I like the endings. If they added a new ending it would need to be tonally and thematically in keeping with the endings they currently have, or it represents a change in the ending. The player's experience of the story - in this case, of the ending - includes the choices the player chooses not to take, the options the player knows is available.
Adding a happy ending, for example, would not physically prevent me from playing through the other endings, but it would require my Shepard to make a choice *not* to do the best she could for everyone around her.
As someone who enjoyed the endings partially for the emotional impact of Shepard being forced to make an imperfect choice based on incomplete information, but having to take responsibility and make *a* choice for everyone, whether or not she had that right, that impact is going to be severely different if she has a choice between Destroy, Control, Synthesis or Cupcakes. And because the choices are framed as in-universe options that Shepard is aware of and must choose between, it's not presented in the same way as some of the Paragon/Renegade options in the game where my Paragon Shepard probably never considered doing that Renegade thing, it was just the game allowing me to define her character. But in this case, it's very clearly a choice that Shepard is facing and is fully aware of all her options, and actively considering them.
Put simply, if Shepard kills a hundred people to save a thousand, she is a hero. If it later turns out she could actually have killed *one* person to save a thousand, but instead chose to kill a hundred of them, she's a monster.
I imagine this will invite a wave of snarky responses about the morality of the endings as they stand, so let's just imagine I've heard them all already and still disagree and move on, but adding a happy ending would make every current ending monsterous instead of bittersweet.
I think any other kind of ending that was tonally inconsistent would likewise affect the ending and constitute changing it, at least experientially. And if you're not going to change the tone or style, why do we need new ones?
At which point we enter into the realm of whether or not Bioware has the right to author a specific tonal ending to their interactive game. I believe they do and their products would be weaker if they did not try to. I imagine others disagree.
Also, though it should go without saying, I'm trying to explain my perspective because I was asked. I'm not interested in fighting with anyone about whether or not my perspective is valid (it is) and I'm not interested in telling anyone they have no right to hate the end (they do). I apologise for sounding defensive, but my experience as a lurker here, and as an active participant elsewhere online, I've been compared to Hitler for liking synthesis one too many times to be willing to comment without making it clear that I'm not trying to pick a fight and I hope no one else is either. ::cyborg peace sign::
ETA: To clarify, I'm not against the idea of the EC. I do wonder if the extra content they add with contextually change my experience, and if so, if it will make it better or worse, but I'll judge it when I see it and I don't have an issue with the idea, as described. It's not changing anything and it's more Mass Effect, so I have no problems giving it a shot.
Modifié par beccalikestoast, 02 mai 2012 - 07:34 .