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Dragon Age 3-Romances need to make a roaring come back: Part 2


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#126
Sutekh

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wsandista wrote...

Well I have a few bi friends, but only one of them who I've seen in long-term relationships with both genders. He generally acted the same with a boyfriend as he would with a girlfriend. So I'm basing what I beleive to be the best way to implement a bi-sexual character's treatment of partners to the best first-hand example I know.

I think that having a bisexual character act radically different to a male partner than a female would seem out of character. 

Not unless this character is specifically based on your friend. It's a case by case thing, as there's no Universal Bisexual Behavior Chart we comply to (which is true for anything, really). We're not clones, nor do we belong in a hive (and now I've got that "I am Zerg" song stuck into my head).

Now, strictly game-wise, which doesn't have to be totally real-life accurate, zots would dictate that they act the same. Replayability would have act them differently. Accuracy would have some act the former and some the latter, based on other factors such as background.

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BobSmith101 wrote...

Bioware romances are far too easy. 

Star Ocean: Fantastic Space Odyssey/First Departuredata:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
<snip>

This whole thing feels like some insane mathematician has suddenly decided to put romance into equations. I know it's always flag based and subject to numbers, since it's computer code, but does it have to be that obvious?

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whykikyouwhy wrote...

Besides, if Denerim hasn't been properly rebuilt after the fight with the Archdemon, that would mean that The Wonders of Thedas would no longer be available for gift registries.

I hear Wade and Herren have set shop near Amaranthine. Ironbark bows and golem armors make fabulous wedding gifts. 

Modifié par Sutekh, 03 mai 2012 - 10:14 .


#127
nightscrawl

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mousestalker wrote...

I'd like to see a romance declined by the companion.

I'd like to see this as well. Too often is seems as if games are designed around catering to every whim of the player. So if a player wants to romance that specific companion, she has to only pick the right choices and completes the romance. -- It sounds a bit silly writing this out -- but the NPC we are interested in never has a say. There are little to no deal breakers, as it were. Yes, I do know that there are certain, limited events that can make a LI dump you: letting the demon possess Feynriel in the fade for Anders and defiling the ashes for Leliana. I don't really view that as the NPC having full choice though. But, I will say that because of his... issues, the Fenris romance was quite satisfying in that coming together felt like it was on his terms (being free), and his leaving was a great bit of NPC independence.

Or, say you wanted to romance Jowan in the DAO mage origin (and yeah Lily never existed). Jowan might respond with something like "Er... I've known you since you were like eight years old, you're like my little sister..." Which I suppose is similar to the Aveline dialogue mentioned above (though I've never clicked it).

Also, depending on the character, it would be fun to have some flirty options with someone you don't intend to romance, similar to the dialogue Varric and Isabela have with each other. It would have been great to flirt with Varric, but only in a friendly way. Alistair would have been good for this too, he's so adorable. Then, since Alistair is an actual romance option, there could be specific lines letting you know you're actually interested, not just playing. There's an adorable line from him before the battle at Ostagar -- Alistair: Just so you know, if the king ever asks me to put on a dress and dance the Remigold, I'm drawing the line. Darkspawn or no; Warden PC: I think I'd like to see that; Alistair: For you? Maybe, but it would have to be a pretty dress. Duncan just sighs... lol. XD



Additionally, IF -- and this is a HUGE IF here for me because I do NOT want this to happen -- we are to go back to the DAO style of selective romance options I want there to be a legitimately homosexual person. No half way. No two straight, two bi. Ideally in this setup you would have 2 bi, 1 gay, 1 straight. That way since there are 2 bi, both genders (of PC) would have 3 options.

Modifié par nightscrawl, 03 mai 2012 - 10:37 .


#128
AkiKishi

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Sutekh wrote...
This whole thing feels like some insane mathematician has suddenly decided to put romance into equations. I know it's always flag based and subject to numbers, since it's computer code, but does it have to be that obvious?


If you reduce anything down to it's forumla it looks like that. It does not play out like that in the game.
 

This is Final Fantasy VII with less numbers.


Aeris
Dating Aeris is easy, as she has the highest starting affinity of all, by far. However, Tifa can be a threat to this date if you are not careful.
General Guidelines
When you have to create a party, always take Aeris and always leave Tifa aside (except when you don't have a choice, at the early stages of the game). This alone should make it so that Aeris is chosen, but it doesn't hurt to overdo it, so read on.
When given the choice, always talk to or think about Aeris first.
Whenever asked about your feelings towards Tifa and Aeris, always lean towards Aeris (for example, when Aeris asks you if Tifa is your girlfriend, select the answer "No way!").
Specific Actions
When you are on the train to blow up the second reactor, get yourself caught by the security lockdown.
During the escape from the Church, when Aeris is alone against the guards, save her so that she needn't fight at all.
Do not engage in the Wutai sidequest until after the date.
Finally (and this is an intended repetition of the general guidelines), choose Aeris to accompany you and Barret when going to see Dyne in Corel prison: you'll get the most affinity benefit from this choice of any in the game.
Tifa
Dating Tifa only requires that you put Aeris out of the game: in the process, you will raise Tifa's affinity with Cloud high enough so that the other characters don't stand a chance.
General Guidelines
When you have to select party members, always take Tifa and always leave Aeris aside whenever you have a choice.
When given the choice, always talk to or think about Tifa first, and Aeris last.
Whenever asked about your feelings towards Tifa and Aeris, always express feelings for Tifa (for example, when Aeris asks you if Tifa is your girlfriend, select the answer "Yeah, that's right").
Specific actions
After Jessie's explanation about the train, answer her "Thanks anyway".
The first time you meet Tifa, a lot has to be done correctly to improve you relationship with her: you must have bought a flower from Aeris, and give it to Tifa. Just a little bit later, when Tifa is alone behind the bar, talk to her and ask her to "Give [you] something hard". A little later too, when she tells you that you left your childhood friend, answer "How can you say that?". Finally, when waking up the next morning and asked how you slept, be the a charmer and answer "Next to you, who wouldn't?".
When you are on the train to blow up the second reactor, don't get caught by the security lockdown.
When Tifa asks you if you can break out, answer her "Leave it to me". The best part is that you can do it multiple times, so with patience you can raise Tifa's affinity to the maximum (this guide considers that you told her this answer at least once, and you didn't answer anything else).
Do not engage in the Wutai sidequest.
Yuffie
Dating Yuffie is harder to achieve than the previous two dates. In order to date the teen ninja, you'll have to lower the affinities of both Aeris and Tifa. This means that you will have to be a jerk toward both of them. And of course, you can only date Yuffie if you got her to join you in the first place.
There are no general guides here - you have to do everything very specifically!

In Midgar:
  • Do not buy a flower from Aeris.


  • Say to Jessie that you're "Looking forward to it" after she tells you about the train.


  • Avoid talking to Tifa in the bar. When she tells you that you left your childhood friend alone, answer "...Sorry". Don't talk to her on the following morning.


  • Get caught by the security lockdown in the train (this will force Barret and Tifa to jump early).


  • After the battle against Air Buster, before Cloud's fall, answer "Be strong" to Barret.


  • When Aeris is fleeing from the guards, always ask her to wait and push the wrong barrel each time.


  • When Aeris asks you if Tifa is your girlfriend, answer "Yeah, that's right".


  • When you're in the playgound with Aeris, say that you will "Take her home".


  • Make sure that Tifa gets chosen by Don Corneo. In The Don's house, tell Aeris "We gotta help Tifa".


  • In the sewers, talk to Aeris first.


  • When Marlene asks how you feel about Aeris, answer "I don't know".


  • When you meet Red XIII, ask Tifa to take care of Aeris. After the battle, form a party consisting of Cloud, Red XIII and Barret.


  • When Tifa asks you if you can break out, answer "Kinda hard".


  • When you're asked to think about people, think about Red XIII first, then Barret, and finally Aeris.


  • When escaping Midgar, form a party consisting of Cloud, Barret and Red XIII.
In Kalm:
  • After the flashback, tell Barret to "Wait a sec", and then choose "Is that all?".


  • Form a party consisting of Cloud, Tifa and Aeris. Find a woman who says that Mako energy is convenient, and tell her "Yeah, maybe". Afterwards, find the little girl upstairs talking about old life, and tell her "No way".
After Kalm
  • In Fort Condor, disagree twice with the old man. You can still go back after that and then agree with him to do the sidequest, but you must first disagree.


  • Find Yuffie in Junon's forest. Every answer that keeps her waiting raises her affinity with Cloud. This means that you can fail on purpose at the last question and repeat the process of finding Yuffie to raise your affinity an infinite number of times (this guide only takes one attempt into account, but if you missed several points before this one, this is an easy way of correcting it. Take advantage of it, you won't have the same chance with Barret's date!).


  • On the Cargo Ship, give Yuffie a images/items/item.gifTranquilizer (make sure you have at least one before boarding). Talk to Aeris, and tell her "I dunno..." when she asks about the Airship. Talk to Tifa, and tell her "I don't know" when she asks you about war (clueless hero, really...).


  • At the Gold Saucer, talk to Aeris first, and take her with you. Leave the other girls alone.


  • When going to see Dyne in Corel Prison, form a party consisting of Cloud, Barret and Yuffie.


  • Enter Gongaga with a party consisting of Cloud, Tifa and Aeris. Meet with Zack's parents, and then leave town without speaking to any of the two girls.


  • Complete the Wutai sidequest.
If you are unsure, repeat step 19 as many times as you want, and fail at the fifth question. When you get tired of it, finally take her with you.
Barret
Herein lies the big challenge: are you strong enough to lure Barret into your net? Are you willing to put in the greatest effort in order to take this strong man home? Well, don't worry: we'll tell you how it goes step by step. As for Yuffie, there are no general guidelines. Instead, follow EXACTLY the steps below in order to get Barret to date you.
In Midgar:
  • Buy a flower from Aeris.


  • Say to Jessie that you're "Looking forward to it" after she tells you about the train.


  • Give the flower to Marlene.


  • Avoid talking to Tifa in the bar. When she tells you that you left your childhood friend alone, answer "...Sorry".The following morning, speak to her and answer "Barret's snoring kept me up...".


  • Don't get caught by the security lockdown, and get to the end of the train.


  • After the battle against Air Buster, before Cloud's fall, answer "Be strong" to Barret.


  • When Aeris is fleeing from the guards, always ask her to wait and push the wrong barrel each time.


  • When Aeris asks you if Tifa is your girlfriend, answer "Yeah, that's right".


  • When you're in the playgound with Aeris, say that you will "Take her home".


  • Makes sure that Cloud gets chosen for Don Corneo's date. When asked if there's someone else, answer yes, and say it's Barret.


  • In the sewers, talk to Aeris first.


  • Marlene asks how you feel about Aeris, answer "I don't know".


  • When you meet Red XIII, asks Barret to take care of Aeris. After the battle, form a party consisting of Cloud, Red XII and Barret.


  • When Tifa asks you if you can break out, answer "Kinda hard".


  • When you're asked to think about people, think about Barret first, then Red XIII, and finally Aeris.


  • When escaping Midgar, form a party consisting of Cloud, Barret and Red XIII.
In Kalm
  • After the flashback, tell Barret to "Wait a sec", and then choose "Beautiful, just beautiful!".


  • Form a party consisting of Cloud, Barret and Red XIII. Find a woman who says that Mako energy is convenient, and tell her "You're full of it". Afterwards, find the little girl upstairs talking about old life, and tell her "Yeah, maybe".
After Kalm:
  • In Fort Condor, agree twice with the old man.


  • Don't go after Yuffie yet. Or if you do, make her join your team the first time around.


  • On the Cargo Ship, don't give Yuffie a images/items/item.gifTranquilizer. Talk to Aeris, and tell her "I dunno..." when she asks about the Airship. Talk to Tifa, and tell her "I don't know" when she asks you about war.


  • At the Gold Saucer, talk to Red XIII first, and take him with you.


  • When going to see Dyne in Corel Prison, form a party consisting of Cloud, Barret and Red XIII.


  • Enter Gongaga with a party consisting of Cloud, Tifa and Aeris. Meet with Zack's parents, and then leave town without speaking to any of the two girls.


  • Do not go near Wutai, so that you don't trigger the Wutai sidequest if Yuffie is in your party.
Sorry that was a lot longer than it looked.It nicely illustrates compatibility though, and the hurdles you should have to jump through to be with someone who is not so compatible. Mage and a Templar for instance.

Modifié par BobSmith101, 03 mai 2012 - 10:29 .


#129
AkiKishi

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Wulfram wrote...

If romances aren't "easy", they tend to end up being gamey. And that's not good.


That sounds a bit like Bioware saying "We never put a boss fight at the end of ME3 because it was too gamey"

We are playing a game,there should be some sort of challenge involved.

#130
Mizuki-Anya

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(Never talked on a forum ever)
Just throwing my opinion on the general forum.

1. I don't think romances in DAIII should be reduced to two, think about it, (as an example) Your a straight female, and the only male there has a personality you simply can't get over, then your pretty much without any companionship throughout the entire game.

2. I understand Fenris being against a mage and even more aggressive towards a Blood Mage, or Anders being upset at a pro-templar Hawke. But that doesn't mean it should fully repel them from a relationship, Fenris for instance might be more aggressive towards a Hawke who uses Blood Magic and argue with them constantly, but they may have been forced to blood magic (I dunno, I'm sure there are a few examples you can think of, I just don't want to spout spoilers on you.) and have a genuine wish to never use it again, or perhaps they have a great personality, hate slavers and enjoy watching Fenris tear hearts out, Fenris may at some point demand that Hawke never cut themselves again because he hates seeing them hurt. I loved how Anders tried to convince Hawke to side with Mages with his manifesto (Or whatever it was.) I'm not the best at spreading my point but thats the basic of it.

3. On the whole bi issue, I actually liked what they had in DAO, it was understandable that Leliana and Zevran were bi, while Alistair, a chantry raised, slightly immature young man was straight, as was the young with of the wilds who never knew anything aside from stories and brief adventures.

4. On marriage, I think it all depends how far you want to take it, I loved fantasising how my Warden and Zevran got married after the Blight, rather than have a rushed ceremony before the Archdemon swooped down on our heads, but in DAII you are given more time to have a proper ceremony. In DAIII it's assumed that it's all out war, love would be taken where its found and marriage is a thing you'd think about long after whether you'll be alive tomorrow. But a proposal scene would be sweet, or whether you'd just like to date rather than actually be married.

I can't think of much more right now, but there's my piece, do with it what you will.

#131
nightscrawl

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BobSmith101 wrote...

Sorry that was a lot longer than it looked.It nicely illustrates compatibility though, and the hurdles you should have to jump through to be with someone who is not so compatible. Mage and a Templar for instance.

I think that's... a little much. To be honest, the amount of metagaming I do in DA2 for F/R is just about as much work as I can handle for such things in a game.

I think the key to that one romance is "... you'll have to lower the affinities of both Aeris and Tifa. This means that you will have to be a jerk toward both of them," in order to date Yuffie. While it does seem logical, like I really can't reasonably expect Fenris to be too keen on me if I were BFFs with Merrill, it seems like it brings a whole new level to the metagaming aspect.

I'll add though that the whole facet of the NPC should be taken into consideration when talking to them.

For example, I don't believe (as someone said above) that Fenris is bigoted toward mages. He doesn't trust most of them, which is perfectly fair and reasonable. I like to point to his Gallows line: "I have no doubt that some [mages] are good and noble men, strong enough to resist temptation. But how many temptations do you wish to offer a man before he will give in?" He also has a "wait and see" approach to Hawke (if a mage) and Hawke's companions (who are mages), and is willing to conceded that they are "not Danarius." That said, his particular level of viciousness to Merrill, not expressed toward anyone else, even Anders, is a real turnoff for me. If I knew him in real life I would not be pleased, to say the least.

Anders also is a special case. In party banter, he is rude to every other person except Bethany (who he is attempting to school in his Templar-hating ways, where her initial instinct is to avoid them), Isabela, and Varric.

I can overlook it for the sake of the game (I have no choice). I abhor rudeness like that, especially when it seems unnecessary, only designed to mock or hurt. With these two men, for all their positive and negative aspects, their angsts and passions, this is the issue that gets me the most. It's also an issue I wish could be addressed in the dialogue, or in some other manner. Sometimes, I really just want to punch either of them and yell "stop being an ass!"


Mizuki-Anya wrote...

(Never talked on a forum ever)
Just throwing my opinion on the general forum.

Welcome! Don't be shy from now on. They are developing DA3, so it's important everyone get their suggestions out there while we can. :D

Modifié par nightscrawl, 03 mai 2012 - 11:07 .


#132
AkiKishi

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nightscrawl wrote...

BobSmith101 wrote...

Sorry that was a lot longer than it looked.It nicely illustrates compatibility though, and the hurdles you should have to jump through to be with someone who is not so compatible. Mage and a Templar for instance.

I think that's... a little much. To be honest, the amount of metagaming I do in DA2 for F/R is just about as much work as I can handle for such things in a game.

I think the key to that one romance is "... you'll have to lower the affinities of both Aeris and Tifa. This means that you will have to be a jerk toward both of them," in order to date Yuffie. While it does seem logical, like I really can't reasonably expect Fenris to be too keen on me if I were BFFs with Merrill, it seems like it brings a whole new level to the metagaming aspect.

I'll add though that the whole facet of the NPC should be taken into consideration when talking to them.

For example, I don't believe (as someone said above) that Fenris is bigoted toward mages. He doesn't trust most of them, which is perfectly fair and reasonable. I like to point to his Gallows line: "I have no doubt that some [mages] are good and noble men, strong enough to resist temptation. But how many temptations do you wish to offer a man before he will give in?" He also has a "wait and see" approach to Hawke (if a mage) and Hawke's companions (who are mages), and is willing to conceded that they are "not Danarius." That said, his particular level of viciousness to Merrill, not expressed toward anyone else, even Anders, is a real turnoff for me. If I knew him in real life I would not be pleased, to say the least.

Anders also is a special case. In party banter, he is rude to every other person except Bethany (who he is attempting to school in his Templar-hating ways, where her initial instinct is to avoid them), Isabela, and Varric.

I can overlook it for the sake of the game, but not in real life. I abhor rudeness like that, especially when it seems unnecessary, only designed to mock or hurt. With these two men, for all their positive and negative aspects, their angsts and passions, this is the issue that gets me the most. It's also an issue I wish could be addressed in the dialogue, or in some other manner. Sometimes, I really just want to punch either of them and yell "stop being an ass!"


If you have two people interested,and your not shooting for a Harem, it's an easy way to nip things in the bud. You get a confrontation in ME2 if you string people along, but nothing comes of it.
It's common sense really, the difference is you don't see the outcome of your actions till it happens and there is no undoing it. I see nothing wrong with that, people are always banging on about choices and consquences, until they don't get the choice they want.

http://www.gamefaqs....-amn/faqs/12164
BGII romances varied in complexity too.

Modifié par BobSmith101, 03 mai 2012 - 11:20 .


#133
nightscrawl

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BobSmith101 wrote...

You get a confrontation in ME2 if you string people along...

Hah! That would be fun. There is a similar bit in party banter if you sleep with Fenris and then go romance Anders, but that's pretty much it.

#134
AkiKishi

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nightscrawl wrote...

BobSmith101 wrote...

You get a confrontation in ME2 if you string people along...

Hah! That would be fun. There is a similar bit in party banter if you sleep with Fenris and then go romance Anders, but that's pretty much it.


Best one by far is still Viconia in BGII it's like riding a rollercoaster. DA/ME romances are a pale shadow of those in BGII.

#135
Wulfram

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BobSmith101 wrote...

That sounds a bit like Bioware saying "We never put a boss fight at the end of ME3 because it was too gamey"

We are playing a game,there should be some sort of challenge involved.


Well, Bioware were right not to put a boss fight at the end of ME3.  For one thing, Mass Effect doesn't do good boss fights.

We're playing a roleplaying game.  The romances should be about the roleplaying part.

#136
berelinde

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BobSmith101 wrote...

Best one by far is still Viconia in BGII it's like riding a rollercoaster. DA/ME romances are a pale shadow of those in BGII.



Viconia was never my thing, but Anomen still holds a place in my heart. Yes, I'm one of the half-dozen players who like Anomen. The problem with the BG2 romances was that women got the short end of the stick with only one LI available to female protagonists.

Which is why I prefer the selection in DA2. Although I definitely approve of returning to the BG2 model of more follower conversations. Cost may be a factor, though. When you're only voicing one line, you can have as many dialogues as you want.

#137
AkiKishi

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Wulfram wrote...
Well, Bioware were right not to put a boss fight at the end of ME3.  For one thing, Mass Effect doesn't do good boss fights.

We're playing a roleplaying game.  The romances should be about the roleplaying part.


It would be a struggle to do something worse than that ending...

Why ? In effect the LI plays you in DA2 and to a lesser extent ME.

#138
Cantina

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I will say putting Hawke in a situation that comes out to be their romance and having to choose what to do, is interesting. The hardest choice comes with Anders towards the end of the game. However, having your romance in a situation and having to chose, is not new, they did it in Origins.

I would like to see more complexity when it comes to romances. If you want to be involved with this person, it is not a simple “flirt option.” I would prefer the flirt option be a sense of a reward, get a certain amount of friendship/rivalry points, and then you can flirt with that companion. However, in order for this to work, they would need to bring back the “Speak to your companion” whenever you choose.

This is just an idea mind you.

Also going back to gift giving, it would be nice to say for example if you’re in a romance with a certain companion, you can purchase a gift for them or more than one gift to give them shows up in the game. It is not about keeping them happy, its fluff content.

As in Dragon Age 2, it would have been nice seeing I do not know a vase of flowers on table in the manor. When you click examine it would say there from <your romance>. The little things make a connection to the person your romancing. Finding Anders socks laying all over, the manor is not romantic.

Oh and speaking of the manor and romance. Climbing out of bed after having sex with someone and finding out Sandal pissed in the vase next to the bed is disgusting. Here’s hoping in Dragon Age 3 they do not do something like that.

#139
wsandista

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Wulfram wrote...

BobSmith101 wrote...

That sounds a bit like Bioware saying "We never put a boss fight at the end of ME3 because it was too gamey"

We are playing a game,there should be some sort of challenge involved.


Well, Bioware were right not to put a boss fight at the end of ME3.  For one thing, Mass Effect doesn't do good boss fights.

We're playing a roleplaying game.  The romances should be about the roleplaying part.


Final Boss Fights are cliche, but they do provide closure to many players. To refrence ME3 (spoilers ahead), I felt disappointed that there was not a Harbinger or TIM boss fight, they were the anatagonists of the game, yet there is no challenge to the players skill to defeat them. Imagine if DAO simply had a cutscene where the Archdemon dies, or Hawke simply stabs Meredith and Orsino, antilclimatic right?

I don't see how having a challenge and a roleplaying expierence are two mutually exclusive things things. Romance should be hard, you should have to navigate a minefield where one wrong step blows your chances with your desired LI, not have the ability to choose whoever you want and automatically get them.

Modifié par wsandista, 03 mai 2012 - 01:04 .


#140
wsandista

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Cantina wrote...


Oh and speaking of the manor and romance. Climbing out of bed after having sex with someone and finding out Sandal pissed in the vase next to the bed is disgusting. Here’s hoping in Dragon Age 3 they do not do something like that.


Oh god, he was probably watching, I knew he was a creeper.

#141
Andraste_Reborn

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The problem with the BG2 romances was that women got the short end of the stick with only one LI available to female protagonists.

Which is why I prefer the selection in DA2


Me too! I am another of those six people who love Anomen, but I still wanted to romance Haer'Dalis on my second playthrough :).

One thing I do not miss about the BG2 romances was how easy it was to mess them up with one poorly chosen line. The number of times I reloaded one particular conversation with Anomen ... argh!

#142
Pasquale1234

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Cantina wrote...

Oh and speaking of the manor and romance. Climbing out of bed after having sex with someone and finding out Sandal pissed in the vase next to the bed is disgusting. Here’s hoping in Dragon Age 3 they do not do something like that.


Vase?  You mean the chamber pot?

I don't know what you're finding after sex, but anytime you go into Hawke's bedroom and click on the chamber pot, you'll get a line where Hawke talks about getting Sandal to empty it.

#143
Kidd

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Dumping quote-replies from a long thread. Heavy risk... but the priiiize ;)

The Ethereal Writer Redux wrote...

Example: Say when I meet Merrill as a Male Hawke, she flirts with Fenris in a little back and forth. But suppose when I play as a female Hawke, she flirts with Aveline instead.

This sounds neat in and of itself, but I'm a little wary of how it may come off. For instance, the ME3 homosexual LI options threw me out of the game during their introduction. Whereas every character in the game gets introduced in a scene that will allow them proper characterisation and a good introduction to who they are, the homosexual options more or less go "Oh and by the way I'm gay" in the middle of those scenes.

It took me right out of the game, cause it felt like the producer of the game was nudging me in the shoulder instead of the scene just progressing normally. That was the first time I ever felt that way in BioWare LI history, and it was not something I'd like to feel again. It wasn't the end of the world or anything, but it felt like such an obvious flag of "hey, talk to this character if you want a homosexual romance cause they're your only option!"

I liked how in DA2 this was a non-issue. Characters could have the characterisation their themes deserved and the gamer didn't need any nudging. We just played and if we figured that rebellious mage was someone we wanted our character to fall in love with, that flowed very naturally.


Cantina wrote...

What about a marriage option for a romanced companion?

For? 

Against?

I've been known to be For marriage, though it will likely fit better put into an ending for most marriageable LIs instead of having it mid-game.

And *cough* I believe it'd be nice if some of the romances had the option to get our PC pregnant, or to get our LIs pregnant respectively. I know that's something I'm very much in the minority about though and I'm sure many feel it is pure "dating sim" material. To me it'd pull me into the game more though, I know that.

Pregnancy and marriage alike won't make or break anything for me though, they're just very neat extras to add some meat on top =)

#144
AkiKishi

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wsandista wrote...
I don't see how having a challenge and a roleplaying expierence are two mutually exclusive things things. Romance should be hard, you should have to navigate a minefield where one wrong step blows your chances with your desired LI, not have the ability to choose whoever you want and automatically get them.


That would be my view. It's not like I get virtual wood , so the challenge of the romance is the fun part. The more difficult it is to get (Viconia in BGII) the more satisfying it is.

#145
Red_Sonja

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The Ethereal Writer Redux wrote...

Example: Say when I meet Merrill as a Male Hawke, she flirts with Fenris in a little back and forth. But suppose when I play as a female Hawke, she flirts with Aveline instead.



Having party members reinvent themselves depending on the gender I choose to play is exactly what I don’t want to see. It cheapens characterisation and panders to the player in a way that I find objectionable. I would like to see my party members have a clearly defined sense of self, inclusive of things like sexuality. I mean, having LI’s amend their behaviour to facilitate the player is a rotten idea for those of us who want to see strong, consistent characterisation. Say Bioware took things a step further and had all potential LI’s amend their views regarding things like magic to accommodate the views of the player, so we could romance them? Urgh!

Modifié par Red_Sonja, 03 mai 2012 - 02:46 .


#146
Wulfram

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It's hard to roleplay when you're constantly wondering, "Hey, did that thing I selected just arbitrarily end this romance".  BG2 romances were intensely frustrating like that.

What I want from a romance is not challenge but characterisation, of both the LI and the PC.  Potentially exploding the romance if you deviate from the one viable path works against that.

#147
Pasquale1234

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Red_Sonja wrote...

Having party members reinvent themselves depending on the gender I choose to play is exactly what I don’t want to see. It cheapens characterisation and panders to the player in a way that I find objectionable. I would like to see my party members have a clearly defined sense of self, inclusive of things like sexuality. I mean, having LI’s amend their behaviour to facilitate the player is a rotten idea for those of us who want to see strong, consistent characterisation. Say Bioware took things a step further and had all potential LI’s amend their views regarding things like magic to accommodate the views of the player, so we could romance them? Urgh!


Exactly how does a video game character's sexual orientation cheapen their characterization?

#148
Wulfram

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Pasquale1234 wrote...

Exactly how does a video game character's sexual orientation cheapen their characterization?


Changing their orientation according to the player's gender cheapens their characterization.  Being actually bisexual, doesn't.

#149
AkiKishi

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Wulfram wrote...

It's hard to roleplay when you're constantly wondering, "Hey, did that thing I selected just arbitrarily end this romance".  BG2 romances were intensely frustrating like that.

What I want from a romance is not challenge but characterisation, of both the LI and the PC.  Potentially exploding the romance if you deviate from the one viable path works against that.


Thems the breaks. Sometimes things don't work out.

Star Ocean is far more forgiving than BGII but still much more interesting than DA2.

#150
Red_Sonja

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Pasquale1234 wrote...

Red_Sonja wrote...

Having party members reinvent themselves depending on the gender I choose to play is exactly what I don’t want to see. It cheapens characterisation and panders to the player in a way that I find objectionable. I would like to see my party members have a clearly defined sense of self, inclusive of things like sexuality. I mean, having LI’s amend their behaviour to facilitate the player is a rotten idea for those of us who want to see strong, consistent characterisation. Say Bioware took things a step further and had all potential LI’s amend their views regarding things like magic to accommodate the views of the player, so we could romance them? Urgh!


Exactly how does a video game character's sexual orientation cheapen their characterization?



Reading comprehension a problem for you? I’m saying the exact opposite in that a characters sexual orientation is fundamentally important to their characterisation and that flip-flopping on it as described in the post I quoted above cheapens this. I just don’t like the idea of having LI’s (on non-romancable NPC’s for that matter) modify their personality to accommodate people who play differently.