Andraste help me, I don't know where I found the fortitude to wade through the entirety of this thread (both incarnations of it). Probably something to do with my desire not to rehash too much old ground. I'd apologize for veering off the current topic just to revive what has been an exhausting back-and-forth, but as the thread has devolved into the attractive qualities of a
broodmother I think I'm more or less safe.
I'm of the belief that there are very few people in the world (if any) who are 100% heterosexual or homosexual. I think that society has trained us to think you're
supposed to be one or the other (the former, most often), but that without that influence, any given person could find themselves romantically or sexually attracted to someone of either gender (or somewhere in between, because there are certainly more options than male/female). Now, I understand that this is an uncommon point of view--but it's not unheard of, and I'm fairly certain it's an idea that's garnered more and more support as society has become more open about sex and sexual identity.
That said, I absolutely loved the fact that you could romance any of the LI's in Dragon Age II as either gender. It struck me as
more realistic, not less--given that Thedas' society is dramatically different from our own, and could (in my opinion) believably have support for such a point of view without it being a big deal (because really, honestly, it shouldn't be).
Origins made me very, very sad in the romance department. I...learned to like Leliana, mostly because she was the only female option for a female Warden, but to be honest, Morrigan was my first love in that game, and I dislike playing male characters (although I did, once, just to see her romance play out). It broke my heart that a female Warden couldn't romance Morrigan--and didn't make sense logically to me, either (I have a lot of reasons that I won't get into here because I could go on for hours and I have other points to make). I honestly don't see any reason why Morrigan wouldn't be able to fall in love with a woman, given the information I'm presented with in the game. The same goes for Alistair and a man, I suppose, although I admit I spend a lot less time thinking about the menfolk and their preferences.
Now, that's not to say Dragon Age II got it perfect (or even close--and I am a fervent defender of DAII, and actually prefer it to Origins--and yes, I played Origins first). The example many have brought up re: Anders is a good one; why should you have to either be romantically interested in him, or be a jerk? There should have been some in-between there. Of course, this was a problem in a lot of the areas of the game in terms of romance (Really? If I don't want to let Anders or Merrill move in after one night of sex, then that's it for the relationship?), and probably could have been handled better.
A lot of people have mentioned the term "ideal" when talking about future DA games. Well, obviously, there's no such thing as an ideal way to do it, given the variety of different viewpoints, but
my ideal way to handle the romances would be this:
1) The LIs are all romanceable by either gender.
2) The romances themselves differ noticeably--including in difficulty, if applicable--depending on the gender of the protagonist, among other things (such as being a mage, or the choices you make in-game). For example, a certain love interest may be more inclined to be attracted to men, but in the right circumstances, they could be attracted to/fall in love with a woman (I'm thinking primarily of Morrigan - she was more inclined to consider a sexual relationship with a man, yes, but falling in love was a foreign idea to her regardless of who it was with--it just would have taken more to make her consider a woman in that context, since the sex-buddies option wasn't as obvious to her).
DAII actually hinted at this in some places, where (off the top of my head) Isabela and Anders' romantic interaction differed depending on your gender. I found this to be really very interesting and believable, at least in Isabela's case--because of her history, she seems like she'd be more wary of a full-on romantic relationship with a man than with a woman, and it would color her reactions to everything that happens. I can't speak to the execution of Anders' storyline, because I plain don't like the guy and only romanced him once, as a female, just for the sake of trying it, and ended up kicking him out of bed when he went all psycho-clingy on me...but others have discussed it far more than I've ever even thought about it, and honestly it seems to make logical sense to me, for reasons that have been detailed at length by others less repelled by his presence than me.
3) Romances also differ depending on the type of relationship you have with the LI. DAII attempted this with the Friendmance/Rivalmance, but when the love scenes are the same regardless of which path you're on (I'm thinking Isabela in particular), it really hurts the integrity of the story. I would not mind at all if the F/R thing was eradicated, actually, and you simply had different romances depending on who the LI was. For instance, one LI's romance being sweet and friendly while another's had a more distinct rivalry aspect to it. As long as it fit with the character, it could work rather well, IMO.
4) For the love of the Maker, let's have some in-between/realistic relationship progression. An invitation to live together should not come after your first night as lovers, unless it somehow manages to fit with the relationship you have (which I'm disinclined to believe)--and a refusal of such a sudden proposition should not be taken as a rejection of the relationship as a whole. On the other hand, if a character pretty much propositions you for sex within a day of knowing you, it shouldn't take three years to get them into your bed, although it could very well take that long to muster up the courage to suggest feelings be involved.
5) (My bonus shameless self-gratification request) An acknowledgment that not all romantic relationships involve only two people? I'd love to see the possibility of romancing more than one person concurrently (and not because of a bug), and having it be okay with everyone involved. It would only work with certain LI's, obviously (Isabela I can see being totally cool with it, Anders not so much), but an acknowledgment of polyamory would be a dream come true. Granted, I realize this is unlikely and loaded with difficulty, but I'd like to see it so I had to put it out there.
Finally, I just have to say it: the suggested "spread" of 2 gay, 2 bi, 2 straight (one male and one female of each, of course) seems a lot more like pandering to me, and far less realistic. For people wondering how it's possible to end up with four bi characters in your party (when, really, "bisexual" is a term from
our world that we're imposing on
theirs, and probably isn't appropriate or applicable at all), how is it
more believable that you manage to find a perfectly balanced sampler platter of sexual orientations?
(As a side note, I'd like to point out that there were more than four non-hetero part members in DAII - Aveline at least seemed to consider a female Hawke as a possibility, insofar as you could flirt with her and get a kiss, and have her seriously ask you if you'd ever thought about it...and aside from Varric being devoted to his crossbow, that happens to have a female name, his own preferences are never stated in-game--he could very well be asexual, for all we know, unless the devs have said something elsewhere that I haven't seen. Sebastian is the only companion I can think of that has a defined sexual orientation, in that only a female can romance him--but who's to say what he got up to in his younger, wilder days? Even Bethany gave me vibes in some of her dialogues with Isabela--I'm convinced she had at least a bit of a girlcrush on the pirate, and at the very least was intellectually curious about f/f relations/hadn't ruled out the possibility.)
Also, because this isn't long enough already, I just wanted to say that I actually really appreciated the diplomatic/sarcastic/aggressive/flirt dialogue icons. I would have preferred the text being a little bit closer to what the character actually said, but overall I preferred the dialogue wheel to a list of lines, and not just because I loved having a voiced protagonist. There were several times in Origins where I chose a line because of how
I intended it to be said, and the reaction I got was completely different from what I expected because there was apparently some textual clue I was supposed to pick up on in the wording that affected delivery of said line. Also I just really loved having a voiced protagonist--I felt like my Hawke had more of an actual personality, as opposed to my Warden being a walking cardboard cutout. Just my take on it.
Modifié par Arbryna, 04 juin 2012 - 03:27 .