
Were these part of DA:2's so called "art style"???
At least the silent characters in Origins were better rendered. They also looked like people and not a cheap cop out.
Modifié par Melca36, 03 mai 2012 - 09:51 .

Modifié par Melca36, 03 mai 2012 - 09:51 .
Guest_jon1991_*
Modifié par jon1991, 03 mai 2012 - 10:04 .
hoorayforicecream wrote...
eroeru wrote...
hoorayforicecream wrote...
I liked DA2's art style better, because it actually had one. DAO felt far too 'generic' for me. What about it made it distinct? What about it made it special? What set it aside from other generic fantasy games? Honestly, I didn't feel there was much that really set the aesthetic aside from other generic fantasy.
Examples please?
Which of these are Grey Wardens? I can't tell.
[*enter DA:O and DA2 pictures that argue some sort of "distinctiveness"* (though I for one don't understand what's so good about that)]
Modifié par eroeru, 03 mai 2012 - 11:03 .
I was surprised that no one had yet used the Infamous Furniture Elves.Melca36 wrote...
So can we discuss these silent badly rendered lifeless characters that were scattered around the city?
<pic of furniture elf>
Were these part of DA:2's so called "art style"???
At least the silent characters in Origins were better rendered. They also looked like people and not a cheap cop out.
Modifié par Sith Grey Warden, 03 mai 2012 - 11:15 .
Modifié par The Ethereal Writer Redux, 04 mai 2012 - 01:31 .
Guest_sjpelkessjpeler_*
seraphymon wrote...
Have to fully disagree with you there on both accounts. I felt the style was much much worse. This applies to everything except for the arishock. it just looked way too cartoony, with the clay style hair, and just gets worse with the way the darkspawn and elves looked.
AS for combat speed, i felt that its too fast for its own good. Ignoring everything else except speed, on above difficultiesyou can find your self pausing every second almost, and creates problems for being tactful as well as unrealistic. not saying to go back to origins speed, but some middle ground would be better i think. The only improvement in combat i saw was the smoothness.
DAO elves were perfectly fine.Jestina wrote...
Dragon Age get's the prize for fugliest Elves. They were bad in DA:O and got hammered with the ugly stick some more in DA2.
hoorayforicecream wrote...
I liked DA2's art style better, because it actually had one. DAO felt far too 'generic' for me. What about it made it distinct? What about it made it special? What set it aside from other generic fantasy games? Honestly, I didn't feel there was much that really set the aesthetic aside from other generic fantasy.
DA2 had distinctive looks, and I liked that. I could tell the templars apart from brigands because they had uniforms. Grey Wardens had uniforms. Chantry sisters had uniforms. I liked the architecture in Kirkwall better than Ferelden for the same reason - it was distinctive. I could tell that the major landmarks (Sundermount, the Bone Pit, Wounded Coast, Hightown, Lowtown, Darktown, the Docks, the Chantry) were distinct, while I felt like Denerim didn't really differentiate its parts very well. I *remember* Kirkwall. I don't remember much of Ferelden.
I also concur - the animation speed is much improved. While some of the other posters in this thread would say that they dislike the new speed, I've seen plenty of posts from players who tried to go back to DAO and couldn't stand the combat anymore. I didn't like the old combat animations or speed - it always felt slow and the hits weren't solid enough. I much prefer the new.
Jestina wrote...
Dragon Age get's the prize for fugliest Elves. They were bad in DA:O and got hammered with the ugly stick some more in DA2.
Modifié par ReallyRue, 04 mai 2012 - 12:46 .
Then all you had to do was not recruit Fenris and leave Merrill home. They weren't forced down your throat, basically or otherwise.Rawgrim wrote...
The DA2 elves looked like some creatueres from some anime, copied and pasted into a western rpg. I cringed everytime I ran into one, and cringed even more when 2 of them were basically forced down my throat as "companions".
Melca36 wrote...
So can we discuss these silent badly rendered lifeless characters that were scattered around the city?
Were these part of DA:2's so called "art style"???
At least the silent characters in Origins were better rendered. They also looked like people and not a cheap cop out.
Sutekh wrote...
Then all you had to do was not recruit Fenris and leave Merrill home. They weren't forced down your throat, basically or otherwise.Rawgrim wrote...
The DA2 elves looked like some creatueres from some anime, copied and pasted into a western rpg. I cringed everytime I ran into one, and cringed even more when 2 of them were basically forced down my throat as "companions".
Modifié par Elton John is dead, 04 mai 2012 - 04:08 .
Modifié par piloteyre, 04 mai 2012 - 04:13 .
piloteyre wrote...
It's funny to see how much people defend the style/models of DA:O 3 years later. I mean, there's a reason DA Redesigned is one of the most popular mods out there. That said, I do think DA2's story would have benefited from a grittier, more realistic style, particularly Chapter 1 in the slums. Everything just looked so... bright and cheery and streamlined. Hate be a cliche, but TW2 really was superior in that sense.
And on a non-art style note, I actually liked how the elves looked distinctively nonhuman in DA2. Unfortunately, they were also an example of the old "when [they] were good, [they] were very, very good, but when [they] were bad [they] were horrid" rhyme in action. Poor, poor Orana.
Modifié par Elton John is dead, 04 mai 2012 - 04:33 .
Modifié par Annie_Dear, 04 mai 2012 - 04:29 .
Modifié par piloteyre, 04 mai 2012 - 05:05 .
Vicious wrote...
The problem with DA:O's art style was it was extremely generic. All the armors were a palette swap. You could not look like the Warden in the trailer. Darkspawn looked like orks, the Ogres and the Genlocks being the main offenders to this. It looked like generic kinda-tolkien-but-not fantasy.
But The art style is moving along, and eventually Bioware will figure out that zombified monster DA:O Darkspawn = cooler, Orks = not cool, and nobody really likes Mages wearing robes anymore.
That said, I think the only thing that they guaranteed would return in DA3 would be the voiced protagonist.
But I highly doubt they'll go back to the DA:O days of art style. Hopefully they just keep progressing.
StElmo wrote...
Vicious wrote...
The problem with DA:O's art style was it was extremely generic. All the armors were a palette swap. You could not look like the Warden in the trailer. Darkspawn looked like orks, the Ogres and the Genlocks being the main offenders to this. It looked like generic kinda-tolkien-but-not fantasy.
But The art style is moving along, and eventually Bioware will figure out that zombified monster DA:O Darkspawn = cooler, Orks = not cool, and nobody really likes Mages wearing robes anymore.
That said, I think the only thing that they guaranteed would return in DA3 would be the voiced protagonist.
But I highly doubt they'll go back to the DA:O days of art style. Hopefully they just keep progressing.
DA:O looks droll. I hate it;s look and the gameplay is slow.
If people want old DA:O graphics, I think they are being unecessarily traditionalist.

Modifié par bEVEsthda, 04 mai 2012 - 10:15 .