Pasquale1234 wrote...
Red_Sonja wrote...
Having party members reinvent themselves depending on the gender I choose to play is exactly what I don’t want to see. It cheapens characterisation and panders to the player in a way that I find objectionable. I would like to see my party members have a clearly defined sense of self, inclusive of things like sexuality. I mean, having LI’s amend their behaviour to facilitate the player is a rotten idea for those of us who want to see strong, consistent characterisation. Say Bioware took things a step further and had all potential LI’s amend their views regarding things like magic to accommodate the views of the player, so we could romance them? Urgh!
Exactly how does a video game character's sexual orientation cheapen their characterization?
If you ever think back about favorite games you have played, and remember favorite characters / npcs you interacted with, which are the ones you are most likely to remember? : The ones who were always had the same beliefs, likes and dislikes, and tastes each time you played the game....or do you have a stronger memory about those that had inconsistancies, that were not exactly the same depending upon the type of character you played.
I also agree, that any inconsistancy in a companion/npc cheapens or dilutes that character. I also do not accept the responses that say that adding more companions, and more possible LI's will take more resources (or zots) than are acceptable. More companions and thus more LI's mean more choices for the players. More choices means that more players will find something in the game that they like. And more players liking the game, will mean more sales. And more sales means that Bioware/EA will see a return on their investment, for adding more companions and LI's.





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