Yah, that, in better phrasing, is exactly what I meant by "seamless". If you notice the music too much on a first playthrough, there's something wrong. And it's not even just about notes or cadence, it can go down to the choice of instruments and style. I've noticed further up the thread that a couple of people wished for more metal, for example.DahliaLynn wrote...
The purpose of music in a game is to evoke these feelings, associations and emotions while playing, not so that you can hum it or remember it, but so that the experience can immerse you into the atmosphere of the moment wherever it may be. It's about music's subconscious effect. You aren't supposed to notice it. (unless you are looking for it, but that's not the point when you play.)
Now, I've not played DA2 (from deliberate choice), so haven't heard the music (it's worse? Oh dear), but in the case of any medieval-style-based fantasy game, if not done carefully, modern style can get too anachronistic. I can't think of a good game example, but an oft-mentioned one from the movies would be LadyHawke vs, say... um... Kingdom of Heaven. Whatever you think of the films themselves, the difference in music is palpable. The ridiculous techno garbage they used for Ladyhawke ruined that film, whereas KoH's deliberate eastern styles and use of era instruments helped the film. I hope they can come up with a similar effect for DA3, whoever scores it.
Modifié par Bethgael, 10 mai 2012 - 03:51 .





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