Ultimately, the writers wished to put Shepard in the god-position of being the one pushing the button to change the universe, and so created the McGuffin and 'justifications' to allow it to function. The problem is that they did so very, very poorly, as evidenced by continued discussion and dissatisfaction over it.
Most of the game paints a very different picture (internal consistency issue), and the premise behind the Crucible and how it functions falls flat. If they wanted it to be clear and unambiguous that conventional victory was impossible, it is very simple to do so:
- SHOW tens of thousands of reapers.
- DESTROY the Citadel as a stationary command center
- RUN the defence fleets around the galaxy as a mobile command center
- HIDE the Crucible construction project in some far flung backwater
- KILL those who stand and fight against the reaper onslaught.
That would be clear "we cannot win conventionally". Not the "Miracle at Palaven", not playing MP making the reapers being pushed back, and certainly not chilling on the Citadel drinking beer with Aria.
In Short: Most people who argue for a conventional victory are looking at the story established in Mass Effect 1 and Mass Effect 2. What was introduced in Mass Effect 3 as a second-rate excuse for the Crucible is not actually relevant.
This is a story. Things only exist when they are written into existance. And good stories are consistent - the Crucible plot isn't.
a.m.p wrote...
I feel like I have to defend my favorite FTL torpedoes.
We don't have formulas for how ME FTL works, do we? It's not like we can sceintifically prove whether an imaginary projectile traveling faster than light using imaginary technology will do enough damage to an imaginary kinetic barrier.
My original idea was based on this codex entry, that basically says this: "If we could do that, it would kill them. But we can't do it, because safeguards." The Taetrus story shows that we can remove the safeguards. It does not require an advanced AI, a guy at home did it.
Looking at it: So do I.
Let me quote another article from the codex:
Mass Effect wikia wrote...
If the field collapses while the ship is moving at faster-than-light speeds, the effects are catastrophic. The ship is snapped back to sublight velocity, the enormous excess energy shed in the form of lethal Cherenkov radiation.
And: en.wikipedia.org/wiki/Cherenkov_radiation
Now to quote an important hole in the ME3 "No suicide ramming for you!"
Mass Effect wikia wrote...
If a ship's FTL plotter finds a significant object in the path of a planned jump, the FTL drive refuses to fire in the first place. This is not a perfect safety feature--the sensors can only scan for objects within a reasonable distance at light speed, and a navigator must plot the rest of the course
Okay.
How about Option B: Don't put scanners on the Torpedo. It travels at FTL speeds, so self-guidance isn't actually necessary.
Or maybe it just flat-out isn't acceptable to have something FTL directly into something - maybe if it hits another mass effect field (e.g. kinetic barrier) it is immediately kicked out, shedding good old Cherenkov radiation (tremendous amounts of UV which bypasses kinetic barriers) and slamming harmlessly into the reaper's shields. Fine.
How about Option C: Get above dumb-fire torpedo. Put in it a good sized nuke. 50 megatons sounds nice - a good 1000+ dreadnought shots worth of punch. Now fire it from a good light second away (300,000km, under a milisecond for the torp to travel that far) - having it either do a hard-stop due to shutting down its mass effect core, or by hitting the reaper's barriers. Sudden radiation detonates explosives to detonate plutonium to compress and fuse hydrogen to make the whole thing go boom.
How about Option D: As we've established in Mass Effect 1 that antimatter is used regularly - indeed, in every bloody military ship around. Its also used by a corporate (read, group that care about cost effectiveness, unlike the military) defense system warheads.
What does this mean? It means that for that to be the case, the technology must be available to generate (ref: masseffect.wikia.com/wiki/Cyone) and contain large quantities of antimatter in a relatively cost-effective manner.
It also means that, to be funny, we can replace our above nuke example with an antimatter warhead - which is even more reliable.
Again: Once it was established that reapers could be killed, writing a winnable conventional (if mind-bogglingly hard) war that hinges on the actions of the hero who saw this all coming is not that hard.
Writing out conventional victory as a possibility is harder - and in this instance I don't think the writers pulled it off.





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