humes spork wrote...
As I've brought up round these parts before, the problem with that is BW made the conscious decision to merely use Lovecraftian themes to introduce the Reapers and establish the trilogy's dramatic question. It, even in the context of ME1 itself, was clearly not intended to be a long-running theme attached to the Reapers. Or, if it was, the writers of ME1 had a very poor understanding of Lovecraftian horror.Taboo-XX wrote...
No mate it's true. It's not a misconception. Please, go look up Lovecraftian horror..........
The Reapers even look like the great priest of R'yleh............Cthulhu......
The Old Ones did the same thing in the Mythos.........they too made people go mad....
Having Sovereign directly engage the protagonists, and act directly in the game's climax, already represented a fundamental break from the thematic tenets of Lovecraftian horror that rendered it narratively unsustainable.
i'm sorry, but you're stuck with it by the time you get to 3. They decided to stick with the Reaper's being unknowable Gods in 2 (see Reaper IFF mission - even a dead god still dreams). You can't just go back and retcon two games worth of character development. You end up with severe problems as your loyal fanbase rightly points out that the motivations don't fit what we already know.





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