AmstradHero wrote...
Yes! I could never put my finger on exactly what it was that bugged me about DA2's music and made it feel like it wasn't particularly good, but that's hit the nail on the head. It was always about an "event" or a "location", as though the music was saying "Now you're talking to the Arishok", "Now you're in Hawke's Estate", "Now you're talking to Templars", etc. The music felt as though it was overtly forcing those connections rather than letting the player make those connection themselves. The music wasn't really emotional (IMHO), and failed at being atmospheric because it was too overstated.
Filament wrote...
I don't think just having music tied to people or places really is the reason DA2's music 'went wrong.' If anything, I like having recurring motifs like that. If I had to speculate why those themes don't do anything for me, it might be that those motifs in DA2 are still too atmospheric and low-key, so you can hardly tell that they're supposed to be motifs for the characters or places they represent.
It's sort of the same with ME2. All of the characters actually have themes, but practically none of them make me think "Garrus" or "Miranda." Though, I'm not sure I would like the characters in ME to have recognizable motifs, so perhaps that's a mercy.
DahliaLynn wrote...
While I don't really see the bad in themes for a moment, had those themes been more interesting, I might not
have minded so much. Plug in male chorus for Arishok.
If anything, make that chorus sound interesting enough to make me *feel* like I'm talking to a great leader.
I agree with both of you that I don't mind themes. I've loved character and location themes for quite some time - I got attached to the idea since playing BG2 and hearing Jaheira's theme every time the player had a romance dialogue with her.
For me where the DA2 soundtrack fails is that it tries to
force that attachment/association rather than letting the player make it themselves. The link between the chosen instruments and/or stylings is too direct for me to like it because it feels like the player is being directly told the feeling rather than being allowed to experience it. e.g. For the Arishok it feels like the player is being explicitly told (in a music fashion):
"DAAA DUM - You're talking to an important person -
aaaaah, aaaaah - he's male and manly and can break you in two -
daaa-da-da-da-dum - he is going to cause great strife in Kirkwall.
dadada/aaaaaaaah - it is going to be a disaster and people will die"
I'm not sure if that makes sense, but it's just the feeling that I get from it. It's like the music is written from an intellectual perspective rather than an emotional one.
Modifié par AmstradHero, 05 mai 2012 - 11:26 .