[quote]brushyourteeth wrote...
So, something that Mr. Gaider said in Part 1 of this thread just caught my eye and I'd like to resurrect it if I could. I'll quote the part I'm interested in but you can find proof of it
here.
[quote] David Gaider wrote...
What this tells me, however, is that you liked the Alistair romance and disliked the Anders romance-- and yet used a single example to paint all the romances as if they were the same.
It's odd, too, because one of the points you brought up was how static "DA2 romances" were-- and yet Anders is actually the worst example of that, considering the character arc he has over the course of the game and how it can change based on his friendship/rivalry. Alistair is the least static of DAO romances, meanwhile, but only because he's the one most strongly tied into the main plot. You decide his fate in the end, but the amount you can actually change him is quite limited... and the other romance characters far less so. So generalizations based on these two examples don't really hold up.
An argument can be made that romances are better when they're tied to the main plot more strongly... but while that does allow a romance to be larger (Alistair was easily twice the content of the other characters in DAO), that does mean less of them. Great, you say? Sure... if you like Alistair. If one's recommendation is that romances should have more, more, more of everything... MORE conversations! MORE sex scenes! MORE interactions! MORE nuances!... I'm not saying you're actually proposing this yourself, but it's an attitude I see quite often here, and I doubt we'll ever reach the level of simulation that these people keep suggesting. Not without romance being the focus of the game.
And if one's suggestion is that, because they like Alistair, we should just keep doing that and only that-- repeatedly-- well, I'm glad they like Alistair so much. But that's really all I'll say about it.

I've mentioned elsewhere about some of the changes insofar as character/romance interactions go, but the answer is not just heaping more content onto them. Or, at least, that's not a realistic answer that I can actually consider.[/quote]
Without any snark at all, I'd like to ask the question "why not"? Why can't there simply be more content involved in our romances in DAIII? I realize that this is content that may not be universal across a single playthough because certain scenes or cuts of dialogue would be limited to a romance, but some can be adapted to just a strong friendship. I can hear that Mr. Gaider is frustrated when he says that some fans just want
[quote]more, more, more of everything... MORE conversations! MORE sex scenes! MORE interactions! MORE nuances!...[/quote]Guilty. I just want more. More content, more dialogue, more time for the relationship to develop (and not time-skip time, I mean explorable emotional ground-cover). Is that really so bad?
I realize this has challenges to implementation, but I'm far from the first fan to hope for it. If it was done with Alistair in DA:O (and it was great to hear Mr. Gaider say he had more content, because it always felt that way in DA:O and that's why I always ended up kicking myself if I romanced anyone different) - then why can't it be done again in DAIII? Why can't it be done for more love interests in DAIII? I mean, that's what sequels do, right? - they take what stood out as fantastic in a game and make it even better.
It wasn't just Alistair's character (though he is amazing, Mr. Gaider - I hope you take a bow every day for writing him) that made his romance special, it was the level of depth that we were able to reach with him. I *almost* felt like I was there with Zevran. Morrigan too. I can't speak for anyone else, but if they're feeling what I'm feeling it's that flirting twice and having sex doesn't make a great romance. I felt like that was what I got in DAII. My intention isn't to insult, but simply to be honest. Those pivotal years of the growth from friend to lover were lost in the shuffle from acts one to two and I felt like we never regained that ground again - it simply happened behind the curtain of "probably."
It sounds Mr. Gaider like you believe you guys have a great reason for not reaching that level of depth again. I'd be super open and interested to hear it. In the meantime, if I'm guilty of fan-greed, I hope you know that it's just because I'm a fan of the Bioware writing team and too much will never be enough for me.[/quote][/quote]
At the end of the day I just think we as fans want -everything- to be...more. Bigger, better, longer, more detailed, more drama, more romance, more sex. I think that's the nature of being a fan. We connect to this world in some way, and want more content to further or deepen our connection. Hopefully EA will give Bioware enough time to make a bigger game. I trust the devs to do their best with the time they are given.
There does seem to be a fine line between spending resources for "romance and companion interaction" and for other things (That some may deem more important or less important) like combat, area detail, what have you, but I suspect that's largely dependent on personal opinions. I think some people would be very irritated if they had one less place to explore because that "zot" or whatever was spent on, like...a shirtless Cullen scene. I don't know. lol.
I am very much with you on time jumps though. I doubt they will go that route again, but I did feel like I missed out on serious bonding time, especially that first year.