Aquilas wrote...
When Hudson says BioWare worked hard to give us their best, he's telling the truth. I'm sure his team did their best, right up until the end. Hudson's best, however, is hamfisted. Simply put, his best isn't very good. He knows it, and Walters knows his best is inadequate too. Their silence over the last two months speaks volumes.
This kind of stuff just makes me laugh, though. If Hudson and Walters just don't know their stuff then how come there is a general consensus that 2.95 of the games are great or even brilliant.
One **** up does not erase a body of work. It appalls me that some people can use the ending as an excuse to trash the entire working life of two people all while pretending to love the franchise they supposedly ruined from the start. If they're not very good, then you can't think the ME series is very good, so why the hell are you complaining about the ending to a game you didn't like anyway?
And no I'm not trying to crawl up their butts, but the this logical fallacy offends me.
And their silence is very wise indeed. You cannot have a conversation with a mob armed with pitchforks. They're better off completing the EC - that's the proper response.
Since we're using the film industry as a comparison (always imperfect, but useful nonetheless), it's pretty much a minor miracle any film actually gets finished. The levels of bespoke organisation, scheduling, logistics, let alone any potential diva antics of the talent and even the production staff are insane. Totally mind bending.
And that's a (usually) linear story. Interactive fiction, even in the limited semi-illusory way ME does it, is orders of magnitude more complicated.
Hardly
anyone has ever tried to do interactive fiction. Really it is only BioWare, Obsidian, Quantic Dreams and CDPRojektRed that have a passion in this area (there are probably a few more out there too). No one has ever before tried to migrate a game story state through three iterations. This is new ground, an experimental artform.
Mistakes were inevitable, and the ending the hardest possible thing to pull off. Given the general state of even linear game narratives, that BW even came close to pulling it off is something worth applauding (whilst still giving the endings the criticism they do deserve).
Yes, the end was hamfisted. Less so than several other recent games (L.A. Noire springs to mind, and Heavy Rain's twist disappointed me more than this). Even Half Life, considered the pinnacle of cohesive game design, ends on cliffhangers, a cop out. The only game I can think of right now that has tried to do something different with it's ending, and pulled it off, was Red Dead Redemption. That nailed it, quite literally, with its last gunshot.
Thing is, we can critique the ending without stooping to personal abuse. There's tonnes of fair criticsm going around; there's ten times more unfair stuff going about.
And the ending of ME3 can never be as insulting as I felt when hearing Nimoy say "The needs of the many outweigh the needs of the few" so utterly pointlessly in Transformers 3. That had me screaming obscenities at the screen for 20 minutes, and no one else in the cinema heard a thing cuz that mess was so firken loud!

Thing is ME3 is not "The Room", and Hudson & Walters are not Tommy Wisseau. Some of the hyperbole on these boards seeks to claim otherwise.
PS, OP: where does this 60,000 figure come from? I've missed any concrete figures like this apart from the 9000 or so that have done the polls (though I've been able to vote 3 times on most of them here).
Modifié par Klijpope, 03 mai 2012 - 06:25 .