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Why I will not play golds with you


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#126
kingtrouble

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january42 wrote...

Shock n Awe wrote...

Combos/bursts aren't necessary. I've played all infiltrator games/mostly infiltrators and a soldier and some of them have been the smoothest games I've played.


Without combo's or infiltrators a group tends to have a noticable lack of firepower.  It's only really killer on smaller maps(Glacier/White).

A group that isn't used to playing together is unlikely to be able to overcome it however.


I do fine soloing glacier and white on my infiltrator. 

#127
Core_Commander

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The only random fails I've had so far were because of people not sticking together and covering each other's backs, running away to play Rambo, skimping on missiles etc, not due to lack of a combo. It just takes a bit longer.

If you can survive insanity, you can survive gold, you just have to play smart. As long as people don't play hero and stick together.

Still, you're welcome to play or refuse playing with anyone you want, it's your prerogative. I do believe your blog post has been misplaced, though.

#128
obie191970

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Why I won't play Gold with you?

I search random/random and get a White/Geth match.

That's it.

#129
kingtrouble

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Core_Commander wrote...

The only random fails I've had so far were because of people not sticking together and covering each other's backs, running away to play Rambo, skimping on missiles etc, not due to lack of a combo. It just takes a bit longer.

If you can survive insanity, you can survive gold, you just have to play smart. As long as people don't play hero and stick together.

Still, you're welcome to play or refuse playing with anyone you want, it's your prerogative. I do believe your blog post has been misplaced, though.


Wish they made insanity like they did in ME2 >.> ME3's insanity was a joke. 

#130
Siansonea

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I actually kind of agree with the OP. But I think that people in Silver and Bronze should be more keyed to team behavior as well. I always pick my character based on what my teammates are playing, and sometimes that puts me in the support role, and sometimes that puts me in the high hill-count role. It doesn't matter to me, the point is to survive to the end and achieve all the objectives. We all get the same credits. It's not a competition. But a lot of people treat it like a competition, or don't care if they don't finish the match. And I don't want to have to use four rockets in a single match, I just can't replenish them as fast as I can burn through them. And biotic or tech combos are really the only way to hold your own in Gold (and it's a really good idea in Silver too). Ideally if you've got a balanced squad, you'll be doing both biotic and tech combos. I'm not that picky about what weapons people are carrying, I figure it's more important to use the powers effectively than to rely on shooting to do the most damage. When I play an Adept or an Engineer, I do very little shooting, I'm mainly concerned with setting up combos, I only use the weapon to knock off that last bit of shielding or armor or health.

#131
PROTOTYPE_ZERO

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obie191970 wrote...

Why I won't play Gold with you?

I search random/random and get a White/Geth match.

That's it.

this.

#132
Core_Commander

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kingtrouble wrote...

Core_Commander wrote...

The only random fails I've had so far were because of people not sticking together and covering each other's backs, running away to play Rambo, skimping on missiles etc, not due to lack of a combo. It just takes a bit longer.

If you can survive insanity, you can survive gold, you just have to play smart. As long as people don't play hero and stick together.

Still, you're welcome to play or refuse playing with anyone you want, it's your prerogative. I do believe your blog post has been misplaced, though.


Wish they made insanity like they did in ME2 >.> ME3's insanity was a joke. 

ME2 insanity was kind of dull, though. It pretty much boiled down to "if you stay in the open for two seconds, you die. Hug cover and bring a defense stripper". Every fight was a pop-up turret shooting gallery until a flusher came along, forcing you to move a bit (such as harbinger, enemy drones or FENRIS mech).

ME3 does indeed seem way easier, but because of more diverse strategies, enemy types and enemy AI types I find myself enjoying it much more. Besides... it's not like ME2 insanity was challenging after getting the gist of it.

#133
Xerorei

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exelius_ wrote...

FUS ROH DAH FTW wrote...

True story *goes off to look at your MP manifest*


Go ahead, I have level X on nearly every non ultra-rare that matters (cept the Carnifex; still sitting at VII on that one.) It doesn't take much effort to get them up to level V, especially with the 99k credit spectre packs.


I see non claymore X, I in fact I see claymore 6, kick from group.
Disciple 9, eh passable
Carnifex 8, nope, kick
revenant 8, nope kick again

Sorry you're not worth my gold matches, not only because you're a pretentious C-word, (yes I checked your profile), but you've got weapons not up to gold standard for chaos.

TL;DR

LOOK AT YOURSELF BEFORE YOU GO JUDGING SOMEONE ELSE MISSY!

#134
KainD

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exelius_ wrote...

  • Groups without the possibility of tech/biotic combos. This is probably the main reason I drop groups, to be honest. When I see a Random/Random/Gold and the other 3 people are a Salarian Infiltrator, a Human Infiltrator, and a Turian Soldier... just no. It's not going to happen. None of you obviously understand how combos on gold work.


This is bull. ^_^

Infiltrators offers more firepower and dps than biotic/tech combos. But that's only infiltrators, since you named them. If you have 3 Salarian infiltrators that know what they are doing, then chances are you will clear gold under 20 min - any enemy, any map. 

Modifié par KainD, 02 mai 2012 - 04:09 .


#135
ADLegend21

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OP has some points, but is mostly idiotic. my fasted Gold game (26 minutes) was with two salarians, a human sentinel and an Asari adept (sniper) The geth never stood a chance and no one had a weapon over 6. Typical multiplayer attitude that comes from CoD that nobody likes.

#136
GnusmasTHX

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In all honesty, no one cares.

#137
KainD

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GnusmasTHX wrote...

In all honesty, no one cares.


Yeah, no one cares for 6 pages.

#138
Deebo305

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Simmer down peasants the OP is right, you have no place among the elite
*sips wine*

#139
tetsutsuru

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exelius_ wrote...

Groups without the possibility of tech/biotic combos. This is probably the main reason I drop groups, to be honest. When I see a Random/Random/Gold and the other 3 people are a Salarian Infiltrator, a Human Infiltrator, and a Turian Soldier... just no. It's not going to happen. None of you obviously understand how combos on gold work.


KainD wrote...

This is bull. Posted Image

Infiltrators offers more firepower and dps than biotic/tech combos. But that's only infiltrators, since you named them. If you have 3 Salarian infiltrators that know what they are doing, then chances are you will clear gold under 20 min - any enemy, any map.


No kidding.

I very recently was in a team of ALL Infiltrators (2 Salarian, 1 Quarian, and 1 female human (me)) on a gold game.  No issues whatsoever.

It's funny when we all cloaked at the same times. Posted Image

Modifié par tetsutsuru, 02 mai 2012 - 04:14 .


#140
Siansonea

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I think the main problem with Gold is reviving teammates. I think there's either a callous disregard for a downed teammate, or a too-quick revival in a lot of cases. If a teammate goes down, KILL WHAT TOOK HER DOWN, then revive her. Don't just rush over there in a hail of bullets and get yourself killed, only for her to stand up and get downed again immediately. And if you're near the end of a wave, maybe you just let her die if she's too exposed (and what was she doing out of cover anyway?)

#141
kingtrouble

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Siansonea II wrote...

I think the main problem with Gold is reviving teammates. I think there's either a callous disregard for a downed teammate, or a too-quick revival in a lot of cases. If a teammate goes down, KILL WHAT TOOK HER DOWN, then revive her. Don't just rush over there in a hail of bullets and get yourself killed, only for her to stand up and get downed again immediately. And if you're near the end of a wave, maybe you just let her die if she's too exposed (and what was she doing out of cover anyway?)


Hey now. I enjoy rezzing people who die constantly just to see them die again. 

#142
mrcanada

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Hate if you want, buy I'm kind of in the same boat the off time I actually do play randoms.

#143
Sabbatine

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exelius_ wrote...

I queue for gold on random pretty much exclusively. I have pretty good success with it too; unless I get a crappy combination like Reactor or White with Reapers (protip: reapers on a small map means you better have a killer biotic team.) The reason for this is that I'm picky with my groups.


So the reason why you succeed in multiplayer is because you won't play unless you're in a group that can and will carry you?  Glad we cleared that up.

exelius_ wrote...

I don't really care about your N7 rating. What a low N7 rating makes me do is check your weapons. If you're trying to run a gold with a Mantis II or an Avenger IV, you obviously don't know what you're in for and you should run a bunch of silvers and get some better weapons. You need good weapons to run golds, and you need high levels of them to make sure they do enough damage to kill things and don't destroy your cooldowns.


I can see why someone who picks their team mates based on their ability to carry them might think gold requires high level weapons, but it doesn't.  A mantis 2 is more than sufficient and an avenger 4 is functional in the hands of a power based class.

exelius_ wrote...

  • Krogan Sentinels/Soldiers on a random. Sorry, Krogan have too many weaknesses that you become a liability if the map and/or enemy type are wrong. You're totally welcome if we're playing Geth or Cerberus on the right map though.

If you're playing a random game, how do you know what map will pop up?

exelius_ wrote...


  • Groups without the possibility of tech/biotic combos. This is probably the main reason I drop groups, to be honest. When I see a Random/Random/Gold and the other 3 people are a Salarian Infiltrator, a Human Infiltrator, and a Turian Soldier... just no. It's not going to happen. None of you obviously understand how combos on gold work.

Combos can be self generated when necessary.  It's not ideal, but I've been in plenty of groups where adepts had to self generate combos and we did just fine... of course I don't pick my groups based on who can carry me.

If I wanted a steady stream of wins I'd play geth on firebase white... but that's not what I want.  What I want is a rewarding game played with a group of people I don't know that succeeds or fails based on individual player skill and tactical sense, not me nitpicking class composition and weapon choices... and you know what?  I win about 80% of the time in random groups on random levels against random enemies.

#144
Asebstos

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KainD wrote...

exelius_ wrote...

  • Groups without the possibility of tech/biotic combos. This is probably the main reason I drop groups, to be honest. When I see a Random/Random/Gold and the other 3 people are a Salarian Infiltrator, a Human Infiltrator, and a Turian Soldier... just no. It's not going to happen. None of you obviously understand how combos on gold work.


This is bull. ^_^

Infiltrators offers more firepower and dps than biotic/tech combos. But that's only infiltrators, since you named them. If you have 3 Salarian infiltrators that know what they are doing, then chances are you will clear gold under 20 min - any enemy, any map. 

Played a Batarian soldier and my randomly selected team ended up having 2 other Batarian soliders on it. We played together for 4 straight games (Gold against Cerberus) with our varying 4ths frequently disconnecting in the early waves. We even just decided to 3 man it one game, not waiting for a 4th to join. We did fine every time. We didn't even hide in the corner like most gold teams, we did the whole thing running and gunning (or rather, running, hitting enemies with a barrage of ballistic blades, and punching). Easily some of the most fun I've had in Gold games..

Modifié par Asebstos, 02 mai 2012 - 04:29 .


#145
Kawika18

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Biotic/Tech combos aren't everything. I've been playing 4x Geth Infiltrator lately and with some pretty solid players and we've been doing great. We managed reapers just fine, although not quite as easy as when we played them with 3xbiotics and 1 infiltrator. Against Cerberus or Geth, though, an infiltrator team seems to dominate compared to anything else (16-18 minute games on Hydra and White, at least).

So don't be so quick to judge based on composition. There were 3 of us at one point, and we had a random guy come in as an infiltrator, see 3 other infiltrators against Cerberus, then scoff and leave. Maybe open up your mic and see if you can start a conversation to get a better idea of who you're dealing with? There are several very effective ways to play this game, and a few of them don't involve biotics.

#146
pistolols

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I guess that is a cool story, OP, but you're kind of making yourself look bad by admitting you can only win gold under certain circumstances.

btw i use the lighter assault rifles with my vanguards.

#147
Maria Caliban

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Nonoru wrote...

Hook-n-Swoop wrote...

Nonoru wrote...

You don't need biotic explosions to beat Gold easily.


... but you can heavily improve the odds by having them.


Yup but what how high are the chances that random players will get the timing by combining their powers with others ? 

If you play the detonator, it's easy.

AJ or DA tosses a Reave? Throw.
See something do the Overload jitters? Throw.

pistolols wrote...

I guess that is a cool story, OP, but you're kind of making yourself look bad by admitting you can only win gold under certain circumstances.

btw i use the lighter assault rifles with my vanguards.

I don't think that makes him look bad. The majority of people can only win gold under certain circumstances. Last Friday, I played 12 Random Gold games and 1 made it to extraction.

Modifié par Maria Caliban, 02 mai 2012 - 04:35 .


#148
Tankcommander

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Biotic/Tech combos are not necessary. Two good infiltrators can murder. TBH, I usually carry three silver level teammates just fine, as long as they distract fire and revive me from time to time.

Like Kawika18 said tho, Reapers don't go down as easy when you don't have a biotic duo. The funny thing is I've only played in 4 matches total where people were consciously stringing biotics together to bomb. It made it so easy. I could barely keep up with my Black Widow!

Oh, and the Batarian soldier can hold his own on gold. Freakin love Ballistic Blades.

Modifié par Tankcommander, 02 mai 2012 - 04:39 .


#149
Freyzer

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exelius_ wrote...

  • Low-level weapons. Sorry. If you're rocking anything below level IV that's not an ultra-rare, you're probably in over your head. Go farm some more silvers.


Lol seriously?  People were farming gold with much less, and weapon level is more of a testiment to time spent playing than actual skill.

#150
nobrat

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Arkley wrote...

People who make these threads are never very good players. The real good players are the ones who don't give a rat's ass what the other players show up as, because they're already good enough to carry the team and just want to have fun. I play with guys who cheer on my harpoon-wielding Batarian Sentinel (I'm a terrible sniper, btw) while they charge headlong into Atlas as Drell Vanguards. We still trash Gold in 20~25 minutes. When randoms drop in as Human Soldiers and Krogan Sentinels and Quarian Engineers, we don't kick them 'cause we're still gonna win and we're still gonna have fun.

In short, people are bound to pour into this thread to call this tool an elitist, and they'll be wrong.

Because he isn't elite. He's so bad he can't beat Gold without everyone playing ideal classes with ideal builds, and his OP indicates he refuses to play otherwise. Sad


This is the general case for any PvE game.