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Dragon Age 3-Romances need to make a roaring come back: Part 2


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#426
Cantina

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esper wrote...

Cantina wrote...

Romance with a Q or some thing similar...uh I think I just threw up.



But more importantly.

Did anyone else notice that some dialogue options that were clearly viewed as romance up were tagged as diplomatic?

I'm going through the game (again for the 20th time-damn you Anders!)and when I go to click on something such as "I love you" option, it has a green leaf icon and not a heart.

Oh yes....that is romantic....I diplomatically love you.......lets have I dunno elephants and donkeys for kids while were at it. <shakes head>


It think that is soley for when you are in an relantionship with Anders. In which case I agree with the writers it is not flirting, it is diplomatic. (It is his pillowtalk, you know the situation.)

Anyway heart is flirt, 'I love you' is not always a flirt.


Ok...I'm following you.......understood.

However it does not explain the whole "yes" or "no" choice with a heart option. Would not that be diplomatic as well and not a heart aka flirting. I mean you are making a commitment.

Just trying to understand the dang system here...its all confuzziling.

#427
esper

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Cantina wrote...

esper wrote...

Cantina wrote...

Romance with a Q or some thing similar...uh I think I just threw up.



But more importantly.

Did anyone else notice that some dialogue options that were clearly viewed as romance up were tagged as diplomatic?

I'm going through the game (again for the 20th time-damn you Anders!)and when I go to click on something such as "I love you" option, it has a green leaf icon and not a heart.

Oh yes....that is romantic....I diplomatically love you.......lets have I dunno elephants and donkeys for kids while were at it. <shakes head>


It think that is soley for when you are in an relantionship with Anders. In which case I agree with the writers it is not flirting, it is diplomatic. (It is his pillowtalk, you know the situation.)

Anyway heart is flirt, 'I love you' is not always a flirt.


Ok...I'm following you.......understood.

However it does not explain the whole "yes" or "no" choice with a heart option. Would not that be diplomatic as well and not a heart aka flirting. I mean you are making a commitment.

Just trying to understand the dang system here...its all confuzziling.


Which yeas an no options specfically? Anders again? (I have trouble remembering the paraphrases). It is for when he moves in with you? Because that lines is so cheesy and over the top that it is flirty (even if it is romanctic too), 'but I want you right here untill the day we die' is fhard not to see as flirty on some level and a whole lot of other things too. ( we can discuss if Hawke should say that line no matter what, because... it is a bit hard to fit into a rivalmance).

'I love you' can also mean things like 'don't leave me or do anything stupid' or 'you can trust me' or 'i am here for you' or.... continue. (I actually think that in the context of the pillowtalk it is a diplomatic attempt to reach Anders. I really think it is right to not have a heart there.).

#428
rapscallioness

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Well, I don't know what to say, David. But I do know that the romance subplots are a strong hook for most of the fans. It works for BW. Idk, if you guys ever thought it would be such a strong hook. And that ppl would like that aspect of your games as much as they do, but there it is.

I do know that in DA2 for pretty much the entire 3rd Act, Anders had nothing to say....about anything. I mean, sheesh. And I didn't even have the option to tell him to gtfo my house. I wanted to throw all his crud right out the window. His lute. His bag of feathers...everything. Heck, give a small cut scene showing Anders' lute flying out the window of the Hawke Estate and smashing on the ground...Ha!

Yeah, I know, I know. Waste of time and resources. I get it.

But honestly, I liked the pacing of the romances in DA:O better. It was nothing massive and dating sim like about it. Just the little flirtatious one-liners. Little throw away dialogue snippets. Planted through the game.

It doesn't have to be huge content. Just more evenly spread out. Remember it's not the size that really matters, but what you do with what you have...Ha!

Also, I'd appreciate an LI that isn't quite so......idk...bat shyte insane? Too much? How about not so dysfunctional, and so utterly whiny I wanted to punch them in the face.

I'm just sayin'. But, hey, you know---whatever, right? You guys do what you want. And we'll see...

#429
brushyourteeth

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hoorayforicecream wrote...

brushyourteeth wrote...

Without any snark at all, I'd like to ask the question "why not"? Why can't there simply be more content involved in our romances in DAIII? I realize that this is content that may not be universal across a single playthough because certain scenes or cuts of dialogue would be limited to a romance, but some can be adapted to just a strong friendship. I can hear that Mr. Gaider is frustrated when he says that some fans just want


They have a limited number of zots dedicated to romances. If you have more content for each, you have to cut somewhere. That means fewer overall romances.

There are X total zots. They spend A, B, C, D zots (roughly the same number) on companions M, N, O and P, where X = A + B + C + D. If you want to double the amount of zots per romance (or anything, really), you have to halve the number of romances because X isn't going to change.

I totally understand the basic concept of zots. What I totally don't understand is how something we were able to do beautifully in DA:O is now unrealistic for DAIII.

One of the things Mr. Gaider mentioned is how we had quite a few new romance options that came from being able to choose between a rivalmance and a friendmance, but in this post and others he has hinted that they were looking at going back to simple approval/disapproval. If there isn't a two-track system to romances, couldn't those resources realistically be put toward more story, more dialogue options? I'm not as interested in changing my love interests as I am in actually deeply knowing them. Without a rivalry system, doesn't that put the idea of more dialogue, more story, maybe a romance-based side quest or two back on the table?

Modifié par brushyourteeth, 08 mai 2012 - 05:15 .


#430
AkiKishi

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brushyourteeth wrote...

hoorayforicecream wrote...

brushyourteeth wrote...

Without any snark at all, I'd like to ask the question "why not"? Why can't there simply be more content involved in our romances in DAIII? I realize that this is content that may not be universal across a single playthough because certain scenes or cuts of dialogue would be limited to a romance, but some can be adapted to just a strong friendship. I can hear that Mr. Gaider is frustrated when he says that some fans just want


They have a limited number of zots dedicated to romances. If you have more content for each, you have to cut somewhere. That means fewer overall romances.

There are X total zots. They spend A, B, C, D zots (roughly the same number) on companions M, N, O and P, where X = A + B + C + D. If you want to double the amount of zots per romance (or anything, really), you have to halve the number of romances because X isn't going to change.


I totally understand the basic concept of zots. What I totally don't understand is how something we were able to do beautifully in DA:O is now unrealistic for DAIII.

One of the things Mr. Gaider mentioned is how we had quite a few new romance options that came from being able to choose between a rivalmance and a friendmance, but in this topic he suggested that they were looking at going back to simple approval/disapproval. If there isn't a two-track system to romances, couldn't those resources realistically be put toward more story, more dialogue options? I'm not as interested in changing my love interests as I am in actually deeply knowing them. Without a rivalry system, doesn't that put the idea of more dialogue, more story, maybe a romance-based side quest or two back on the table?


DAO took a long time to make. The way I see it now is that DA is trying to slice the pie too many times. Between everyone being bi and rival/friendmance, that's less that can devoted to a clear romance path. More options, but also shallower options.

#431
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[quote]brushyourteeth wrote...

So, something that Mr. Gaider said in Part 1 of this thread just caught my eye and I'd like to resurrect it if I could. I'll quote the part I'm interested in but you can find proof of it here.

[quote] David Gaider wrote...
What this tells me, however, is that you liked the Alistair romance and disliked the Anders romance-- and yet used a single example to paint all the romances as if they were the same.

It's odd, too, because one of the points you brought up was how static "DA2 romances" were-- and yet Anders is actually the worst example of that, considering the character arc he has over the course of the game and how it can change based on his friendship/rivalry. Alistair is the least static of DAO romances, meanwhile, but only because he's the one most strongly tied into the main plot. You decide his fate in the end, but the amount you can actually change him is quite limited... and the other romance characters far less so. So generalizations based on these two examples don't really hold up.

An argument can be made that romances are better when they're tied to the main plot more strongly... but while that does allow a romance to be larger (Alistair was easily twice the content of the other characters in DAO), that does mean less of them. Great, you say? Sure... if you like Alistair. If one's recommendation is that romances should have more, more, more of everything... MORE conversations! MORE sex scenes! MORE interactions! MORE nuances!... I'm not saying you're actually proposing this yourself, but it's an attitude I see quite often here, and I doubt we'll ever reach the level of simulation that these people keep suggesting. Not without romance being the focus of the game.

And if one's suggestion is that, because they like Alistair, we should just keep doing that and only that-- repeatedly-- well, I'm glad they like Alistair so much. But that's really all I'll say about it. Image IPB

I've mentioned elsewhere about some of the changes insofar as character/romance interactions go, but the answer is not just heaping more content onto them. Or, at least, that's not a realistic answer that I can actually consider.[/quote]

Without any snark at all, I'd like to ask the question "why not"? Why can't there simply be more content involved in our romances in DAIII? I realize that this is content that may not be universal across a single playthough because certain scenes or cuts of dialogue would be limited to a romance, but some can be adapted to just a strong friendship. I can hear that Mr. Gaider is frustrated when he says that some fans just want



[quote]more, more, more of everything... MORE conversations! MORE sex scenes! MORE interactions! MORE nuances!...[/quote]Guilty. I just want more. More content, more dialogue, more time for the relationship to develop (and not time-skip time, I mean explorable emotional ground-cover). Is that really so bad?

I realize this has challenges to implementation, but I'm far from the first fan to hope for it. If it was done with Alistair in DA:O (and it was great to hear Mr. Gaider say he had more content, because it always felt that way in DA:O and that's why I always ended up kicking myself if I romanced anyone different) - then why can't it be done again in DAIII? Why can't it be done for more love interests in DAIII? I mean, that's what sequels do, right? - they take what stood out as fantastic in a game and make it even better.

It wasn't just Alistair's character (though he is amazing, Mr. Gaider - I hope you take a bow every day for writing him) that made his romance special, it was the level of depth that we were able to reach with him. I *almost* felt like I was there with Zevran. Morrigan too. I can't speak for anyone else, but if they're feeling what I'm feeling it's that flirting twice and having sex doesn't make a great romance. I felt like that was what I got in DAII. My intention isn't to insult, but simply to be honest. Those pivotal years of the growth from friend to lover were lost in the shuffle from acts one to two and I felt like we never regained that ground again - it simply happened behind the curtain of "probably."

It sounds Mr. Gaider like you believe you guys have a great reason for not reaching that level of depth again. I'd be super open and interested to hear it. In the meantime, if I'm guilty of fan-greed, I hope you know that it's just because I'm a fan of the Bioware writing team and too much will never be enough for me.[/quote][/quote]


At the end of the day I just think we as fans want -everything- to be...more. Bigger, better, longer, more detailed, more drama, more romance, more sex. I think that's the nature of being a fan. We connect to this world in some way, and want more content to further or deepen our connection. Hopefully EA will give Bioware enough time to make a bigger game. I trust the devs to do their best with the time they are given.

There does seem to be a fine line between spending resources for "romance and companion interaction" and for other things (That some may deem more important or less important) like combat, area detail, what have you, but I suspect that's largely dependent on personal opinions. I think some people would be very irritated if they had one less place to explore because that "zot" or whatever was spent on, like...a shirtless Cullen scene. I don't know. lol.

I am very much with you on time jumps though. I doubt they will go that route again, but I did feel like I missed out on serious bonding time, especially that first year.

#432
Cantina

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When I look back at Origins I have very little to complain about when it comes to romance. The developers did an amazing job from the dialogue to how it folds into the game but not over-shadow it. I was not seeking anymore then what was offered in Origins because it offered enough.

Now when it comes to Dragon Age 2 I want more because the romance did not live up to the previous expectations of how well romance can play out. If it did live up to Origins or past that, I would have no reason to voice my opinion on the various issues. Yes, it boils down to the fact the game was rushed out the door and Origins did have more time. We still can let the developers know that the people who enjoy the romance options in the game were not happy or happy with the new direction. Thus in Dragon Age 3 we may get the romance just as good as Origins or better.

This is why I love Dragon Age. The fact you can become involved with a companion and see how it folds into your story; it makes your character’s story more personal.

I suppose you could say that I am well a bit bitter how the Anders romance played out. I just cannot shake this feeling that the writers knew there is a huge Ander fan base that wanted to romance him. Therefore, they chose to screw us over and give a half ass version with cheesy lines that seemed to be taken out of a soap opera. I was expecting an Origins style romance or something better, instead I felt like someone walked up kicked me in my groin.

I never have to reload a previous save in Origins to see my romance kiss /sleep with her. In Dragon Age 2 I cannot tell you the number of times I reloaded a save to see this because this is last you’ll ever see or get in the whole game. <Bows head> Pathetic.

#433
Maria Caliban

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Cantina wrote...

I suppose you could say that I am well a bit bitter how the Anders romance played out. I just cannot shake this feeling that the writers knew there is a huge Ander fan base that wanted to romance him. Therefore, they chose to screw us over and give a half ass version with cheesy lines that seemed to be taken out of a soap opera.

Yes, the developers new there was an Anders fan base. It's not huge, but the romance fanbase isn't huge.

No, they didn't 'screw you over.' That's a ridiculous idea. Jennifer wrote a romance that some people will like and others won't. It's the same with Isabela, Merrill, Fenris, and Aveline.

A romance does not have to appeal to you personally to be good or interesting.


I was expecting an Origins style romance or something better, instead I felt like someone walked up kicked me in my groin.

Get over yourself. BioWare is not obliged to cater to your elaborate romantic fantasies. They do not owe you Alister 2.0.

#434
Cantina

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Maria Caliban wrote...

Cantina wrote...

I suppose you could say that I am well a bit bitter how the Anders romance played out. I just cannot shake this feeling that the writers knew there is a huge Ander fan base that wanted to romance him. Therefore, they chose to screw us over and give a half ass version with cheesy lines that seemed to be taken out of a soap opera.

Yes, the developers new there was an Anders fan base. It's not huge, but the romance fanbase isn't huge.

No, they didn't 'screw you over.' That's a ridiculous idea. Jennifer wrote a romance that some people will like and others won't. It's the same with Isabela, Merrill, Fenris, and Aveline.

A romance does not have to appeal to you personally to be good or interesting.


I was expecting an Origins style romance or something better, instead I felt like someone walked up kicked me in my groin.

Get over yourself. BioWare is not obliged to cater to your elaborate romantic fantasies. They do not owe you Alister 2.0.



Well it seems rather obvious my comments were taken out of context <sighs> figures.

Honey, I am aware of how a game company cannot cater to every fan wants and needs, I am no child. I was not asking for a Alistar romance 2.0, I was talking about the ability to speak to your companion when you so choose and the fact the romance seemed to play more into the story of Origins.

Some people may not like how a romance played out, others may like it, everyone has their own opinion and I respect that. If you do not, well I am not here to pass out kittens and rainbows.

#435
slashthedragon

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Maria Caliban wrote...

Cantina wrote...

I suppose you could say that I am well a bit bitter how the Anders romance played out. I just cannot shake this feeling that the writers knew there is a huge Ander fan base that wanted to romance him. Therefore, they chose to screw us over and give a half ass version with cheesy lines that seemed to be taken out of a soap opera.

Yes, the developers new there was an Anders fan base. It's not huge, but the romance fanbase isn't huge.

No, they didn't 'screw you over.' That's a ridiculous idea. Jennifer wrote a romance that some people will like and others won't. It's the same with Isabela, Merrill, Fenris, and Aveline.

A romance does not have to appeal to you personally to be good or interesting.


I was expecting an Origins style romance or something better, instead I felt like someone walked up kicked me in my groin.

Get over yourself. BioWare is not obliged to cater to your elaborate romantic fantasies. They do not owe you Alister 2.0.


MC, I can see you are a type of person with a no nonesense, straightforward, tell no lies attitutde.  That is usually a good thing.  But the little jabs you add in your replies really aren't necessary.  There are rules about politeness because not every one has thick skin or can say 'it's just the internet'.
That being said, I don't think anyone can say how many players liked/disliked the Anders romance, unless they polled every single player XD

Modifié par slashthedragon, 08 mai 2012 - 10:08 .


#436
Guest_Jasmine96_*

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[quote]brushyourteeth wrote...

So, something that Mr. Gaider said in Part 1 of this thread just caught my eye and I'd like to resurrect it if I could. I'll quote the part I'm interested in but you can find proof of it here.

[quote] David Gaider wrote...
What this tells me, however, is that you liked the Alistair romance and disliked the Anders romance-- and yet used a single example to paint all the romances as if they were the same.

It's odd, too, because one of the points you brought up was how static "DA2 romances" were-- and yet Anders is actually the worst example of that, considering the character arc he has over the course of the game and how it can change based on his friendship/rivalry. Alistair is the least static of DAO romances, meanwhile, but only because he's the one most strongly tied into the main plot. You decide his fate in the end, but the amount you can actually change him is quite limited... and the other romance characters far less so. So generalizations based on these two examples don't really hold up.

An argument can be made that romances are better when they're tied to the main plot more strongly... but while that does allow a romance to be larger (Alistair was easily twice the content of the other characters in DAO), that does mean less of them. Great, you say? Sure... if you like Alistair. If one's recommendation is that romances should have more, more, more of everything... MORE conversations! MORE sex scenes! MORE interactions! MORE nuances!... I'm not saying you're actually proposing this yourself, but it's an attitude I see quite often here, and I doubt we'll ever reach the level of simulation that these people keep suggesting. Not without romance being the focus of the game.

And if one's suggestion is that, because they like Alistair, we should just keep doing that and only that-- repeatedly-- well, I'm glad they like Alistair so much. But that's really all I'll say about it. Image IPB

I've mentioned elsewhere about some of the changes insofar as character/romance interactions go, but the answer is not just heaping more content onto them. Or, at least, that's not a realistic answer that I can actually consider.[/quote]

Without any snark at all, I'd like to ask the question "why not"? Why can't there simply be more content involved in our romances in DAIII? I realize that this is content that may not be universal across a single playthough because certain scenes or cuts of dialogue would be limited to a romance, but some can be adapted to just a strong friendship. I can hear that Mr. Gaider is frustrated when he says that some fans just want



[quote]more, more, more of everything... MORE conversations! MORE sex scenes! MORE interactions! MORE nuances!...[/quote]Guilty. I just want more. More content, more dialogue, more time for the relationship to develop (and not time-skip time, I mean explorable emotional ground-cover). Is that really so bad?

I realize this has challenges to implementation, but I'm far from the first fan to hope for it. If it was done with Alistair in DA:O (and it was great to hear Mr. Gaider say he had more content, because it always felt that way in DA:O and that's why I always ended up kicking myself if I romanced anyone different) - then why can't it be done again in DAIII? Why can't it be done for more love interests in DAIII? I mean, that's what sequels do, right? - they take what stood out as fantastic in a game and make it even better.

It wasn't just Alistair's character (though he is amazing, Mr. Gaider - I hope you take a bow every day for writing him) that made his romance special, it was the level of depth that we were able to reach with him. I *almost* felt like I was there with Zevran. Morrigan too. I can't speak for anyone else, but if they're feeling what I'm feeling it's that flirting twice and having sex doesn't make a great romance. I felt like that was what I got in DAII. My intention isn't to insult, but simply to be honest. Those pivotal years of the growth from friend to lover were lost in the shuffle from acts one to two and I felt like we never regained that ground again - it simply happened behind the curtain of "probably."

It sounds Mr. Gaider like you believe you guys have a great reason for not reaching that level of depth again. I'd be super open and interested to hear it. In the meantime, if I'm guilty of fan-greed, I hope you know that it's just because I'm a fan of the Bioware writing team and too much will never be enough for me.[/quote][/quote]

I second this! It's not necessarily that I wan't more content, I know resources aren't unlimited (though how great would it be if they were!) What I wan't is more in depth content. In both friendships and romances. In DA2 I felt like I hardly know anything about my companions, I think Fenris is an exception since he doesn't remember but he does tell you how he escaped so plause to that but all the other companions I hardly knew anything about. Anders hardly talks about his life in the circle or as a warden, Isabela goes briefly into it but only if you romance her so on a friendship she seems one dimensional which isn't true at all. I miss hearing about Leliana's mother and her growing up with lady Cecile, Wynne's life in the circle and how she came to it, Zevran's life as a crow and the missions he wen't on. I just wan't to be able to get more into the character's backstories, I think that's what made me feel so close to my companions in DAO.

Oh and just to add this in here please add the epic music back when saying the final goodbyes to companions it made the scene more dramatic!

#437
LolaLei

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Ah, I see Maria is being her charming self as always!

I was playing DA2 earlier and for me personally, something that feels missing from the companion/romance conversations is the atmosphere... If that makes sense? I don't know why but talking to your DA:O companions in the campsite around a roaring fire with that music playing softly in the background seemed to add a level of intimacy and ambience that was lacking in DA2.

#438
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LolaLei wrote...

Ah, I see Maria is being her charming self as always!

I was playing DA2 earlier and for me personally, something that feels missing from the companion/romance conversations is the atmosphere... If that makes sense? I don't know why but talking to your DA:O companions in the campsite around a roaring fire with that music playing softly in the background seemed to add a level of intimacy and ambience that was lacking in DA2.


This so much! I found an amazing mod that isn't on here or the nexus that makes the game more dark and gloomy like Origins, it's not a complete upgrade but it makes the game look alot better. But anyway I think the atmosphere made a huge difference in the tone of the game.

#439
LolaLei

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Really? Do you have any screen shots? I mean, Kirkwall is gloomy but thats mostly because everything's grey and brown lol.

#440
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Lol well I mean it makes it more colorful like, but just for you Lola:

Image IPB
Image IPB
Image IPB
The only place I didn't really like was hightown but other than that the enviroments looked really good, not as good as dao but better
Eh I just realized these screenshots don't really show it as good, the original link was posted somewhere in the forums, I'll try to find it. My favorite improvements were Lowtown and the indoor hightown interior though you can't really see it in the pictures.

#441
the_one_54321

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When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.

#442
Guest_Jasmine96_*

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the_one_54321 wrote...

When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.


Why not? I like cake, if I buy it I'm obviously going to eat it

#443
the_one_54321

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You... you're being sarcastic and actually know the meaning of that turn-of-phrase, right?

#444
Guest_Jasmine96_*

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the_one_54321 wrote...

You... you're being sarcastic and actually know the meaning of that turn-of-phrase, right?


Nooo, not at all ;)

#445
brushyourteeth

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the_one_54321 wrote...

When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.


We used to have cake.

#446
Guest_Jasmine96_*

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brushyourteeth wrote...

the_one_54321 wrote...

When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.


We used to have cake.


Now the cake is a lie

#447
slashthedragon

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brushyourteeth wrote...

the_one_54321 wrote...

When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.


We used to have cake.


The cake is a lie.

(SOMEONE HAD TO DO IT)

#448
brushyourteeth

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slashthedragon wrote...

brushyourteeth wrote...

the_one_54321 wrote...

When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.


We used to have cake.


The cake is a lie.

(SOMEONE HAD TO DO IT)

Jasmine 96 wrote...
now the cake is a lie

BOOYAH! *high fives*  Image IPB

But seriously though. My point stands - why can't we have our cake back?

Modifié par brushyourteeth, 09 mai 2012 - 03:08 .


#449
wsandista

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Jasmine96 wrote...

the_one_54321 wrote...

When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.


Why not? I like cake, if I buy it I'm obviously going to eat it


Because to make the cake they have to cut out the pie.
You can't have as many dialogue options with a voiced PC as with a silent

#450
LolaLei

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the_one_54321 wrote...

When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.


True, though I'm one of those people that likes sound effects and ambience in my games that are appropriate to the area. For example, in the Witcher 2 there was this little wooden cabin by a lake surrounded by candles. If you waited until night fall you got this amazing view of the full moon reflecting off the lake with the sound of the water lapping against the shore and stuff.