LucasShark wrote...
As a great video put it: throwing on a wig and sitting at a piano does not make you Motzart. Simple as that.
It doesn't? God damnit.
*burns wig*
LucasShark wrote...
As a great video put it: throwing on a wig and sitting at a piano does not make you Motzart. Simple as that.
The Angry One wrote...
LucasShark wrote...
As a great video put it: throwing on a wig and sitting at a piano does not make you Motzart. Simple as that.
It doesn't? God damnit.
*burns wig*
Ultra Prism wrote...
This was intersting post and opinion
I was so insulted when they that had small window pop out saying "Commander Shepard has become legend by eliminating the Reaper Threat ... blah blah ... buy more DLC next time to build more on this legend" SERIOSULY WHAT THE HECK!!!
Taboo-XX wrote...
The Angry One wrote...
LucasShark wrote...
As a great video put it: throwing on a wig and sitting at a piano does not make you Motzart. Simple as that.
It doesn't? God damnit.
*burns wig*
Ugh. The **** that is out there.
You have no idea.
Taboo-XX wrote...
The Angry One wrote...
LucasShark wrote...
As a great video put it: throwing on a wig and sitting at a piano does not make you Motzart. Simple as that.
It doesn't? God damnit.
*burns wig*
Ugh. The **** that is out there.
You have no idea.

Taboo-XX wrote...
It's looking more and more like it was rushed.
The amount of scenes that were cut that WEREN'T innocuous to the plot are pretty bad.
Did we really need all the space on the disc for the scene on the jungle planet?
Modifié par goose2989, 02 mai 2012 - 06:27 .
Baronesa wrote...
Great post Taboo.
No matter how much time has passed... the disappointment from ME3 ending is still there. Even worse now, that I'm replaying ME2.
incinerator950 wrote...
Taboo-XX wrote...
It's looking more and more like it was rushed.
The amount of scenes that were cut that WEREN'T innocuous to the plot are pretty bad.
Did we really need all the space on the disc for the scene on the jungle planet?
No, but they probably cut it for other random reasons.
ShepnTali wrote...
Oh goodness, please o please don't drag hitchcock's good name into this mess.
Has there ever been a successful story leaving you with questions such as what happened to who where, and how?
The Angry One wrote...
You can have elements to this, which can affect the narrative in retrospect but are ultimately secondary to the story, such as "Is Deckard a replicant"?.
But leaving everything up in the air for lots of speculation from everyone? Hell no.
Modifié par PoisonMushroom, 02 mai 2012 - 06:56 .
oneyedjohn wrote...
ShepnTali wrote...
Kunari801 wrote...
CrutchCricket wrote...
Well a fanbase divided, if there was ever a more perfect example. Enough people are willing to settle, who gives a **** about the rest?
No we're not "divided" I'm just being a realist on what to expect in the EC.
Yes, I too would love a complete removal of star-brat, but I know they aren't going to remove him so I've "come to terms" with that.
I fully support letting Shepard bleed out next to Anderson while watching the Crucible activate killing the Reapers and sparing the Geth, EDI, Relays, and Citadel. I also fully support expanding the "breath" scene to let Shepard live and reunite with crew and LI. If Shepard dies an expanded epilogue with crew and LI at Shepard's funeral. After either Shepard fate cinematic, fadeout with a glimpse or two of the galaxy rebuilding.
In my "head canon" the relays get rebuilt and I'd like to see that official in the EC (it's been hinted) so I hope. I hope for closure with the crew that I've grown to love and care about. I hope for a future of the ME universe for me to explore.
I hope for more ME games with a new cast of characters for us to fall in love with. No, not hope, I WANT more.
Yeah, had the ending have been, as you say, Shep bleeding out next to Anderson, watching the reapers being destroyed, and say, Shep pulling a small pic of his LI out of a pocket, I'm sure it would have been much more widely accepted.
I would have liked that ending too.
Modifié par Kunari801, 02 mai 2012 - 06:45 .
PoisonMushroom wrote...
ShepnTali wrote...
Oh goodness, please o please don't drag hitchcock's good name into this mess.
Has there ever been a successful story leaving you with questions such as what happened to who where, and how?The Angry One wrote...
You
can have elements to this, which can affect the narrative in retrospect
but are ultimately secondary to the story, such as "Is Deckard a
replicant"?.
But leaving everything up in the air for lots of speculation from everyone? Hell no.
Absolutely
loads. It doesn't always have to be a secondary to the story but as far
as I can tell there needs to be a point to it. Speculation shouldn't
just be for the sake of speculation... unless maybe your story is about
speculation.
It's really common when the audience/reader is
subjected to an unreliable narrative. Usually there's some sort of
payoff or a reason that you can't figure out exactly what's happened
that is satisfying its own right.
</snip>
There are even more extreme examples than these, but I think these examples show to purpose of way it might be done quite well.
aj2070 wrote...
Speaking of Taboo's original post, my issue with the ending is that Gamble and Weeks have both expressed shock that we have reacted to the ending in this way. I have said earlier that if they understand the ending based on information they have and we don't, they should not be surprised that we come to a different conclusion based on information they presented in-game and in-universe. If they want us to come to their conclusion, they should give us the same information they have.
Modifié par Devil Mingy, 02 mai 2012 - 06:48 .
Mylia Stenetch wrote...
Taboo-XX wrote...
Relgious allegories are overused.
When I see them in a theater I just..............UHHHHHHH.
Yes they are over-used. but as a whole society does enjoy mysticism, mythology and religion. They were our original works of fiction.
Taboo-XX wrote...
Deus Ex Machina->
Taboo-XX wrote...
Three choices with very little explanation->
Taboo-XX wrote...
Six aesthetically similar cutscenes->
pistolols wrote...
Taboo-XX wrote...
Deus Ex Machina->
Major misconception. The 3 choices for the ending are the product of the Crucible, not the Catalyst. We are told the entire game that the Crucible is designed to work with the catalyst. In fact, we are told it cannot work unless it is with the Catalyst. We meet the Catalyst, he tells us "The crucible changed me". The catalyst being a machine intelligence, we know that being "changed" must mean an alteration to code programming. The Catalyst is allowing Sheaprd to make this decision even though we know he cannot be a big fan of at least 2 of the choices, and 1 of them he straight up tells us he does not agree with. The only way to make sense of all of these facts is if the crucible has reprogrammed the catalyst to implement it's capabilities. In other words, the Catalyst has been defeated and is being forced into this situation. Calling it a deus ex machina does not really fit.
snip
Modifié par Klijpope, 02 mai 2012 - 07:08 .
Devil Mingy wrote...
aj2070 wrote...
Speaking of Taboo's original post, my issue with the ending is that Gamble and Weeks have both expressed shock that we have reacted to the ending in this way. I have said earlier that if they understand the ending based on information they have and we don't, they should not be surprised that we come to a different conclusion based on information they presented in-game and in-universe. If they want us to come to their conclusion, they should give us the same information they have.
Too right. I really want to have faith in the Extended Cut giving Mass Effect 3 a better ending, if not an ending worthy of the series. However, past comments and interviews seem to indicate that Bioware is either clueless or intentionally screwing with us.
In particular are two statements from Mike Gamble. One was made one one month before release telling us that the ending, whether we like it or hate it, would provide answers to the questions that the fanbase cares about. A month after the release, he mentioned that the content that we would see the in the Extended Cut (closure, personalization, clarification) wasn't in the original ending because Bioware wasn't aware the fans cared about it.
Now, I mean no disrespect to Mr. Gamble. He seems to be very personable on the forums. However, what am I supposed to make of that? At best, I trust Bioware that they have no idea what their fanbase wanted in the first place, which doesn't give me a lot of confidence that the Extended Cut will be any better. At worst, the first claim was a lie, which doesn't leave me much hope that there's any truth to what they're saying now.
Am I reading into this way too much? Probably, but it's all I can do when I'm asked to formulate an opinion based on a handful of vague statements.
pistolols wrote...
Taboo-XX wrote...
Deus Ex Machina->
Major misconception. The 3 choices for the ending are the product of the Crucible, not the Catalyst. We are told the entire game that the Crucible is designed to work with the catalyst. In fact, we are told it cannot work unless it is with the Catalyst. We meet the Catalyst, he tells us "The crucible changed me". The catalyst being a machine intelligence, we know that being "changed" must mean an alteration to code programming. The Catalyst is allowing Sheaprd to make this decision even though we know he cannot be a big fan of at least 2 of the choices, and 1 of them he straight up tells us he does not agree with. The only way to make sense of all of these facts is if the crucible has reprogrammed the catalyst to implement it's capabilities. In other words, the Catalyst has been defeated and is being forced into this situation. Calling it a deus ex machina does not really fit.
Even if you do not agree with my interpretation, what my view shows us is that whether or not it is a deus ex machina is largely based on one's interpretation. There are some people that believe (and with some interesting evidence to back it up) that the entire thing is in Shepard's head. Still others think it's real, but actually some kind of elaborate failsafe trap. With these interpretations deus ex machina does not really fit either.
Another point is that the key component of a deus ex machina is that it's unexpected. We are told ahead of time that there is a reaper master. Meeting him was not unexpected. The ending is just a twist on information we already had... that the reaper master is what we've been looking for all game....
Modifié par Kunari801, 02 mai 2012 - 07:22 .
PoisonMushroom wrote...
pistolols wrote...
Taboo-XX wrote...
Deus Ex Machina->
Major misconception. The 3 choices for the ending are the product of the Crucible, not the Catalyst. We are told the entire game that the Crucible is designed to work with the catalyst. In fact, we are told it cannot work unless it is with the Catalyst. We meet the Catalyst, he tells us "The crucible changed me". The catalyst being a machine intelligence, we know that being "changed" must mean an alteration to code programming. The Catalyst is allowing Sheaprd to make this decision even though we know he cannot be a big fan of at least 2 of the choices, and 1 of them he straight up tells us he does not agree with. The only way to make sense of all of these facts is if the crucible has reprogrammed the catalyst to implement it's capabilities. In other words, the Catalyst has been defeated and is being forced into this situation. Calling it a deus ex machina does not really fit.
snip
Pretty well written. Some of your thought are really interesting, even though I dislike the ending. I'd like to see some responses to this.