I agree that remembering a tune is less important in the overall scheme of a game. But I certainly do not think they intended for the music to be as bland as it was. Unfortunately, it's a common occurrence with his music in general.
It's likely extremely complicated to write music for a game. So many different considerations need be made, for both area music, (ambient location) as well as cutscene and special story moments, not to mention how battle music needs to fit seemlessly with wherever you go, or walking into a particular area where the feeling needs to change, i.e. dynamic music, it's a tremendous undertaking. He did an excellent job in making those parts work seemlessly. Only the content itself..
In DA2 he continued the bland route. If I were to give DA2's music a label. it would have to be "cold", and though certain moments do require a coldish feeling, I think most of his music tends to be rather flat in general. To clarify, just when you think you're about to feel a building climactic moment (musically) it ends up going someplace completely different. And it happens over and over again in almost every piece. This compromises on the "feel factor" for me, and its existence degrades to being just "there".
Skyrim, for example, although not story strong, gave just the right fantasy style backing during your travels. Designed for different parts of the day, great backing music that immerses you in the atmosphere of your surroundings. In no way overwhelming, and has a unique personality of its own.
On the other hand, I'm playing Legend of Grimrock now, and find that on the lower levels, the music turns a bit too "futuristic " for me.(strangely reminds me of Fallout 3) Although it isn't overwhelming and more light ambient than anything else, it's not very fitting. But who knows. I may emerge into some nuclear after-world for all I know, that is, if I manage to escape
As far as continuity is concerned, DA:O and DA2 had completely different themes and instruments, though a few recurring DA:O themes were used, I really think they need a bit of an overhaul in melodic progressions and "feel" for anything in the future. Themes can be maintained and manipulated, but I truly believe that while Inon Zur occasionally has moments of greatness where the music feels "just right" they are too few for me to look forward to more.
Edit: incidentally, I remember feeling a bit refreshed playing Mark of the Assasin. It felt different..and worked well with its suspense themes and battle moments. I think that was N. Peace Nastades that created that.
Modifié par DahliaLynn, 03 mai 2012 - 01:45 .