A few more points. Firstly, the Thanix debate.
The origin of Thanix weapons is that they are cheap knock-offs of Sovereign's main gun. So, using the principle of 'Let's assume that they are as capable of bypassing the shields of Sovvies, as the main guns on actual Reapers are of piercing allied shields' and hence 'Let's further assume that this results in Dreadnoughts now being 1:1 equivalent to Sovereign class ships (in terms of magnitude of firepower only)'. The Reapers still would have superiority of accuracy/range and numbers, as well as the huge strategic and tactical advantages they still possess.
However, the 1:1 is
not appropriate. Not only are Thanix weapons clearly not exact duplicates of Reaper weapons (They aren't big red beams), but all main guns, Reaper or otherwise, still rely on their length (As rail/coil-type weapons, they continuously accelerate their projectiles along their length, so the longer the gun, the more powerful the shot), which is another one of the reasons why the 2 kilometre-long Reapers are so powerful, and also why Dreadnoughts are referred to as weapons of mass destruction.
To address the Lasers issue... it's mentioned that Reapers also make use of laser defences, the way we do. If lasers could be used to mess up Reapers, the Reapers would also be able to use lasers in the same way to mess US up. It's most likely that the ME3 writers simply wanted to leave lasers out of the equations, as they always have in the previous games, or even that they don't really understand optics. The series, let's not forget, has never liked lasers, and always left them as relegated to an anti-missile/point-defence role, favouring instead the big badass railguns. This is even though lasers always would have had the same advantages in conventional battles as they do against the Reapers, and I'm sure the militaristic Turians would've loved to have such an advantage against, say the Krogan in the Krogan rebellions, or the Asari would've loved against the Rachni... You get the idea. If highly advanced 15000 year old civilisations haven't been able to figure out how to do lasers over the last few millennia, it's safe to say that we can discard the possibility. In a realistic world view... I'm not a space scientist, and it's a couple of years since I graduated and hence last did any Physics, but I'm fairly certain that you could say that on large ships the protection from gamma rays, x-rays, and other EM radiation that would be a hazard to ship and crew, could also protect against lower energy UV and Infrared lasers (the two types mentioned in game).
On that note, the OP was right about FTL missiles. Although any significant mass accelerated to sub-light relativistic speeds would contain an immense amount of kinetic energy (The principle upon which existing weapons work), tachyons n'such are a different kettle of fish, according to what we know. Of course, any FTL system would have to ignore relativity anyway, because otherwise they'd perceive themselves as travelling back in time. But I digress.
Noelemahc wrote...
Congratulations. you managed to invalidate your entire wall of text right off the bat with this little gem here.
Sad but true. If the thanix cannons are scaleable to fighter or at least frigate size, then you really shouldn't discount everything smaller than a Sovereign class. I know they're impossible to count, but they should not be ignored. As we've discussed in several of a.m.p,'s threads, depending on their coordination, they can probably take down more than one Sovereign-class Reaper with acceptable losses.
Not true. Remember, he discarded Cruisers, but also Reaper Destroyers, who make up the bulk of the Reaper fleet. Also note the methods he used to calculate the number of Dreadnoughts in the Geth fleet was to divide the entire Geth fleet strength by 39, when we know that the Geth fleet is numerically at least, mostly cruisers and fighters, the same as any other fleet. If you assume the same ratio for both sides, the Reapers still have significantly greater strength.
Honestly, guys, the technology in the ME universe is not in line with current physics anyway. They've defined limits to it beforehand - all the potential weapons you suggest would have been incredibly useful in previous wars. Assuming an FTL missile would be a one-shot ship-killer, hell yes someone would've done it already. And, again, remember that the other Council races have been spacefaring and fighting huge galactic wars for as long as we've had the wheel. Against the Rachni, or the Krogan, that stuff would've been *useful*. Even a near-c missile would've been fabulously handy. But it's not been invented. So we can assume that, for whatever reason, it won't work in the ME universe. Why? Because the same people who thought up the cool imaginary technology in the first place did not want this cool imaginary technology to give us omnipotence. Would you really have wanted a game which went something along the lines of: "OK, so Shepard, we've developed these one-shot FTL drones that will basically wipe out all the Reaper capital ships in every engagement we have with them." "OK, so, what do you need me to do?" "Nothing really, stand around, maybe make some inspiring speeches. We may need you to clear up some Husks once we've finished killing all the Reapers, or something? I don't know. Hack it out." Yes, it's kind of a form of 'plot armour' (Though not really, plot armour is circumstancial, not fundamental, no matter how odd it sounds), because they needed to ensure that the solution centred around Shepard. Having it so that Alliance R&D could just come up with convenient Sovereign-killers and give allied navies an enormous game-winning advantage just wouldn't work, and needed to be prevented.
So yes, a.m.p., you would have been a great Admiral/weapons designer in a different space-future universe. But in this one, your genius is sadly wasted...
Modifié par Versidious, 02 mai 2012 - 09:28 .