Taboo-XX wrote...
eddieoctane wrote...
Klijpope wrote...
One **** up does not erase a body of work. It appalls me that some people can use the ending as an excuse to trash the entire working life of two people all while pretending to love the franchise they supposedly ruined from the start. If they're not very good, then you can't think the ME series is very good, so why the hell are you complaining about the ending to a game you didn't like anyway?
One screw up can negate a lifetime of good works. People remember the bad far more than the good. That's the nature of human psychology. If a pizza place was terrible the last time you went and there a a half-dozen others with the same price, same distance, and a better quality than the last pizza you ate, you'll be hard pressed to give the screw-up shop another chance. It's just how people act. And good experiences usually result in a "what have you done for me lately?" attitude. It's a facet of human behavior. Ask any psych major and you'll find them in agreeance with me on this.
I have education in the field and yes it CAN ruin things for people. I liken it to a blemish though because the first two games are still great. The human mind simply believes that one bad experience ruins all of them.
It's a fallacy.
It might be human nature, but it's not wrong to point out fallacies from time to time. Still trying to hang on to my 'Enlightenment' values.
As to the writing, ending notwithstanding, it's not bad. It's not often brilliant either, but it's solidly competent, and among the best in the field of videogames. Playing the Witcher 2 right now, and while giving it a pass on many things because it's a translation I still find the narrative opaque and inaccessible, and the choices meagre. It has been held up as superior to BW games by many posters, but I personally can't see it. W2 has it's own qualities, and I'm interested to see how some of the choices pan out, but, even with the bad ending, the ME franchise is state of the art in the interactive fiction field.
That we can all see it can be better just shows how recently videogames started taking narrative seriously.
But even then, the writing in ME can be held up to a lot of stuff we see on our screens, both small and big. There's not a great deal of quotable dialogue in ME ("You exist because we allow it, and you will end because we demand it" being the best example), but the story and characters really get under our skin and we've been satisfied up till the last 10 minutes.
We can compare the writing in ME to things in other fields, but we should understand it's an aspiration to have game writing on a par with the best screen writing and novels. We should be comparing it to other games that tell stories too, and in this field ME as a whole has few competitors.
But I'm a glass-half-full kinda guy.





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