocre/broken combat system than one with no story and all combat. And that's what it came down to.
EA trying to explain something, that's almost as bad as when we had George Bush in office. All it is is a bunch of people thinking they can run a company, but all their doing is digging their own grave. Its sad to say, but all the games they keep coming out with now are crap, cause they rush them and don't care about quality or criticism. What happened to games being in two-three year development? Games are being made by the dozens, an 95% are **** because they're rushed, and no thought is put behind it.