I think this will really make everyone happy... Especially hardcore anti-enders
EDIT: Replaced "Location Editor" with "Map Editor"... sorry for using the wrong word
Modifié par Seival, 02 mai 2012 - 04:02 .
Modifié par Seival, 02 mai 2012 - 04:02 .
Cypher_CS wrote...
Location editor?
Seival wrote...
I mean the toolset devs used to create game's areas and scenes... I think I should change the topic's name a little.
Apfelweinbrauer wrote...
Oh yes, please also include all the voice actors and a guy that will do all the rendering and CGI stuff, so players can just make their own endings... :-/
Seival wrote...
Did you know there are programs that can generate human (and non-human) voices from text input?
Modifié par Apfelweinbrauer, 02 mai 2012 - 04:06 .
Apfelweinbrauer wrote...
Seival wrote...
I mean the toolset devs used to create game's areas and scenes... I think I should change the topic's name a little.
Areas? Ok, that's actually possible to do, but creating actual scenes - I suppose you mean cutscenes? - for a game like ME3 with just an editor is completely unrealistic.
Modifié par Iconoclaste, 02 mai 2012 - 04:18 .
Modifié par OchreJelly, 02 mai 2012 - 04:20 .
Modifié par Iconoclaste, 02 mai 2012 - 04:22 .
Iconoclaste wrote...
I would probably try to just add some sidequests in ME1, on some of the little planets with wide flat areas, just to see how that would turn up. Integrating new content and gameplay into an existing game like ME1-2-3, with variables importing from one version to another, plus the flow of cameras in and out of cutscenes, will not be an easy task. It's not really like creating a "new level with creatures", and just popping it in some directory.
Apfelweinbrauer wrote...
Seival wrote...
I mean the toolset devs used to create game's areas and scenes... I think I should change the topic's name a little.
Areas? Ok, that's actually possible to do, but creating actual scenes - I suppose you mean cutscenes? - for a game like ME3 with just an editor is completely unrealistic.
Modifié par Seival, 02 mai 2012 - 04:29 .
New content would have to be "scripted in", like DLC. The "levels" packages contents are simply put in separate or existing directories (adding specific pcc / afc / tfc files), and referenced by the scripts. But still we would need guidance in some way as to where to write what in which files. Nothing a willing team of modders cannot achieve, though. I don't know the mechanics of that, I suppose it updates some of the basic scripts.Apfelweinbrauer wrote...
Granted it's technically possible to do a basic "level" with some gameplay to it, how would you integrate it into the actual game, in NWN you just could load every module you wanted from the starting menue, but in ME?
Even given that implementing this would be possible, the OP's idea about making a whole new ending with actual cutscenes (CGI?) and voice acting by yourself just seems so bizarre, it actually reminds me of the WoW-prank...
Modifié par Iconoclaste, 02 mai 2012 - 04:34 .
Apfelweinbrauer wrote...
Seival wrote...
Did you know there are programs that can generate human (and non-human) voices from text input?
Yes I do, but somehow I can't imagine how a cutscene with emotional content could actually work, if all the characters sound like Stephen Hawking...
Modifié par Seival, 02 mai 2012 - 04:35 .
Seival wrote...
Cutscene editor is a part of any game's tools. Sometimes cutscene editor even works as a part of map editor... I think ME3 cutscene editor is not just some separate tool.
Modifié par Iconoclaste, 02 mai 2012 - 04:42 .
Apfelweinbrauer wrote...
Seival wrote...
Cutscene editor is a part of any game's tools. Sometimes cutscene editor even works as a part of map editor... I think ME3 cutscene editor is not just some separate tool.
You would try to do something like this with an editor?
Well uhhhmm, good luck dude!?
Modifié par Seival, 02 mai 2012 - 04:44 .
Seival wrote...
All game's animations can be reused. If toolset is user-friendly and have some tutorials, then I'll not need a lot of time to learn how to make such scenes.
Iconoclaste wrote...
It's practically the same, with limited rights, and almost no support from Epic / UE techs.
Edit : just saw your edit.
Modifié par OchreJelly, 02 mai 2012 - 04:55 .