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"Yes, you have been insulted." (Thoughts on insulting the audience.)


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#26
delta_vee

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Taboo-XX wrote...

delta_vee wrote...

Heh. A good friend of mine actually likes Warhol's films, especially Empire.

He's about as pomo as it gets. I mock him for it regularly.


I'm so sorry.

:sick:


S'alright. He's not stupid enough to try and make me watch it.

#27
Ieldra

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jeweledleah wrote...
incidentally with that Psycho example.

they did have a scene in ME3 that worked wonderfully for that.

Rilla's death. you don't see her die. but you know that banshie stabbed her, because you see the blood falling and Rilla gasps. you know that the bomb is about to go off, because you see Rilla press the detonator before dropping it. but you don't see the explosion. you feel it in the elevator that's going up, with Shepard and Fallere inside it. you know exactly what happened. and watching reactions of all the participants to it is tons more powerful then watching the actual gory details.

or, hell Virmire death. especially if whoever you are leaving behind - is left at the bomb.

bioware knows how to do this stuff. they just... for some reason don't always manage

Yeah, that's what's been nagging at me since the game came out. They know how to make great scenes, they know how to trigger people's emotions. So at the ending.....what the hell happened?

#28
Taboo

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Ieldra2 wrote...

jeweledleah wrote...
incidentally with that Psycho example.

they did have a scene in ME3 that worked wonderfully for that.

Rilla's death. you don't see her die. but you know that banshie stabbed her, because you see the blood falling and Rilla gasps. you know that the bomb is about to go off, because you see Rilla press the detonator before dropping it. but you don't see the explosion. you feel it in the elevator that's going up, with Shepard and Fallere inside it. you know exactly what happened. and watching reactions of all the participants to it is tons more powerful then watching the actual gory details.

or, hell Virmire death. especially if whoever you are leaving behind - is left at the bomb.

bioware knows how to do this stuff. they just... for some reason don't always manage

Yeah, that's what's been nagging at me since the game came out. They know how to make great scenes, they know how to trigger people's emotions. So at the ending.....what the hell happened?


I'm beginning to think that it was indeed rushed. The cut corners are beginning to show.......

You can see it in films as well. When you run out of time you have to........compromise.

Thankfully they can remedy the situation.

#29
CrutchCricket

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Taboo-XX wrote...
Thankfully they can remedy the situation.

They could... if they dropped the artistic integrity bull**** and actually acknowledged the problem.

What do you suppose the chances of that are?<_<

#30
The Angry One

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Unless the Extended Cut turns out to be a massive overhaul starting from just after the Cerberus base I don't see how it's fixable.

Even then you'd still have several narrative problems peppered throughout the story.
In a perfect world ME3 would get a several year long redo, but then in a perfect world... it'd.. be perfect from the start. I guess.

#31
Taboo

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CrutchCricket wrote...

Taboo-XX wrote...
Thankfully they can remedy the situation.

They could... if they dropped the artistic integrity bull**** and actually acknowledged the problem.

What do you suppose the chances of that are?<_<


When they announced the EC.

Artistic integrity is a shield of saying we ****ed up and don't want to admit it.

They are going to fix it in some capacity and they still can. I think if they had been given four or five more months the endings would have been better.

ALAS.

#32
SetecAstronomy

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I'm totally OK with the ending, but yeah I agree. Those are some lame reasons to defend liking it.

#33
Peranor

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The Angry One wrote...

Yeah that quote misuse by someone (you know who you are) has always bothered me.

If hitchcock meant it as it applies to Mass Effect 3, then in Psycho we'd see Norman Bates approaching his victim, the scene changing with no other input - not even a scream - and the victim never being seen again.
Yes, we can speculate till dawn about what happened. Maybe she got killed! Maybe they just had a nice chat and she left for China the next day. Oh except that's bad storytelling and everybody would deride it as cheap and lazy.



So true =)


And once again Taboo-XX an interesting post from you. I like reading your thoughts about this whole farce.
Now I'm just waiting for some more audio recordings :)

#34
Baronesa

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Great post Taboo.

No matter how much time has passed... the disappointment from ME3 ending is still there. Even worse now, that I'm replaying ME2.

#35
ShepnTali

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I was being funny with the hitchcock thing, without, um, being funny. But seriously, he'd be rolling in his grave over this. In Rear Window for example, my speculation was in all the stories that could be told in each of his neighbor's windows.

#36
CrutchCricket

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Taboo-XX wrote...
When they announced the EC.

Artistic integrity is a shield of saying we ****ed up and don't want to admit it.

They are going to fix it in some capacity and they still can. I think if they had been given four or five more months the endings would have been better.

ALAS.

Except they're not changing, they're clarifying.... so furthering the notion that we, the ****** fans just don't get its brilliance.

They have acknowledged nothing.

Modifié par CrutchCricket, 02 mai 2012 - 04:38 .


#37
Taboo

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CrutchCricket wrote...

Taboo-XX wrote...
When they announced the EC.

Artistic integrity is a shield of saying we ****ed up and don't want to admit it.

They are going to fix it in some capacity and they still can. I think if they had been given four or five more months the endings would have been better.

ALAS.

Except they're not changing, they're clarifying.... so furthering the notion that we, the ****** fans just don't get its brilliance.

They have acknowledged nothing.


That's not true. They are "changing" the endings without changing the endings. They are reworking things like the Catalyst in an attempt to make it more palatable. 

Gamble has addressed this and everyone knows that the little ****s problem is that he doesn't say much.

#38
darkchief10

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CrutchCricket wrote...

Taboo-XX wrote...
When they announced the EC.

Artistic integrity is a shield of saying we ****ed up and don't want to admit it.

They are going to fix it in some capacity and they still can. I think if they had been given four or five more months the endings would have been better.

ALAS.

Except they're not changing, they're clarifying.... so furthering the notion that we, the ****** fans just don't get its brilliance.

They have acknowledged nothing.


methinks EA is telling them what to say....

#39
CrutchCricket

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Taboo-XX wrote...
That's not true. They are "changing" the endings without changing the endings. They are reworking things like the Catalyst in an attempt to make it more palatable. 

Gamble has addressed this and everyone knows that the little ****s problem is that he doesn't say much.

Hmm... has my knowledge of the language slipped so much? So "we're not changing the endings" now means we're changing the endings?

There is no reworking they can do to stupid bull**** like the holokid without reworking him out of existance. Am I supposed to believe that's what they'll do, something that's completely the opposite of what they said?

No, they've still missed the point or are refusing to see it. And so the crap (and the insult) remains.

#40
TOBY FLENDERSON

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OP everyone with a a lack of ulterior motive knows the ending are bad. They don't believe not because it illogical but because they don't want to believe, making trying to show them a waste of time.

Other than that well stated and I reference you to the film Memento which allowed the audience to speculate all the way up until the end, where explanation and closure was given ending the speculation.

Memento broke the formula but held to the tennant of story telling, unlike Bioware which broke the formula and ignored the tennants.

Modifié par TOBY FLENDERSON, 02 mai 2012 - 04:48 .


#41
Taboo

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CrutchCricket wrote...

Taboo-XX wrote...
That's not true. They are "changing" the endings without changing the endings. They are reworking things like the Catalyst in an attempt to make it more palatable. 

Gamble has addressed this and everyone knows that the little ****s problem is that he doesn't say much.

Hmm... has my knowledge of the language slipped so much? So "we're not changing the endings" now means we're changing the endings?

There is no reworking they can do to stupid bull**** like the holokid without reworking him out of existance. Am I supposed to believe that's what they'll do, something that's completely the opposite of what they said?

No, they've still missed the point or are refusing to see it. And so the crap (and the insult) remains.


The problem is with the utter ridiculousness of his introduction. Reworking of dialouge can really change things. They are also adding personal closure. Weekes has been telling more and more with his tweets than he realizes. The inferences he makes make me aware that they know fully what the problem is.

#42
Lawrence0294

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All this made me want to watch a andy warhol movie out of curiosity. Just saw Eat and........ damn what the hell O.o. I should've listened to your warning.

#43
ShepnTali

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Yeah, adding is changing. They could, in theory, add one minute of cutscenes to the end, and change the entire nature of Mass Effect. For example with stargeezer, one simple line such as 'would you like to hear another fairy tale', would flip the whole thing.


I think the question is, will their reworking of it be a satsfying, sense making conclusion.

Modifié par ShepnTali, 02 mai 2012 - 04:54 .


#44
Flextt

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I sometimes had the impression you were willfully and indiscrimately being obnoxious, but lately you have been writing some insightful quality posts. Kudos.

Since I am neither artist, nor have a particular interest in the science behind fine arts, I can hardly comment on the matter of artistic integrity. I do find they did nothing to defend said integrity except stating it over and over again, which reinforces me in my belief it is a mere defense through hollow wording intended to create some high imagery. But in the end, with the analytical tools at my disposal from my pre-university literature classes, I had to conclude, that the ending is an expert example of both missed opportunities, either through not refering to a motif or only tangentially touching it, a narrative falling apart with crucial revelations and introductions in the falling action and a sudden, big emphasis on something I never cared about: Civilization in the ME universe in some-thousand years.
I care about Shepard and his friends.
I care about the Citadel races.
I care about their worlds I see burn.
I care about the suffering I see.
I care about the motif "Shepard and friends vs. Reapers" or alternatively "Shepard and friends kicking Reaper ass" but I sure as hell don't care about the previously secondary motif of "Synthetics vs organics". I simply cannot fathom how they could have lost their focus.
Why invest 3 games of development time to make people care about your universe, so you can sacrifice it on a stake within 14 lines of dialogue and 2 minutes of cinematics?

Modifié par Flextt, 02 mai 2012 - 04:50 .


#45
Taboo

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Flextt wrote...

I sometimes had the impression you were willfully and indiscrimately being obnoxious, but lately you have been writing some insightful quality posts. Kudos.

Since I am neither artist, nor have a particular interest in the science behind fine arts, I can hardly comment on the matter of artistic integrity. I do find they did nothing to defend said integrity except stating it over and over again, which reinforces me in my belief it is a mere defense through hollow wording intended to create some high imagery. But in the end, with the analytical tools at my disposal from my pre-university literature classes, I had to conclude, that the ending is an expert example of both missed opportunities, either through not refering to a motif or only tangentially touching it, a narrative falling apart with crucial revelations and introductions in the falling action and a sudden, big emphasis on something I never cared about: Civilization in the ME universe in some-thousand years.
I care about Shepard and his friends.
I care about the Citadel races.
I care about their worlds I see burn.
I care about the suffering I see.
I care about the motif "Shepard and friends vs. Reapers" or alternatively "Shepard and friends kicking Reaper ass" but I sure as hell don't care about the previously secondary motif of "Synthetics vs organics". I simply cannot fathom how they could have lost their focus.
Why invest 3 games of development time to make people care about your universe, so you can sacrifice it on a stake within 14 lines of dialogue and 2 minutes of cinematics?


Sometimes the only way to be heard is to be obnoxius. I have thoughts and feelings too. I have been very hurt by this ordeal and want Bioware to know that. I don't really play video games anymore but the one time I do I was burned and burned BADLY.

Modifié par Taboo-XX, 02 mai 2012 - 04:52 .


#46
CrutchCricket

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Taboo-XX wrote...
The problem is with the utter ridiculousness of his introduction. Reworking of dialouge can really change things. They are also adding personal closure. Weekes has been telling more and more with his tweets than he realizes. The inferences he makes make me aware that they know fully what the problem is.

Maybe they do know what the problem is. But they are refusing to fix it. Personal closure may be nice but it's peanuts compared to the complete nullification of the entire series. That's what's at stake here. Rearranging a couple of lines isn't going to make that go away.

#47
Taboo

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CrutchCricket wrote...

Taboo-XX wrote...
The problem is with the utter ridiculousness of his introduction. Reworking of dialouge can really change things. They are also adding personal closure. Weekes has been telling more and more with his tweets than he realizes. The inferences he makes make me aware that they know fully what the problem is.

Maybe they do know what the problem is. But they are refusing to fix it. Personal closure may be nice but it's peanuts compared to the complete nullification of the entire series. That's what's at stake here. Rearranging a couple of lines isn't going to make that go away.


Hmmm.

In four or five months all people will really want is closure. Having a more palatable ending for Shepard will do that for quite few people.

Emotion > Logic

Always.

#48
CrutchCricket

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ShepnTali wrote...

Yeah, adding is changing. They could, in theory, add one minute if cutscenes to the end, and change the entire nature of Mass Effect. For example with stargeezer, one simple line such as 'would you like to hear another fairy tale', would flip the whole thing.


I think the question is, will their reworking of it be a satsfying, sense making conclusion.

If they validate the Space Grandpa theory (check the sig) I would leave it alone.

#49
kegNeggs

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OP I love you. moar!

#50
Taboo

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kegNeggs wrote...

OP I love you. moar!


More what?

I have so many notes!