Upsettingshorts wrote...
bEVEsthda wrote...
"Distinctive" is not reason enough.
And why isn't it obvious to you that the first screenshot is superior? And why do you think you're supposed to see who are Grey Wardens? That makes no sense. (And as far as I remember it, all of those - 1'st screenshot - might well be Grey Wardens).
Your response betrays a fundamental misunderstanding of what an "art style" is. Just like most of the people responding to this thread.
The point of an art style is to be distinctive. Origins had an intentionally generic look. DA2 did not. OP shouldn't worry, the art style change was deliberate and is likely to remain. Source.
According to Matt Goldman, art director for BioWare's Dragon Age II, being generic was an actual design principle for the Dragon Age: Origins art team. While Goldman didn't direct the art department that worked on Origins, he's familiar with the instructions the former team was given: "Actually, the design creative was 'it's generic,' which isn't the most inspirational direction that you could give a team."
Most of the issues raised by people in this thread who are reacting negatively to the OP aren't actually talking about art style but issues with the engine, personal preference for certain characters, and the short development window.
For example, Alistair looking different in DA2 was not an intentional change as a result of the art style, but an issue translating his custom model from DAO to the new facemorph system in DA2.
I'm familiar about what Bioware have said about this, about "generic". Much of this has been said as part of the dissing campaign of DA:O, in context of marketing of the changes in DA2.
It doesn't matter, really, for me. There is still a cohesive look about DA:O design. Distinct even.
The changes to DA2 were IMO much motivated by performance and economy. And one has to grudgingly consider those. But another reason was most certainly the stated goal of being "distinctive". I'm tempted to feel that there was a lot of EA marketing considerations about a wider DA-franchise empire behind this. Comics, anime-movies, etc.
The problem is that it failed miserably, since it's so revulsive to most people. If you are correct about it staying, in unmodified form (which I strongly doubt), well, then DA3 will become a very painful reality check for Bioware and OP.
As for "distinctive", it would be interesting to hear what the guiding design principle behind DA2 was. The only thing cohesively distinctive about DA2 is the flat rendering and stark, bare areas. It doesn't even manage to be completely cartoonish. As for the designs, they run through a wide range of different inspirations. From post-industrial apocalyptic to Final Fantasy.
The example of Alistair is not relevant for me since I've never complained about this. I would suspect though, that the rendering is as much to blame for people disagreeing with Alistair's as the change of the model.
Modifié par bEVEsthda, 03 mai 2012 - 10:53 .