Aller au contenu

Photo

Dragon Age 3-Romances need to make a roaring come back: Part 2


  • Veuillez vous connecter pour répondre
533 réponses à ce sujet

#176
mousestalker

mousestalker
  • Members
  • 16 945 messages
So, what DA3 really needs is more closets?

Really?

#177
Cantina

Cantina
  • Members
  • 2 210 messages

Dakota Strider wrote...

Tirigon wrote...

Dakota Strider wrote...

Just for the record, I do not think the Bioware DA staff does anything to hide the homosexuality of their npcs within the game.  They actually seem to have a policy that is against that. 


It's the only explanation.


I am not trying to be hostile or combative with you.  But I have to disagree with you again.  There is more than one possible explanation.  The explanation that I believe, is that they want Anders to be a homosexual when Hawke is a male, and when Hawke is a female, they want him to be straight. 



Am I the only one who read Helper's response.

<sighs>


Image IPB



If they were trying to hide that information from a female character, that is idiotic. Whats to stop a female player from learning about it by playing a male character and being offended in that manner. AND how about Isabella, some females out there might take offense to her sleeping with women. Zev certainly was upfront with me about sleeping with men, did I care, uh no.

I don't care what companion likes what sex. I just don't like it when information about a companion's backround is reveled to the male sex and not the female sex. It should be up to the player if that bothers them. And if does bother them, turn Anders or whoever down and move on. Its a game not a relative in real life.

#178
Wulfram

Wulfram
  • Members
  • 18 948 messages

mousestalker wrote...

So, what DA3 really needs is more closets?

Really?


Well, hopefully the squadmates will have more outfits and thus need more storage space...

#179
Cantina

Cantina
  • Members
  • 2 210 messages

Wulfram wrote...

mousestalker wrote...

So, what DA3 really needs is more closets?

Really?


Well, hopefully the squadmates will have more outfits and thus need more storage space...


Well it certainly would give the burglars more places to hide.

#180
brushyourteeth

brushyourteeth
  • Members
  • 4 418 messages
I'm not really interested in getting super involved in this conversation because it drove me crazy yesterday, but I'd like to say this:

I think characters should have the right to be bi if they're bi.
I think characters should have the right to be straight if they're straight.
I think characters should have the right to be gay if they're gay.

You can say that your sexual orientation doesn't define who you are, and to a certain extent you're right - we're all people, and we're all pretty much the same. There's room for us to love and embrace one another no matter our differences. But to say that sexual orientation shouldn't matter to anyone? That's... naive, and just weird. It matters to me. It obviously matters to my gay friends who go to gay bars and invite me to gay pride events for support.

I'd like to see characters who are just gay in the game. Can't romance them as this gender? I don't know what to say -- they're gay. Play the other gender next time, it'll offer up a new perspective. Does that mess up player agency? I don't know. Maybe, if you're so shut down into only one gender that it's a huge problem for you. Respect that maybe they're gay. Respect that maybe they're straight.

Here's what I guess it comes down to, which I didn't say yesterday. I'm not gay, but even though I'm not I see DAII's system of all-bi characters as a way to allow everyone in the game to enjoy love interests while giving a nod to homosexuality, but not actually acknowledging or including it in the game in a big way. And that offends me a little. You can have a homosexual relationship, but not with a homosexual character. I think that's great to have for some, and probably even most LI's because the system works. I appreciate what Bioware does to include everyone, but I think we can take it even futher. I loved playing a FemShep in ME3 and never coveted Steve's affection because I simply respected that he was gay - we grew intensely close to each other, and we enjoyed an amazing friendship. Would it really be such a bad thing if DA similarly acknowledged that some people just won't be attracted to your gender?

This will probably be the only thing I say about it. If you've got a problem with same-sex attraction, I don't know what to tell you -- hit the little "not interested" button which is clearly marked for your convenience and proceed to nearest LI of choice. But I'd like to see all three sexualities clearly represented in our party, if not in our LI's. Any questions and I'm more than happy to talk about it in my private inbox. :)

Modifié par brushyourteeth, 03 mai 2012 - 06:15 .


#181
Dakota Strider

Dakota Strider
  • Members
  • 892 messages

whykikyouwhy wrote...

Dakota Strider wrote...

And it is not all about who they choose to sleep with.  But I cannot think of any other situation that the writers chose to make characters act differently, except for sex.  IF the writers chose to make the characters behave differently because of other aspects of your character, besides sex, it would be just as bad.

For Example:  If you play a warrior or rogue Hawke....Fenris hates mages.  But if you played a mage Hawke...he suddenly hates rogues, but loves mages.   Anders hates Templars and the Chantry...but if you pick up a Templar specialty, he now supports Templars, and turns into a mage hunter, to return them to the Circle.


As far as changes in Fenris or Anders based on your PC's class or specialization, I think what is happening there is less about class changes and more about the persuasion/coercion that is somewhat wrapped into the friend/rival scale. When your companions are at a high enough level in either direction, I believe, they won't outright object to certain actions. But...a similar thing happened in DA:O. You could harden Alistair or Leliana. And in doing so, Leliana won't protest to actions taken by the Warden that would have otherwise bothered her. So, to that end, do you feel that hardening those characters cheapened them?


You misunderstood my example.  It is not what happened in DA2.  But how would you feel in the above examples, if Anders and Fenris changed their attitude towards you, based on your character design, (mage as opposed to warrior, etc)  rather than choices you made within the game.  If I can change an NPC's attitude, based on decisions I make within the game, that is great.  But if the only thing that is needed to change who they are, is the decision I make when I create my character....that is lame.

Modifié par Dakota Strider, 03 mai 2012 - 06:16 .


#182
Tirigon

Tirigon
  • Members
  • 8 573 messages

Wulfram wrote...

Tirigon wrote...

Yes, in a way that was basically "go talk to Squadmate X in location Y now". But due to the way it was done it didnt feel like crap, but was actually one of the most touching scenes in the entire trilogy (at least for me).


But it only really works for an important scene, it's not something you can do for every dialogue.

Of course, things get less problematic if they go back to a central camp, rather than everyone having their own house.

One clue I liked in ME3, though it might have been too subtle since I didn't catch it until later playthroughs, is that whenever the character has actual dialogue - rather than the basic comments on last mission stuff - they stand in a different place from normal.  With a central camp, that could work well as a "talk to me now" signal.


Well but for less important things, do you REALLY need a hint?
If you care about the character you will want to check up on them anyways (I know, I ran to Liara every time I was on the Normandy....), if you dont.... well what if you happen to miss some unimportant part? If I only call on my friends once every 2 weeks I am likely to miss some things.

Modifié par Tirigon, 03 mai 2012 - 06:27 .


#183
Red_Sonja

Red_Sonja
  • Members
  • 33 messages

Dakota Strider wrote...

whykikyouwhy wrote...

Dakota Strider wrote...

And it is not all about who they choose to sleep with.  But I cannot think of any other situation that the writers chose to make characters act differently, except for sex.  IF the writers chose to make the characters behave differently because of other aspects of your character, besides sex, it would be just as bad.

For Example:  If you play a warrior or rogue Hawke....Fenris hates mages.  But if you played a mage Hawke...he suddenly hates rogues, but loves mages.   Anders hates Templars and the Chantry...but if you pick up a Templar specialty, he now supports Templars, and turns into a mage hunter, to return them to the Circle.


As far as changes in Fenris or Anders based on your PC's class or specialization, I think what is happening there is less about class changes and more about the persuasion/coercion that is somewhat wrapped into the friend/rival scale. When your companions are at a high enough level in either direction, I believe, they won't outright object to certain actions. But...a similar thing happened in DA:O. You could harden Alistair or Leliana. And in doing so, Leliana won't protest to actions taken by the Warden that would have otherwise bothered her. So, to that end, do you feel that hardening those characters cheapened them?


You misunderstood my example.  It is not what happened in DA2.  But how would you feel in the above examples, if Anders and Fenris changed their attitude towards you, based on your character design, (mage as opposed to warrior, etc)  rather than choices you made within the game.  If I can change an NPC's attitude, based on decisions I make within the game, that is great.  But if the only thing that is needed to change who they are, is the decision I make when I create my character....that is lame.



Aye, there’s a big difference between influencing someone’s behaviour and changing their character. Well said sir.

#184
Tirigon

Tirigon
  • Members
  • 8 573 messages

Dakota Strider wrote...



You misunderstood my example.  It is not what happened in DA2.  But how would you feel in the above examples, if Anders and Fenris changed their attitude towards you, based on your character design, (mage as opposed to warrior, etc)  rather than choices you made within the game.  If I can change an NPC's attitude, based on decisions I make within the game, that is great.  But if the only thing that is needed to change who they are, is the decision I make when I create my character....that is lame.


Is it really?

I react differently to different people. Some I like easily, others I am mistrusting at start and it is hard to change that etc... Why should NPCs not do the same?

#185
whykikyouwhy

whykikyouwhy
  • Members
  • 3 534 messages
I'd like to comment on one part of your post:

 

brushyourteeth wrote...
Here's what I guess it comes down to, which I didn't say yesterday. I'm not gay, but even though I'm not I see DAII's system of all-bi characters as a way to allow everyone in the game to enjoy love interests while giving a nod to homosexuality, but not actually acknowledging or including it in the game in a big way. And that offends me a little. You can have a homosexual relationship, but not with a homosexual character. I think that's great to have for some, and probably even most LI's because the system works. I appreciate what Bioware does to include everyone, but I think we can take it even futher. I loved playing a FemShep in ME3 and never coveted Steve's affection because I simply respected that he was gay - we grew intensely close to each other, and we enjoyed an amazing friendship. Would it really be such a bad thing if DA similarly acknowledged that some people just won't be attracted to your gender?
 

 

You touch upon something that, for some people, might actually be the crux of the issue, and why they (myself included) might feel quite passionately about the matter - simply, the need for acknowledgement of being gay. In a perfect world, one that IRL we are so very far from, being gay would be treated much like having brown hair, or green eyes. Just part of the person, and not something to call out, to have to declare, to have to check a box for, to have to hassle with legislation about, etc. It's been my experience that a lot of straight folks don't make declarations about their hetereosexuality, that they're in a hetereosexual relationship, that they feel love toward someone of the opposite sex - no one bats an eye at that, and it's just something that is accepted.

It's that normalization, for lack of a much better word, that lots of folks would like to see, achieve and experience within their lifetime. Where loving someone of the same gender, being attracted to the same gender, identifying oneself as gay, is just one more piece of the whole. It's special and wonderful in and of itself, but it's celebrated as part of the whole rather than singled out and put on display. And that's a generalization, yes...I certainly cannot speak for all and would not assume to do so.

So with the DA games, where s/s romance is not made into a topic of discussion within the world, that's quite nice, at least for me. Because then you can focus on the other traits and aspects of the characters and how that relates to the world - whether or not they are noble or kind, whether they are fiends or thugs, whethere they care for their fellow Thedans or not. In some way, by it not being a big deal, and by it not being a matter of drama or conflict, it becomes a wee piece of an ideal manifested in the gameworld. 


Dakota Strider wrote...
You misunderstood my example.  It is not what happened in DA2.  But how would you feel in the above examples, if Anders and Fenris changed their attitude towards you, based on your character design, (mage as opposed to warrior, etc)  rather than choices you made within the game.  If I can change an NPC's attitude, based on decisions I make within the game, that is great.  But if the only thing that is needed to change who they are, is the decision I make when I create my character....that is lame.

You're still not saying how the gender of the PC and the availability of the LIs to be romanced by that PC (regardless of gender) cheapens those companions. Who beds who is one aspect of the characters. Just because those characters aren't coming up to your PC and saying "hi, I identify as bisexual" does not negate their ability to be attracted to the PC, or negate their past romances (that they may or may not tell you about). Not every thought or desire of the companions is going to be revealed to the PC, and some things will only be revealed if you take the time to converse with those characters, and say the right things to convince them to talk to you.

#186
Dakota Strider

Dakota Strider
  • Members
  • 892 messages

Tirigon wrote...

Dakota Strider wrote...



You misunderstood my example.  It is not what happened in DA2.  But how would you feel in the above examples, if Anders and Fenris changed their attitude towards you, based on your character design, (mage as opposed to warrior, etc)  rather than choices you made within the game.  If I can change an NPC's attitude, based on decisions I make within the game, that is great.  But if the only thing that is needed to change who they are, is the decision I make when I create my character....that is lame.


Is it really?

I react differently to different people. Some I like easily, others I am mistrusting at start and it is hard to change that etc... Why should NPCs not do the same?


Please go back to my original post where this quote came from, and read it in the full context.  That post has been cut and snipped so much, that this current quote no longer holds the meaning I originally made.

#187
Wulfram

Wulfram
  • Members
  • 18 948 messages

Tirigon wrote...

Well but for less important things, do you REALLY need a hint?
If you care about the character you will want to check up on them anyways (I know, I ran to Liara every time I was on the Normandy....), if you dont.... well what if you happen to miss some unimportant part? If I only call on my friends once every 2 weeks I am likely to miss some things.


It wouldn't be much fun to have to turn up after every quest, just to get their "Sorry, I have nothing to say right now".

Less of an issue if you manage to have at least something new almost every time - as ME3 does - or if the squad are geographically concentrated.  But it would have been horribly tedious in DA2.

#188
jlb524

jlb524
  • Members
  • 19 954 messages

Dakota Strider wrote...
I never played KOTOR, so I do not know the character, or example specifically.  However, from what I know of Star Wars, and how Bioware writes rpg's (or at least, how they USED to write them), I am assuming that if your character made certain decisions during the game, it would affect the reactions of your companions.  That is not a new concept, and is totally believable.


At the end of that game, Bastila can have two completely different moral outlooks on life...that's not simply 'affecting the reactions of your companions'...she is changed.  She has a new belief system (going Dark Side).  From what I gathered, you don't consider that consistent.

Dakota Strider wrote...
Yet those you recall, did have a consistant identity thoughout, no matter what you played as a character.  It was fairly obvious Leliana was bi.  


It's funny that she gave examples unrelated to sexuality and you bring it back around to sexuality.

I think the fact that the character could harden Leliana eliminates the possibility of Leliana having a consistent identity all around.

mousestalker wrote...

So, what DA3 really needs is more closets?

Really?


It seems closets in DAverse were never needed.

Which is why I see no benefit in creating 'straight, gay, bisexual' LIs in that setting.

As I've said before, I could see the benefit if you had a setting in which sexuality was a big issue.  Then, yes, it would be interesting to have straight, gay, bisexual characters in order to explore the issues within that setting.

When the setting is void of those issues, I cannot see the benefit in having gay/straight/bi characters over giving players freedom in romance.

Modifié par jlb524, 03 mai 2012 - 07:37 .


#189
Ianamus

Ianamus
  • Members
  • 3 388 messages

Dakota Strider wrote...

You misunderstood my example.  It is not what happened in DA2.  But how would you feel in the above examples, if Anders and Fenris changed their attitude towards you, based on your character design, (mage as opposed to warrior, etc)  rather than choices you made within the game.  If I can change an NPC's attitude, based on decisions I make within the game, that is great.  But if the only thing that is needed to change who they are, is the decision I make when I create my character....that is lame.


But when you create your character you are already changind the attitudes of your party members towards you. If you pick a mage in DA:2 then Fenris dislikes you from the get go, and if you choose to be a woman in Origins then Morrigan finds it easier to become your friend and Sten believes that you are not fit to be a warrior. I know it does not alter their actual personalities in any way, but after character creation you have and always will have changed the way the world will react to your character to a large degree, even before you've made any choices. 

Personally I don't see any issue with how the companions in Dragon Age 2 were handled with regard to this, particuarly Fenris and Merrill. I don't like the idea that if a character is homosexual/bisexual then they have to flaunt it around as if it is their defining character trait. It's completely realistic that some characters would be quiet about it unless somebody actively purseud a relationship with them, or that a man attemting to flirt with a woman would be less willing to mention a previous relationship with another man than if he were trying to flirt with a guy. 

Sexuality does not have to be mentioned, because some characters just might not care about it. I'm sure many people in Thedas have far larger issues than who they are willing to sleep with, and for many it is probably a minor thing in their lives. They don't need to mention it as soon as you meet them, or at all if they don't want to. 

Modifié par EJ107, 03 mai 2012 - 07:47 .


#190
Dakota Strider

Dakota Strider
  • Members
  • 892 messages

jlb524 wrote...

Dakota Strider wrote...
I never played KOTOR, so I do not know the character, or example specifically.  However, from what I know of Star Wars, and how Bioware writes rpg's (or at least, how they USED to write them), I am assuming that if your character made certain decisions during the game, it would affect the reactions of your companions.  That is not a new concept, and is totally believable.


At the end of that game, Bastila can have two completely different moral outlooks on life...that's not simply 'affecting the reactions of your companions'...she is changed.  She has a new belief system (going Dark Side).  From what I gathered, you don't consider that consistent.

Dakota Strider wrote...
Yet those you recall, did have a consistant identity thoughout, no matter what you played as a character.  It was fairly obvious Leliana was bi.  


It's funny that she gave examples unrelated to sexuality and you bring it back around to sexuality.

I think the fact that the character could harden Leliana eliminates the possibility of Leliana having a consistent identity all around.

mousestalker wrote...

So, what DA3 really needs is more closets?

Really?


It seems closets in DAverse were never needed.

Which is why I see no benefit in creating 'straight, gay, bisexual' LIs in that setting.

As I've said before, I could see the benefit if you had a setting in which sexuality was a big issue.  Then, yes, it would be interesting to have straight, gay, bisexual characters in order to explore the issues within that setting.

When the setting is void of those issues, I cannot see the benefit in having gay/straight/bi characters over giving players freedom in romance.



I had originally tried to answer your question in an honest and straight forward manner.  But it is obvious by the way you take people's comments out of context and mix them around to build a narrative that fits your own view of things, that it is impossible to explain things that will accurately show you my point of view. 

I will just have to content myself, that more open-minded people will read the full context of what I have said, and will understand, rather than let their biases control the way they read everything.

#191
Reznore57

Reznore57
  • Members
  • 6 144 messages
The thing is all these words on people sexuality shouldn't matter much.
It put sex and relationship on boxes , and i think it's stupid.
I don't put my preferences in stone specially when it comes to love because it's sometimes complicated.
You can have romantic feeling for someone without needed to be physical ,you can spend all your life attrated to some gender or both, or some times you can be attracted to a gender and change your mind later.
The fact that sexuality and preferences are stigmatized ,i think makes it a big deal , and it shouldn't be.

And Thedas =/= our world.I mean it doesn't seem like they have gay marriage but it doesn't seems like being gay or bi is a big deal neither.
Maybe it's like ancient greece where there were a lot of gay and bi relationship and nobody cares.

Besides the bi companion are pratical , it gives the players more choice , and i hope will challenge the writer to deliver non stereotypical characters.

#192
Kidd

Kidd
  • Members
  • 3 667 messages

brushyourteeth wrote...

I'm not gay, but even though I'm not I see DAII's system of all-bi characters as a way to allow everyone in the game to enjoy love interests while giving a nod to homosexuality, but not actually acknowledging or including it in the game in a big way. And that offends me a little. You can have a homosexual relationship, but not with a homosexual character. I think that's great to have for some, and probably even most LI's because the system works. I appreciate what Bioware does to include everyone, but I think we can take it even futher. I loved playing a FemShep in ME3 and never coveted Steve's affection because I simply respected that he was gay - we grew intensely close to each other, and we enjoyed an amazing friendship. Would it really be such a bad thing if DA similarly acknowledged that some people just won't be attracted to your gender?

This was beautifully put. I do not agree with what you want, but that was immensly well put. Definitely one of the best posts I've read on here. Don't normally go out of my way to compliment those "not on my side" on internet forums, but dayum that was good. Huge kudos =)

whykikyouwhy wrote...

You touch upon something that, for some people, might actually be the crux of the issue, and why they (myself included) might feel quite passionately about the matter - simply, the need for acknowledgement of being gay. In a perfect world, one that IRL we are so very far from, being gay would be treated much like having brown hair, or green eyes. Just part of the person, and not something to call out, to have to declare, to have to check a box for, to have to hassle with legislation about, etc. It's been my experience that a lot of straight folks don't make declarations about their hetereosexuality, that they're in a hetereosexual relationship, that they feel love toward someone of the opposite sex - no one bats an eye at that, and it's just something that is accepted.

It's that normalization, for lack of a much better word, that lots of folks would like to see, achieve and experience within their lifetime. Where loving someone of the same gender, being attracted to the same gender, identifying oneself as gay, is just one more piece of the whole. It's special and wonderful in and of itself, but it's celebrated as part of the whole rather than singled out and put on display. And that's a generalization, yes...I certainly cannot speak for all and would not assume to do so.

So with the DA games, where s/s romance is not made into a topic of discussion within the world, that's quite nice, at least for me. Because then you can focus on the other traits and aspects of the characters and how that relates to the world - whether or not they are noble or kind, whether they are fiends or thugs, whethere they care for their fellow Thedans or not. In some way, by it not being a big deal, and by it not being a matter of drama or conflict, it becomes a wee piece of an ideal manifested in the gameworld.

Nailed it. I've been trying to say this before but I don't think I've ever managed to really get my point across. By not having the sexual orientation mentioned, by having it completely transparent, it is allowed to simple be what it is without any political agendas or concerns. It is simply love. Not love between different or similar "kinds of people," it's only love. No more, no less, just the very core of romantic intimacy.

It's a fragile and beautiful thing. I love it to bits.

Damn you whykikyouwhy, I'm gonna have to hit "Submit" now or I'll start crying. And I blame you.

#193
Guest_Nyoka_*

Guest_Nyoka_*
  • Guests
There are a lot of people in the game who are not attracted to your gender. Make some non romanceable NPCs gay or straight. That's totally fine. That way you can celebrate the differences and be friends with them and all that.

However everybody should be able to romance the same love interests with the characters they want.

Modifié par Nyoka, 03 mai 2012 - 08:19 .


#194
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages

Reznore57 wrote...

And Thedas =/= our world.I mean it doesn't seem like they have gay marriage but it doesn't seems like being gay or bi is a big deal neither.
Maybe it's like ancient greece where there were a lot of gay and bi relationship and nobody cares.


Basically, this is always how I saw Thedas. There isn't any sort of stigma with non-heteronormative relationships like there is over here in the real world, and I look at all of the evidence presented in the games and books as proof.

- Branka and Hespith
- Wade and Herren
- Zevran and a lot of people
- Leliana and Marjolaine
- Iona
- Dairren
- Isabela and men, women, elves, and a dwarf in drag once
- Anders and Karl
- The Pearl has a choice: Men, Women, or the weird stuff. Note that same-sex is not considered 'the weird stuff'.
- The Blooming Rose also has a choice: Men, Women, or the weird stuff. Same sex is still not considered weird.
- Jethann
- Idunna
- Seneschal Bran and Serendipity
- Julien and Nicolas (DA: The Calling)

I always took it as the game world telling me that non-heteronormative relationships in Thedas just aren't a big deal, or at most a little odd/different from the norm, like being a vegan.

Modifié par hoorayforicecream, 03 mai 2012 - 08:33 .


#195
Sutekh

Sutekh
  • Members
  • 1 089 messages

EJ107 wrote...

Dakota Strider wrote...

You misunderstood my example.  It is not what happened in DA2.  But how would you feel in the above examples, if Anders and Fenris changed their attitude towards you, based on your character design, (mage as opposed to warrior, etc)  rather than choices you made within the game.  If I can change an NPC's attitude, based on decisions I make within the game, that is great.  But if the only thing that is needed to change who they are, is the decision I make when I create my character....that is lame.

But when you create your character you are already changind the attitudes of your party members towards you. If you pick a mage in DA:2 then Fenris dislikes you from the get go, and if you choose to be a woman in Origins then Morrigan finds it easier to become your friend and Sten believes that you are not fit to be a warrior. I know it does not alter their actual personalities in any way, but after character creation you have and always will have changed the way the world will react to your character to a large degree, even before you've made any choices.

I think there's a difference between characters reacting differently to what you are and characters fundamentally changing to fit what you are. i.e. You play a mage and Fenris miraculously is a mage lover. That would be a change in Fenris's core personality, beliefs and behavior. I think that's what Dakota meant (correct me if I'm wrong, D.), and that's a good point.

Where I disagree with him is that I don't think sexual orientation changes the core personality of a person, especially in DA2 where the issue is only barely addressed, if at all. If the game happened in a setting where gay / bi persons were actively hunted down, for instance, or even slightly oppressed, that would be a whole different matter. But in DA2 - and DA in general, at least topside - it's absolutely not the case, so the whole "Having Hawkesexual LIs cheapens their personality" is unfounded. It's proven by the fact that whatever gender you play, companions will have the same personality, beliefs and behavior - natural reactions to the PC set aside.

100% agree with the rest of your post :) 

ETA: word changed for clarification.

Modifié par Sutekh, 03 mai 2012 - 08:33 .


#196
jlb524

jlb524
  • Members
  • 19 954 messages

Dakota Strider wrote...
I had originally tried to answer your question in an honest and straight forward manner.  But it is obvious by the way you take people's comments out of context and mix them around to build a narrative that fits your own view of things, that it is impossible to explain things that will accurately show you my point of view. 


What part of my post are you even replying to?

The Bastila/KOTOR part?

#197
TEWR

TEWR
  • Members
  • 16 988 messages

KiddDaBeauty wrote...

This sounds neat in and of itself, but I'm a little wary of how it may come off. For instance, the ME3 homosexual LI options threw me out of the game during their introduction. Whereas every character in the game gets introduced in a scene that will allow them proper characterisation and a good introduction to who they are, the homosexual options more or less go "Oh and by the way I'm gay" in the middle of those scenes.

It took me right out of the game, cause it felt like the producer of the game was nudging me in the shoulder instead of the scene just progressing normally. That was the first time I ever felt that way in BioWare LI history, and it was not something I'd like to feel again. It wasn't the end of the world or anything, but it felt like such an obvious flag of "hey, talk to this character if you want a homosexual romance cause they're your only option!"

I liked how in DA2 this was a non-issue. Characters could have the characterisation their themes deserved and the gamer didn't need any nudging. We just played and if we figured that rebellious mage was someone we wanted our character to fall in love with, that flowed very naturally.


I see your point. In retrospect, the idea probably isn't the best and Wulfram's post on page 7 seemed to be the best reason why.

Consistency of their characterization. If Merrill's comment about the sexy Kossith warriors being gone only happened on one playthrough with one gender and not for the other, it does seem to tarnish who they are in the effort of giving the player solace on a playthrough.

#198
Guest_Nyoka_*

Guest_Nyoka_*
  • Guests
Has anybody read a book by Terry Pratchett called Equal Rites? It's about a girl who is born with wizard magic. The problem is that in that world, only males can be wizards. Women are supposed to be witches, not wizards. It provides commentary about sexism and tradition and overcoming odds and expectations.

In my opinion that book is completely obsolete due to Dragon Age, where you can play a mage woman and nobody gives a fvck. After playing that, there's simply no point going back to that book. Everything seems absurd because you have experienced by yourself what equality is like. After that, inequality in games becomes a bunch of sh¡t, no matter how well may be disguised as a celebration of differences in a poor attempt to make it look less negative.

#199
jlb524

jlb524
  • Members
  • 19 954 messages

The Ethereal Writer Redux wrote...
Consistency of their characterization. If Merrill's comment about the sexy Kossith warriors being gone only happened on one playthrough with one gender and not for the other, it does seem to tarnish who they are in the effort of giving the player solace on a playthrough.


Yesterday, didn't you say something to the effect that Merrill should hit on ladies in FemHawke's pt and dudes in ManHawke's pt?

Or maybe I misread something...these threads make my head hurt sometimes.

#200
dracuella

dracuella
  • Members
  • 213 messages

hoorayforicecream wrote...

Basically, this is always how I saw Thedas. There isn't any sort of stigma with non-heteronormative relationships like there is over here in the real world, and I look at all of the evidence presented in the games and books as proof.

- Branka and Hespith
- Wade and Herren
- Zevran and a lot of people
- Leliana and Marjolaine
- Iona
- Dairren
- Isabela and men, women, elves, and a dwarf in drag once
- Anders and Karl
- The Pearl has a choice: Men, Women, or the weird stuff. Note that same-sex is not considered 'the weird stuff'.
- The Blooming Rose also has a choice: Men, Women, or the weird stuff. Same sex is still not considered weird.
- Jethann
- Idunna
- Seneschal Bran and Serendipity
- Julien and Nicolas (DA: The Calling)

I always took it as the game world telling me that non-heteronormative relationships in Thedas just aren't a big deal, or at most a little odd/different from the norm, like being a vegan.

Totally OT but the ones I highlighted had me sobbing with laughter :lol:

EDIT: aaand blue doesn't do well against black background

Modifié par dracuella, 03 mai 2012 - 08:48 .