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My name is <name> and I am a lootaholic


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#1
Cantina

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***may contain spoilers***


I am not sure if this has been mentioned before, sorry if it has.

One thing that bothered me in Dragon Age 2 was trying to loot everything before the combat was over. It was like "Oh sh!t cut scene is coming...must loot!"


A good example of this is during the war with the Qunari.

I get to the fight right outside my house and instead of me running around shooting fireballs, I have to hurry up and run around looting the bodies, because a cut scene comes up as soon as the last guy dies. Sometimes I have to stop, throw out a heal on a companion and then quickly loot again.

It would have made this easier if once the combat was done, just walk over to Orsino and click on him, and then the cut scene would pop up. I get so sad seeing sparkling bodies on the ground and I cannot loot them. Yes, that three silver may not matter to you, but that dead body might have a mana or stamina potion and those things in Dragon Age 2 are precious. And yes that three silver does matter to me, its loot…LOOT!

I’m a lootaholic and I want to loot the corpses when combat is over, being thrown into a cut scene as soon as combat is finished, makes me so sad. :crying:

Modifié par Cantina, 02 mai 2012 - 04:12 .


#2
cJohnOne

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Is it wrong if I say I don't do that. I just let the cut scene play without looting first.

#3
Cantina

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cJohnOne wrote...

Is it wrong if I say I don't do that. I just let the cut scene play without looting first.


Well in the case of the scene I mentioned above, you cannot get the loot do to how the cut scene plays out. It just lays there and rots.

#4
Gallimatia

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I agree it would be nice if more would follow Zevran's example. He is very considerate.

"I'm sure you wish to loot the camp, yes? Talk to me when you are done."

#5
Most Definitely Sane

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I am Sane and I am also a lootaholic.

Even with the DLC gear, I find that I must always loot.
I just can't stand not knowing what is on the person's body or in the chest.

You never know when you're going to need a flawed ruby.

#6
atum

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I just want to know why so many people in kirkwall tear thier trowsers

#7
Tatinger

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@Cantina: It is unfortunate because the problem could be easily solved by putting a conversation marker above someone's head to trigger the cutscene to advance to the next story element -- which, of course, would give you time to loot the battlefield before approaching the person you're supposed to talk to before moving on.

#8
brushyourteeth

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The thing that really gets me is before the final battle/saga with the templars/mages you're wandering all over town and there is literally stuff to loot everywhere - not just enemies, but random containers.

You have 15-25 minutes left of gameplay, and there are no merchants left to sell to (besides Sandal). What could you possibly pick up from a burlap sack in Lowtown that would be of any consequence at that point? How is 15 copper going to help you save the day?

#9
hussey 92

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luckily there was almost no good loot in the game

#10
Cantina

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brushyourteeth wrote...

The thing that really gets me is before the final battle/saga with the templars/mages you're wandering all over town and there is literally stuff to loot everywhere - not just enemies, but random containers.

You have 15-25 minutes left of gameplay, and there are no merchants left to sell to (besides Sandal). What could you possibly pick up from a burlap sack in Lowtown that would be of any consequence at that point? How is 15 copper going to help you save the day?


Well being a role player and slightly retarded in this area, I pick up everything on the way to the final battle. I figure Anders and I are going to need some coin if were going to be on the run...LOL!

Of course its not a matter of needing that item...its .".OOOOO sparkle <item> loot!"


Yes, I gotta agree half the crap you did pick up was worthless and most of that stuff was junk. Nothing like going to a merchant with a dozen torn trousers and some dog bile to make you rich!

#11
Arthur Cousland

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Gallimatia wrote...

I agree it would be nice if more would follow Zevran's example. He is very considerate.

"I'm sure you wish to loot the camp, yes? Talk to me when you are done."

^This

Many times, as Hawke, I'll stand around and let the rest of the party do the killing as I look around the room for loot-able bodies, and might even have everyone stop attacking if I need the time to get to all of the corpses.  I hated when the ending Qunari and Templar scenarios pushed you forward, forcing you to leave loot behind, including loot-able containers. Fenris' act 3 quest did the same thing.

Even if I don't need the money, I still like to loot everything.  For me, it's part of the rpg experience with looting my kills and looking for treasure.

#12
Pasquale1234

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I have similar issues with the triggering of cutscenes that go beyond looting.

It's been awhile, but IIRC, there were a couple of unique loot items that you could only get (loot) during a battle: a note about "The Tranquil Solution" and a Chantry codex (necessary to complete an achievement).  If either of these battles finished and you hadn't yet looted the item, you were SOL.

There were also quite a few pre-battle cutscenes that interfered with any strategic party placement you might have in mind, because your followers would be lined up behind you after the cutscene, instead of where you had previously placed them.

The other problem I had with the end of Act 2 is that once you arrived at the throne room, there were more cutscenes, dialogs, battles, etc., before the final one - and if you want or need to replay that final battle for any reason, you had to go back through all of the content leading up to it, because it triggered immediately after the last cutscene - and once it starts, you cannot save.

I think the dev's desire to control the flow and pacing of the story for the cinematic experience is the primary reason for it - but it does take a lot of control away from the player.  It is, after all, a 50-hour game that you can't always pause and rewind, just reload... and even then, you have to either: 1) Keep playing until you get to a point where you can reload, or 2) Turn off the machine and re-boot it when you're ready to continue.  Neither solution is desirable - the former is a waste of time and breaks the mood, and the latter is hard on the equipment.

Here's hoping they can refine some of this and find a better way to pace the story without taking so much control away from the player.