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Dragon Age 3-Romances need to make a roaring come back: Part 2


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#451
brushyourteeth

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wsandista wrote...

Jasmine96 wrote...

the_one_54321 wrote...

When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.


Why not? I like cake, if I buy it I'm obviously going to eat it


Because to make the cake they have to cut out the pie.
You can't have as many dialogue options with a voiced PC as with a silent


Mr. Gaider kind of suggested that we seemed to have fewer dialogue options because they were spread across the friendship/rivalry system. If we're getting rid of pie, I want my dang cake!

#452
the_one_54321

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brushyourteeth wrote...
But seriously though. My point stands - why can't we have our cake back?

It seems that there are too many people that only like the frosting.

...I'm going to have a couple pieces of cake now. Yes, really. =]

Modifié par the_one_54321, 09 mai 2012 - 03:11 .


#453
Guest_Jasmine96_*

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 Cake is better than pie anyway, if we're getting a pie it should be a nice chocolately one, with whip cream

#454
LolaLei

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wsandista wrote...

Jasmine96 wrote...

the_one_54321 wrote...

When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.


Why not? I like cake, if I buy it I'm obviously going to eat it


Because to make the cake they have to cut out the pie.
You can't have as many dialogue options with a voiced PC as with a silent


Also true, but you can still ask a lot of questions about their childhood/past etc, you just wouldn't have as many different ways in which to ask. That wouldn't take away from the quality time you spend getting to know your companions though.

#455
wsandista

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brushyourteeth wrote...

wsandista wrote...

Jasmine96 wrote...

the_one_54321 wrote...

When you gain something in one place, you lose something in another place. You can't have your cake and eat it too, unfortunately.


Why not? I like cake, if I buy it I'm obviously going to eat it


Because to make the cake they have to cut out the pie.
You can't have as many dialogue options with a voiced PC as with a silent


Mr. Gaider kind of suggested that we seemed to have fewer dialogue options because they were spread across the friendship/rivalry system. If we're getting rid of pie, I want my dang cake!


DA2 you had three responses, maybe 1 extra for special occasions for most dialogues
DAO there were 5 responses for many dialogues
But this isn't the place to start a debate about having a voiced PC

What about the cookies? There used to be cookies too you know...

#456
LolaLei

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Jasmine96 wrote...

 Cake is better than pie anyway, if we're getting a pie it should be a nice chocolately one, with whip cream


A chocolate pie? Do such things even exist?! 

#457
brushyourteeth

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the_one_54321 wrote...

brushyourteeth wrote...
But seriously though. My point stands - why can't we have our cake back?

It seems that there are too many people that only like the frosting.

...I'm going to have a couple pieces of cake now. Yes, really. =]

Whoa whoa, I'm sorry, but aren't you also Mr. "give me back my rpg tactics and my isometric camera and my silent protagonist"? We can totally return to cake without resorting to just frosting. Image IPB

#458
the_one_54321

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wsandista wrote...
But this isn't the place to start a debate about having a voiced PC

Every place is the right place to debate having a voiced PC, until they get rid of the voiced PC. :mellow:

#459
Dakota Strider

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Very true, no voiced protagonist, and we get a bigger cake.

#460
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LolaLei wrote...

Jasmine96 wrote...

 Cake is better than pie anyway, if we're getting a pie it should be a nice chocolately one, with whip cream


A chocolate pie? Do such things even exist?! 


Yes, topped with multiple origins and free taveling ^_^

#461
wsandista

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the_one_54321 wrote...

wsandista wrote...
But this isn't the place to start a debate about having a voiced PC

Every place is the right place to debate having a voiced PC, until they get rid of the voiced PC. :mellow:


Well I was trying to keep the thread on topic......
but **** that voiced PC RUINED DA2 for me
I bought DA2 expecting a hardcore RPG not some actiony crap trying to get the Call of Duty morons interested in wizards

#462
brushyourteeth

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wsandista wrote...

brushyourteeth wrote...
Mr. Gaider kind of suggested that we seemed to have fewer dialogue options because they were spread across the friendship/rivalry system. If we're getting rid of pie, I want my dang cake!


DA2 you had three responses, maybe 1 extra for special occasions for most dialogues
DAO there were 5 responses for many dialogues
But this isn't the place to start a debate about having a voiced PC

What about the cookies? There used to be cookies too you know...


You're right about the silent/voiced thing. It's been talked to death. But I think what Mr. Gaider meant was that you had just as many dialogue options, it's just that it was spread out like this so you couldn't always see it.

DA:O                                                                         DAII
Dialogue option 1                                 Friendship Dialogue option 1
Dialogue option 2                                 Friendship Dialogue option 2
Dialogue option 3                                 Rivalry Dialogue option 1
Dialogue option 4                                 Rivalry Dialogue option 2

.... just as like a rough example. But now that we won't have friendship/rivalry paths, couldn't we go back to more dialogue options being available?

#463
wsandista

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brushyourteeth wrote...

wsandista wrote...

brushyourteeth wrote...
Mr. Gaider kind of suggested that we seemed to have fewer dialogue options because they were spread across the friendship/rivalry system. If we're getting rid of pie, I want my dang cake!


DA2 you had three responses, maybe 1 extra for special occasions for most dialogues
DAO there were 5 responses for many dialogues
But this isn't the place to start a debate about having a voiced PC

What about the cookies? There used to be cookies too you know...


You're right about the silent/voiced thing. It's been talked to death. But I think what Mr. Gaider meant was that you had just as many dialogue options, it's just that it was spread out like this so you couldn't always see it.

DA:O                                                                         DAII
Dialogue option 1                                 Friendship Dialogue option 1
Dialogue option 2                                 Friendship Dialogue option 2
Dialogue option 3                                 Rivalry Dialogue option 1
Dialogue option 4                                 Rivalry Dialogue option 2

.... just as like a rough example. But now that we won't have friendship/rivalry paths, couldn't we go back to more dialogue options being available?


With silent PC you can interpret those lines with any tone you want though

#464
the_one_54321

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With a silent PC, all that costs a lot less money.

#465
brushyourteeth

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wsandista wrote...

With silent PC you can interpret those lines with any tone you want though

Maybe, but no longer an option, and not really my point. Image IPB

#466
wsandista

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brushyourteeth wrote...

wsandista wrote...

With silent PC you can interpret those lines with any tone you want though

Maybe, but no longer an option, and not really my point. Image IPB


It should be an option
and we get a bigger cake without the voiced PC, and who says no to more cake?

#467
the_one_54321

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wsandista wrote...
 and who says no to more cake?

I just had two pieces instead of one. It was delicious. Marbled chocolate and vanilla.

#468
brushyourteeth

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wsandista wrote...

brushyourteeth wrote...

wsandista wrote...

With silent PC you can interpret those lines with any tone you want though

Maybe, but no longer an option, and not really my point. Image IPB


It should be an option
and we get a bigger cake without the voiced PC, and who says no to more cake?

I think DG's point was that we actually had more dialogue options than we realized. My point is that even though that's probably true, we still didn't reach the same depth of relationship in DAII as we did in DA:O because the options were split up along two tracks. We basically had two short tracks where we used to have one broad one. I'd like that back, please.

Modifié par brushyourteeth, 09 mai 2012 - 03:48 .


#469
LolaLei

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I can't actually work out why it didn't feel as in depth and intimate, I guess part of it was timeline based, but even whilst you talked to the DA2 characters it felt like somethings missing, I can't seem to pin point what it is though.

#470
wsandista

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the_one_54321 wrote...

wsandista wrote...
 and who says no to more cake?

I just had two pieces instead of one. It was delicious. Marbled chocolate and vanilla.


Why have two pieces when you can have haf a piece with LOTS OF CANNED FROSTING

#471
LolaLei

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I want a giant Oreo instead.

#472
Emzamination

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19 pages of who is sleeping with who on whose platform. Seriously? Smh... Keep doing what you're doing david.

Modifié par Emzamination, 12 mai 2012 - 06:38 .


#473
Guest_sjpelkessjpeler_*

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LolaLei wrote...

I can't actually work out why it didn't feel as in depth and intimate, I guess part of it was timeline based, but even whilst you talked to the DA2 characters it felt like somethings missing, I can't seem to pin point what it is though.


For one 'the stance' of Hawke as I like to call it. It seems to me that s/he's not really there in the conversation in the question beliefs regarding the LI. 'Distant' and a bit 'not interested' would subscribe it for me. The heart option dialogue was simpel and very superficial. Especially in the case of Fenris Image IPB

#474
Cantina

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LolaLei wrote...

I can't actually work out why it didn't feel as in depth and intimate, I guess part of it was timeline based, but even whilst you talked to the DA2 characters it felt like somethings missing, I can't seem to pin point what it is though.



Well that is how I felt; I did not feel the romances came off as intimate nor have any depth. I believe what caused this was the fact the game was rushed and the new conversation system was not worked out properly. I do not know anything about ME, but from hearing fans of the series, the conversation wheel works there but did not do so well in Dragon Age 2. In my opinion, using things from a completely different series and placing them in another is the wrong way to go. There separate games, they should be separate and not pull parts from each.

If the romances were smooth through the game, the conversation allowed you to speak to your companion whenever you so chose (with romantic interactions) and got to know more of who they are, I would not be complaining about how the romance system was in Dragon Age 2. The romance system in Origins felt like a romance, Dragon Age 2, felt more like a one night stand.

#475
LolaLei

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Cantina wrote...

LolaLei wrote...

I can't actually work out why it didn't feel as in depth and intimate, I guess part of it was timeline based, but even whilst you talked to the DA2 characters it felt like somethings missing, I can't seem to pin point what it is though.



Well that is how I felt; I did not feel the romances came off as intimate nor have any depth. I believe what caused this was the fact the game was rushed and the new conversation system was not worked out properly. I do not know anything about ME, but from hearing fans of the series, the conversation wheel works there but did not do so well in Dragon Age 2. In my opinion, using things from a completely different series and placing them in another is the wrong way to go. There separate games, they should be separate and not pull parts from each.

If the romances were smooth through the game, the conversation allowed you to speak to your companion whenever you so chose (with romantic interactions) and got to know more of who they are, I would not be complaining about how the romance system was in Dragon Age 2. The romance system in Origins felt like a romance, Dragon Age 2, felt more like a one night stand.



They did feel very rushed even though we had more dialogue with them due to all the companion quests and stuff... the atmosphere felt off too. As I said in a previous post, maybe  another part of the reason is because the companion areas didn't have the same type of ambience that the camp site had (with the soft music, night time setting around the campfire etc.)