Jassu1979 wrote...
And while we're at it: when exactly did martyrdom become the gold standard of heroism?
About 30AD?
(Actually earlier, but that date will do)
Jassu1979 wrote...
And while we're at it: when exactly did martyrdom become the gold standard of heroism?
Wulfram wrote...
Jassu1979 wrote...
And while we're at it: when exactly did martyrdom become the gold standard of heroism?
About 30AD?
(Actually earlier, but that date will do)
Wulfram wrote...
Jassu1979 wrote...
And while we're at it: when exactly did martyrdom become the gold standard of heroism?
About 30AD?
(Actually earlier, but that date will do)
Modifié par nitefyre410, 03 mai 2012 - 11:34 .
Modifié par Volumes, 03 mai 2012 - 11:37 .
I agree, damn deux ex machina - starchild really messed it all up. But let's accept that we can't fight them conventionaly, Shepard uses Crucible and has to do something. Crucible can be used many ways, Catalyst just told him what he can do. If Shepard didn't chose one, nothing would happen and galaxy would be reaped. So ok, Shepard died eliminating Reaper threat and galaxy comes to new age. I wish that in DLC it will all be explained further, because so far the ending is very cryptic.Volumes wrote...
I'm not completely okay with it, no.
Mainly because it seems he has to die no matter what you do. This is something I'd expect from a game like Halo, where you play through a linear storyline where the fate of Chief is already decided before we get. Unless, of course, you count ME3's Destroy - High EMS ending, but even then we don't know for sure what just happened to Shep.
Here's hoping the summer DLC sorts that mystery out.
I'm still under the impression that DA:O's ending is a great example of a good, choice-based way to decide your character's finale. This, of course, is assuming that ME3 can even be regarded as an RPG in the way DA:O can.
zenoxis wrote...
No, the main hero "having to die" is lame, overused, tired and unoriginal, all of which Bioware has shown they are capable of not doing in their story writing on many different occasions. The hero sacrifices himself? This is the kind of crap any chump could vomit out and call writing. Bioware was expected to go beyond that and they didn't.
Hero having to die is lame. But immortal hero who can survive the lowest odds in history of galaxy is also lame. No matter how is his story ended.. every possibility is overused. But there is a option for those who want him survived.. Shepard breath scene. It means he can survive, but how he managed to do that is pure magic. Explosion was just too big. Only if someone cast some protective shield on him.. or I don't know. And this surviving is not satisfying because it lacks the closure and explanation.wright1978 wrote...
zenoxis wrote...
No, the main hero "having to die" is lame, overused, tired and unoriginal, all of which Bioware has shown they are capable of not doing in their story writing on many different occasions. The hero sacrifices himself? This is the kind of crap any chump could vomit out and call writing. Bioware was expected to go beyond that and they didn't.
Yep agree completely
nitefyre410 wrote...
Wulfram wrote...
Jassu1979 wrote...
And while we're at it: when exactly did martyrdom become the gold standard of heroism?
About 30AD?
(Actually earlier, but that date will do)
I appluaded you excellent use of scarasm and history sir...
but know what was meant by what Jassu said . The is complete over usage in the mass media of the "heroic Sacrifice" to the point that is becoming complete meaningless and devoid of everything that has made it great since 30 AD.
Its almost getting as bad as "Darker and Edgier" back in the 90's... almost everything has some heoric sacfrice... thats not great writing... that just mass production because it sold well once and now everyone is trying to catch lightning in a bottle.
ZajoE38 wrote...
Hero having to die is lame. But immortal hero who can survive the lowest odds in history of galaxy is also lame. No matter how is his story ended.. every possibility is overused. But there is a option for those who want him survived.. Shepard breath scene. It means he can survive, but how he managed to do that is pure magic. Explosion was just too big. Only if someone cast some protective shield on him.. or I don't know. And this surviving is not satisfying because it lacks the closure and explanation.wright1978 wrote...
zenoxis wrote...
No, the main hero "having to die" is lame, overused, tired and unoriginal, all of which Bioware has shown they are capable of not doing in their story writing on many different occasions. The hero sacrifices himself? This is the kind of crap any chump could vomit out and call writing. Bioware was expected to go beyond that and they didn't.
Yep agree completely
JackofStaves wrote...
All kidding aside, the concept of a hero sacrificing themselves for the greater good might be unoriginal, but hardly a passe concept. Let's use the modern US military for an example; since World War II, 851 service members have received the Medal of Honor, the countries highest citation for extraordinary bravery under fire. Of that number, 523 were awarded posthumously. 60% of those service members sacrificed themselves for their comrades.
I might not agree with Shepard having to die, and the chain of events that were scripted to drive decisions at the end, as I think that it should be a conscious decision for Shepard to make that sacrifice. But, it IS something that heroes, even in our world, have to do sometimes....
ZajoE38 wrote...
Hero having to die is lame. But immortal hero who can survive the lowest odds in history of galaxy is also lame. No matter how is his story ended.. every possibility is overused. But there is a option for those who want him survived.. Shepard breath scene. It means he can survive, but how he managed to do that is pure magic. Explosion was just too big. Only if someone cast some protective shield on him.. or I don't know. And this surviving is not satisfying because it lacks the closure and explanation.wright1978 wrote...
zenoxis wrote...
No, the main hero "having to die" is lame, overused, tired and unoriginal, all of which Bioware has shown they are capable of not doing in their story writing on many different occasions. The hero sacrifices himself? This is the kind of crap any chump could vomit out and call writing. Bioware was expected to go beyond that and they didn't.
Yep agree completely
Modifié par FatalX7.0, 03 mai 2012 - 01:14 .