I sometimes had the impression you were willfully and indiscrimately being obnoxious, but lately you have been writing some insightful quality posts. Kudos.
Since I am neither artist, nor have a particular interest in the science behind fine arts, I can hardly comment on the matter of artistic integrity. I do find they did nothing to defend said integrity except stating it over and over again, which reinforces me in my belief it is a mere defense through hollow wording intended to create some high imagery. But in the end, with the analytical tools at my disposal from my pre-university literature classes, I had to conclude, that the ending is an expert example of both missed opportunities, either through not refering to a motif or only tangentially touching it, a narrative falling apart with crucial revelations and introductions in the falling action and a sudden, big emphasis on something I never cared about: Civilization in the ME universe in some-thousand years.
I care about Shepard and his friends.
I care about the Citadel races.
I care about their worlds I see burn.
I care about the suffering I see.
I care about the motif "Shepard and friends vs. Reapers" or alternatively "Shepard and friends kicking Reaper ass" but I sure as hell don't care about the previously secondary motif of "Synthetics vs organics". I simply cannot fathom how they could have lost their focus.
Why invest 3 games of development time to make people care about your universe, so you can sacrifice it on a stake within 14 lines of dialogue and 2 minutes of cinematics?
Modifié par Flextt, 02 mai 2012 - 04:50 .