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#26
ejoslin

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Zexiv wrote...

AngryFrozenWater wrote...

Dakota Strider wrote...

I am not an expert on such matters, but would it not be possible to make the toolset a paid DLC?

That doesn't make sense at all. One only needs a toolset to create mods, not to use them. So, only the modders need one. That's a very small number of people. I think modders would be pissed if BW did that. What's next, letting modders pay for each mod they want to release? A toolset is generally seen as something like a promotion to increase the life cycle of the product. BW simply does not believe in that, the way companies like Beth do.


Actually I'd try to get around it by charging more for the PC version in general figuring that the added mods make that product worth more. Unfortunately each game then becomes a licensing seat for what ever parties supplied the tools so while internally they might pay a set amount for X number of developer seats they might have to charge the consumer full price for each tool seat since the tool was being released or they may not even be able to release it via their contracts with the third party.

In general if releasing the tool set was an option I could see paying 15 to 20 dollars more for the pc version with the toolset but that might not cover the cost of a licensing seat.

Take it easy


By charging the same price for the PC version, they actually ARE charging $10 more as they have to pay a $10 licensing fee to Microsoft/Sony for every console version sold which they do not have to pay on the PC version.  

And I seem to recall being told that with tweaks, the DAO toolset could have been used, but they never released the files that would have made that possible.  It's their choice not to release modding tools, but again, I think it is very short sighted.  Look at it this way.  People were very upset with the inability to kiss your LI anywhere -- if someone had added in a mod that enabled that, that most likely would have had even more PC games sold.  Repairs to dialog could have been made -- errors that had people furious after the talktable of DA2 was cracked.  And mods just keep general interest in the game higher.

I know there's an argument that modders take away business from the DLC "stuff packs" (or whatever they're called -- armors and weapons and such) but DLC isn't going to sell well if interest in the game has waned either.

Modifié par ejoslin, 03 mai 2012 - 11:05 .


#27
mousestalker

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I don't know how replayability translates into game sales, but I do know that I've played many more games of Dragon Age Origins than I have of Dragon Age 2. The disparity is largely due to mods. The modding community for DAO rapidly produced some top quality mods thanks to the toolset. The mods I prefer are ones that correct glitches, repair bugs, enhance customization and improve gameplay without altering game balance. Dialog fixes are an especial favourite (Huzzah for the ZDF!). My copy of DAO is fully modded out with all the DLC's so having the toolset didn't hurt the after sale market at all in my case.

DA2 is a whole other story. Modders had less to work with (no toolset) so the mods were a lot slower coming out and the fixes in particular were far fewer in number and smaller in scope.

#28
Fast Jimmy

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AngryFrozenWater wrote...

Fast Jimmy wrote...

If they have to pay licensing fees to every company they use third party software on every toolkit they dispense, then they would lose money. Its not a matter of "they can give it away for free, but these guys are just jerks" but a real risk of it costing them money every time they push one out the door. 


This is different than Day One DLC. Day One DLC is built, done, created. They can make more money by charging for it, so they do. But if they decided to give it away for free, it wouldn't cost them anything extra (other than the time spent making it). 

If they have to pay royalties to other companies for every toolkit they sell, it means they would lose money, literally, for every singly copy sold. Not just take in less revenue, but actually lose money. 

I would love nothing more than for them to have a toolkit for every game that comes out. It adds great value to any RPG game. But if they are using third-party software, its just not going to happen. They would have to pay through the nose for it... and that's assuming the other companies even agree to let EA/Bioware do it. They could not want any modder in the world poking around their software that they charge other companies to use, regardless of how much they get paid.

So, while I would love to see a toolkit and think it would be nothing but fun to just point at EA/Bioware and call them greedy dunderheads, its not 100% accurate.

Stop accusing me of something I never said. I never said they were jerks, nor did I suggest that being jerks is their line of reasoning to not include mods on consoles. That is all in your silly mind. They have a different mind set. Not sure, but it looks like one that coincides with yours. About losing money and license fees: That's an assumption Beth does not believe in and they are in it for years now. It is very easy to remove license fees for mods. After all, it woud make money in the long run. Mods are not something new. On the PC they are around for ages and nobody ever lost money because of them.


It wasn't my intention to be accusing anyone of anything, directly, so I apologize if you took offense to this. My comments were more in response to the general nature of all previous responses in the thread, saying "if they did it with DA:O, why aren't they doing it with DA2? They don't need to charge us for it, that's not right."

I'm not sure who Beth is, exactly, but that is Word of God from the devs on these forums, that they use new software/development tools for DA2, tools they didn't use for DA:O and tools which EA/Bioware did not make and hence do not own. Other companies, companies which have no stake in DA2 other than EA/Bioware continuing to license their software tools with them in the future, own the tools. So if EA/Bioware is giving those tools to others (be they fans or other professionals), then they need to pay for a license for each toolkit sent out. 

This is not the way every toolkit works. I understand how mods work. I know they have been around for ages. It doesn't negate the fact that toolkits can only be given away at no cost to the developers if they developers themselves have made all of the tools. DA:O they made all of their own tools in house. DA2 they went out and got new tools, tools they do not own. For them to make a toolkit that included all of the tools needed to create content in DA2, they would be giving you tools they did not make and which, by law, they have to pay the owners of those tools for. 


I'm not saying that if they made a toolkit for DA2 that they woudl HAVE to charge for it... but it would cost them money for every kit they shipped out, money paid directly out of pocket for licensing fees.

Blastback wrote...

Firky wrote...

Chris Priestly said fairly clearly that it was the licensing issue that was the problem in another thread a while back. Like, making DA2 with the aid of software from outside parties. It may not even be about money. There may be some reason why this software can't be released.

I'm not really sure what it all involves, though. More importantly, can it be fixed? (I'm really starting to enjoy the Origins toolset.)

Pretty much this.  What torked me off about the whole thing was how they kept saying for months that they were consdiering releasing a toolset, but it would depend on whether or not they had the time.  Then they reveal that it was never even really an option.  


Well, I'm not sure it was never an option, per se. If sales of DA2 had blown through the roof and it showed that a lot of users could benefit from the toolkit, then they might have bit the bullet to keep interest in the game going while they developed more DLC to generate more revenue. Without knowing what goes on exactly behind closed doors, we won't know for sure. 

And the issue of a tookit might have been handled by a completely different group than who made the game or who interacts on these forums, so it may have been something where even EA/Bioware employees were told "it could be coming down the pipes" and then one day they heard "not going to happen, we have had some issues with our third party software vendors and they want to charge us through the nose for a toolkit idea." 

Again, we have no way of knowing. Maybe we'll get lucky and get a toolkit for DA3, who knows?

#29
ejoslin

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You're going under the belief that it's purely a licensing issue which is why a toolkit wasn't released. I don't think that's it, though. If it's true that the DAO toolset could have been used (as was stated here in the forums I believe though without a decent search engine, I can't find the posts), had they released the database files, someone out there would have made the necessary tweaks to the toolset. They never released the database files for Awakening either.

Part of the reason the Sims 3 is so popular is because it's so easy to mod, yet EA is not the one who released the modding tools for it. However, the files for modding are so easily accessed that fan created mod tools are used. And this keeps interest in the game alive, which keeps the Sims 3 store in business.

Edit: I do not expect to see a toolset again.  I think it's a shame as BW doesn't seem to want to fix the dialog bugs even in patches.  They really do have very talented programmers willing to volunteer their time fixing things that they cannot due to whatever reason and adding things to their games.  PC DAO sold for a higher price for longer than DA2.  I believe that modding had something to do with that.

Modifié par ejoslin, 03 mai 2012 - 12:10 .


#30
Zexiv

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ejoslin wrote...

You're going under the belief that it's purely a licensing issue which is why a toolkit wasn't released. I don't think that's it, though. If it's true that the DAO toolset could have been used (as was stated here in the forums I believe though without a decent search engine, I can't find the posts), had they released the database files, someone out there would have made the necessary tweaks to the toolset. They never released the database files for Awakening either.

Part of the reason the Sims 3 is so popular is because it's so easy to mod, yet EA is not the one who released the modding tools for it. However, the files for modding are so easily accessed that fan created mod tools are used. And this keeps interest in the game alive, which keeps the Sims 3 store in business.

Edit: I do not expect to see a toolset again.  I think it's a shame as BW doesn't seem to want to fix the dialog bugs even in patches.  They really do have very talented programmers willing to volunteer their time fixing things that they cannot due to whatever reason and adding things to their games.  PC DAO sold for a higher price for longer than DA2.  I believe that modding had something to do with that.


I went looking for the Licensing information and found these quotes supporting your position.  Unfortunately I don't think they look at increasing replayability of the game as being that high a priority as the game shifts more towards a console feeling.

Take it easy

***************************************************************************************************************************

"I believe Mike already answered this, but let me repeat: we're
considering it, but if there is something for you guys to use it will
probably come in the form of an update to the DAO toolset (which would
make sense, as we're essentially using the same toolset ourselves)." - David Gaider

"First off, let's talk about the toolset issue. Obviously in this
community there's going to be some concern that we wouldn't release a
toolset, so let me clear the air a little: The tools we're using to make
Dragon Age 2 are very, very close to the tools you guys have used to
make your mods for DA:O. They're not identical, as we've made a few
in-house improvements, but they're almost identical. As such, there
isn't a new toolset to release, per se.

While we won't be
releasing a toolset update in tandem with Dragon Age 2, we ARE
investigating what it would take to update the community toolset to
match ours, along with providing DA2 content in the future." - Mike Laidlaw

#31
ejoslin

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Thank you so much for digging those quotes up, Zexiv. And unfortunately, I think you're right.

#32
deuce985

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Unfortunately, I don't think it's high on Bioware's list.

I'm sure they prioritize what they need to get in a game. A toolset probably isn't very high. Not only is the PC community a very small part of their revenue...not everybody on PC uses toolsets/mods.

I'd like to see that and tactical cam return...but I look at it from a positive perspective on PC. I realize that despite it not having those nice things to play with...it's still the superior version, IMO. Should we just kneel down and stop requesting features for what has become a niche install base? No. But we should also look at it from Bioware's perspective since we don't know everything that goes on in development...

I just want a great game. That over anything else. If a toolset comes...great. If not, at least I still enjoyed a awesome game. I've been waiting for Witcher 2 toolset for over a year now and it still hasn't come...and that was a game built specifically for PC. They said toolset was coming but it still hasn't shown. Just saying...things happen in development...we don't know what resources are available and what goes on. It's easy to want without looking at it from a neutral perspective.

Modifié par deuce985, 03 mai 2012 - 05:55 .


#33
deuce985

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ejoslin wrote...

You're going under the belief that it's purely a licensing issue which is why a toolkit wasn't released. I don't think that's it, though. If it's true that the DAO toolset could have been used (as was stated here in the forums I believe though without a decent search engine, I can't find the posts), had they released the database files, someone out there would have made the necessary tweaks to the toolset. They never released the database files for Awakening either.

Part of the reason the Sims 3 is so popular is because it's so easy to mod, yet EA is not the one who released the modding tools for it. However, the files for modding are so easily accessed that fan created mod tools are used. And this keeps interest in the game alive, which keeps the Sims 3 store in business.

Edit: I do not expect to see a toolset again.  I think it's a shame as BW doesn't seem to want to fix the dialog bugs even in patches.  They really do have very talented programmers willing to volunteer their time fixing things that they cannot due to whatever reason and adding things to their games.  PC DAO sold for a higher price for longer than DA2.  I believe that modding had something to do with that.


This is something I also believe. I wish they had data to back it up. I've never seen any data that proves mods create a longer lifespan on a game...seeing a boost in numbers sold consistently.

Does anybody have the specific amount of copies sold between DA:O and DA2 on PC? Don't link VGchartz please...that place isn't credible at all.

Modifié par deuce985, 03 mai 2012 - 05:59 .


#34
Dakota Strider

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deuce985 wrote...

ejoslin wrote...

You're going under the belief that it's purely a licensing issue which is why a toolkit wasn't released. I don't think that's it, though. If it's true that the DAO toolset could have been used (as was stated here in the forums I believe though without a decent search engine, I can't find the posts), had they released the database files, someone out there would have made the necessary tweaks to the toolset. They never released the database files for Awakening either.

Part of the reason the Sims 3 is so popular is because it's so easy to mod, yet EA is not the one who released the modding tools for it. However, the files for modding are so easily accessed that fan created mod tools are used. And this keeps interest in the game alive, which keeps the Sims 3 store in business.

Edit: I do not expect to see a toolset again.  I think it's a shame as BW doesn't seem to want to fix the dialog bugs even in patches.  They really do have very talented programmers willing to volunteer their time fixing things that they cannot due to whatever reason and adding things to their games.  PC DAO sold for a higher price for longer than DA2.  I believe that modding had something to do with that.


This is something I also believe. I wish they had data to back it up. I've never seen any data that proves mods create a longer lifespan on a game...seeing a boost in numbers sold consistently.

Does anybody have the specific amount of copies sold between DA:O and DA2 on PC? Don't link VGchartz please...that place isn't credible at all.


I do not have actual numbers.  BUT Bioware's NwN trilogy (2002-2004) had a toolset included.  And you can still find the NwN Diamond Pack (all three games, plus add on modules) on shelves in different computer games stores, eight years later.

Anecdotal proof, for sure.  And I played the NwN mp versions, and met many people online that never played the Official Solo Campaign, but bought NwN solely for the mp experience.

So, if for no other reason than making good business sense, you would think that they would release the toolset, if there are no copyright issues.  That being said, I will repeat, that is the only way I wish to see mp in the DA series, by fan created mods.

Modifié par Dakota Strider, 03 mai 2012 - 06:07 .


#35
Maria Caliban

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AngryFrozenWater wrote...

Actually I'd try to get around it by charging more for the PC version in general figuring that the added mods make that product worth more.

The majority of PC users don't use mods or the toolset.

#36
Zexiv

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Maria Caliban wrote...

AngryFrozenWater wrote...

Actually I'd try to get around it by charging more for the PC version in general figuring that the added mods make that product worth more.

The majority of PC users don't use mods or the toolset.


Out of curriosity where did you get your metric from?  My guess is you're right but at one point PC gamer had an artical listing 18 of their top mods for the game so to some degree they're popular enough to be written about. 

If the toolset was a DLC they would need to set it up such that you needed the DLC to run the mods created by other users.  Personally I play the game through without mods the first time and then load a set of mods for subsequent playthroughs.  I'd still add it into the base PC cost just because it's feature you choose not to use doesn't mean it's not there.

In the end I doubt it will matter since it still won't be there.

Take it easy

#37
deuce985

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Zexiv wrote...

Maria Caliban wrote...

AngryFrozenWater wrote...

Actually I'd try to get around it by charging more for the PC version in general figuring that the added mods make that product worth more.

The majority of PC users don't use mods or the toolset.


Out of curriosity where did you get your metric from?  My guess is you're right but at one point PC gamer had an artical listing 18 of their top mods for the game so to some degree they're popular enough to be written about. 

If the toolset was a DLC they would need to set it up such that you needed the DLC to run the mods created by other users.  Personally I play the game through without mods the first time and then load a set of mods for subsequent playthroughs.  I'd still add it into the base PC cost just because it's feature you choose not to use doesn't mean it's not there.

In the end I doubt it will matter since it still won't be there.

Take it easy


Not sure if they have data to back her point up...but I think it's a safe assumption. Not everybody who plays on PC is amazingly PC literate. I can say this from personal experience. I have several friends with gaming PCs but they don't use mods because they're not PC literate. They simply fire a game up and play.

To me, that's a waste. But it's personal opinion.

It's just like saying everybody with a gaming PC knows how to efficiently overclock their system. Which is not true at all.

Modifié par deuce985, 03 mai 2012 - 07:18 .


#38
Zexiv

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deuce985 wrote...

Not sure if they have data to back her point up...but I think it's a safe assumption. Not everybody who plays on PC is amazingly PC literate. I can say this from personal experience. I have several friends with gaming PCs but they don't use mods because they're not PC literate. They simply fire a game up and play.

To me, that's a waste. But it's personal opinion.

It's just like saying everybody with a gaming PC knows how to efficiently overclock their system. Which is not true at all.


It's probably a safe assumption which I view like your gaming PC analogy but from the software perspective and not using the game to the fullest.

Interestingly talking about mods PC gamer reports at least 13 million mods have been downloaded for Skyrim via Steam. So that wouldn't include other sources for mods. http://www.pcgamer.c...e-most-popular/

Take it easy

Modifié par Zexiv, 03 mai 2012 - 08:15 .


#39
Dakota Strider

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Zexiv wrote...

Maria Caliban wrote...

AngryFrozenWater wrote...

Actually I'd try to get around it by charging more for the PC version in general figuring that the added mods make that product worth more.

The majority of PC users don't use mods or the toolset.


Out of curriosity where did you get your metric from?  My guess is you're right but at one point PC gamer had an artical listing 18 of their top mods for the game so to some degree they're popular enough to be written about. 

If the toolset was a DLC they would need to set it up such that you needed the DLC to run the mods created by other users.  Personally I play the game through without mods the first time and then load a set of mods for subsequent playthroughs.  I'd still add it into the base PC cost just because it's feature you choose not to use doesn't mean it's not there.

In the end I doubt it will matter since it still won't be there.

Take it easy


Sorry, once again I am pulling up data from Bioware's NwN game for statistics.  If you go to this site today  nwvault.ign.com/View.php  you will see there are listings for about 1300 player made game worlds, using the NwN Aurora toolset.  That list only includes those that were submitted, and does not count all the gameworlds that may have been made just for private use.  And of course on this list, there may be some duplication, but I still believe the number of player made game worlds is larger than the 1300 listed. 

If you navigate around this site, and find the thousands of different player made mods that are done for smaller aspects, such as visuals, monsters, crafting, animations etc, you will realize that a very large number of people submitted work after using the toolset.  And while there is no way that I know of to guess at how many people played NwN in mp mode, I recall during its peak, that there were many game worlds that were filled to maximum back at the peak of NwN's usuge. 

I suspect that the EA bosses do not wish to release a toolset, because that would cause them to lose control of content, that they would no longer be able to charge for. 

#40
Leanansidhe

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I play on PC and I never use mods.  I played NWN for years, and never once played a mod that wasn't directly from BioWare.  (Pirates of the Sword Coast, etc.)  Never stepped foot on a PW.

I have no mods installed on my DA:O game, except the camp chest mod made by Craig Graff, I believe.  And, the dlc, of course.

If it's not directly from BioWare, or one of it's people, it doesn't go on my hard drive.

Chances are, any mods built by an outside party will screw up the game.  It basically boils down to the fact that I don't trust anyone not to break my game.  Or worse, my computer.

YMMV:wizard:

#41
MDarwin

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Dakota Strider wrote...

suntzuxi wrote...

I do not think EA will be interested in developing toolset, since mods will prolong game's shelf time and EA wont want that. BioWare/EA is aiming casual gamer crowd right now. They will be more interested in developing another game than continuing selling the current game.


While it may be legitimate to claim that EA does not have the best interest of gamers in mind; it is another thing to believe they do not know how to make money.  And developing a brand new game series will cost them more money, than continuing an existing series with sequel after sequel.  I believe they will milk the DA series for everything they can, just as they will do with the ME universe.   That does not mean they will not also try to create a brand new game to capture those casual gamers.  But they will not abandon a franchise that is still making them money.  They can do both at once.


Come to think of when BW left Atari and anounced DA as their new "Flagship Game", it was to come with a full suported TS. DA was supposd to become, as what NWN was for the "Moding Community".

#42
Asch Lavigne

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Personally I was hoping for an update with the Origins DLC (Awakening specifically).

Modifié par Asch Lavigne, 04 mai 2012 - 02:22 .


#43
Sacred_Fantasy

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Maria Caliban wrote...

AngryFrozenWater wrote...

Actually I'd try to get around it by charging more for the PC version in general figuring that the added mods make that product worth more.

The majority of PC users don't use mods or the toolset.

EA Q3 FY10 Earnings - 3.2 millions copies on all platforms as of  Feb 09, 2010
http://www.vg247.com...-million-units/
http://www.bluesnews...-platinum-sales


Top most downloadable mods at Dragonage Nexus
JB3textures - 872,071 total downloads. 1,222,380 viewers
http://dragonage.nex...ds.com/mods/15/

More Hairstye - 579,239 total downloads. 1,383,086 viewers
http://dragonage.nex...s.com/mods/392/

So if this numbers represent a small pc users who use mods, then that mean a large percentage of DAO sales in EA Q3 FY10 Earnings comes from PC.  - Which you know is not true. So base on downloadable mods fugures on Dragon Nexus, I think it's fair to assume that majority, if not 90% of DAO  PC user use mods.

Modifié par Sacred_Fantasy, 04 mai 2012 - 04:48 .


#44
Realmzmaster

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NWN was a PC only product and the Aurora toolkit only had to be made for that platform. Bioware owned all parts of the Aurora engine. That is why they were able to license it to CDProjectk for The Witcher 1. The number of copies sold of NWN does not approach the number sold for DAO which was released on three platforms. There was a toolkit for DAO because Bioware made the entire Eclipse engine for DAO.
Bioware own all the parts of the engine. The Lycrium engine (updated Eclipse engine) is used for DA2. Bioware does not own all the software used in that engine according to posts made by the developers.

The assumption I make is that Bioware wanted to release the toolkit if they could remove the parts that would cause licensing issues. I assume that they could not.

A toolkit could have been released for the consoles, but it would have to be rewritten for each platform. The Xbox could have done with a modified DAO toolkit, but the PS3 has an entirely different architecture. Sony and Microsoft did not allow it.

Bethesda released a toolkit for Skyrim but it is PC only. Note no toolkit was released for the consoles.
Even then most sales for Skyrim, DA2 and DAO were on the consoles. The only reason Bethesda bother to issue a toolkit for Skyrim is because 2 million copies of it sold on the PC. Still pales in comparison to the console sales.

The days of seeing PC specific titles from the big developers is long gone. Even if the game is developed on the PC it will be with the consoles in mind. That is just the logic of sheer numbers. CDProjectK has released the Witcher 2 on the XBox. The market is simply to big to ignore especially if you wish to grow revenues. They have not ported to the PS3 because they do not have people who can do it yet. The XBox architecture is similar to the PC. The PS3 is not.

Sad to say but the PC market makes up a smaller percentage of sales for any of the big companies.

Modifié par Realmzmaster, 04 mai 2012 - 04:34 .


#45
Realmzmaster

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Sacred_Fantasy wrote...

Maria Caliban wrote...

AngryFrozenWater wrote...

Actually I'd try to get around it by charging more for the PC version in general figuring that the added mods make that product worth more.

The majority of PC users don't use mods or the toolset.

EA Q3 FY10 Earnings - 3.2 millions copies on all platforms as of  Feb 09, 2010
http://www.vg247.com...-million-units/
http://www.bluesnews...-platinum-sales


Top most downloadable mods at Dragonage Nexus
JB3textures - 872,071 total downloads. 1,222,380 viewers
http://dragonage.nex...ds.com/mods/15/

More Hairstye - 579,239 total downloads. 1,383,086 viewers
http://dragonage.nex...s.com/mods/392/

So if this numbers represent a small pc users who use mods, then that mean a large percentage of DAO sales in EA Q3 FY10 Earnings comes from PC.  


The assumption is that someone did not download it multiple times or that it was a complete download and not stopped before completion. The point is when is the count made at the start of the download or on a completion. Even given your data 2.4 million did not download any mods.

Modifié par Realmzmaster, 04 mai 2012 - 04:45 .


#46
Sacred_Fantasy

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Realmzmaster wrote...

Sacred_Fantasy wrote...

Maria Caliban wrote...

AngryFrozenWater wrote...

Actually I'd try to get around it by charging more for the PC version in general figuring that the added mods make that product worth more.

The majority of PC users don't use mods or the toolset.

EA Q3 FY10 Earnings - 3.2 millions copies on all platforms as of  Feb 09, 2010
http://www.vg247.com...-million-units/
http://www.bluesnews...-platinum-sales


Top most downloadable mods at Dragonage Nexus
JB3textures - 872,071 total downloads. 1,222,380 viewers
http://dragonage.nex...ds.com/mods/15/

More Hairstye - 579,239 total downloads. 1,383,086 viewers
http://dragonage.nex...s.com/mods/392/

So if this numbers represent a small pc users who use mods, then that mean a large percentage of DAO sales in EA Q3 FY10 Earnings comes from PC.  


The assumption is that someone did not download it multiple times or that it was a complete download and not stopped before completion. The point is when is the count made at the start of the download or on a completion. Even given your data 2.4 million did not download any mods.

The count was registered after one day you completed the download.
There're possible multiple download but I doubt that percentage would be that huge to influnce 872,071 total downloads.

Those 2.4 millions users are viewers or visitors who visit the page. That doesn't mean they don't use mods. They could be the same people who download different mods.  For example people who download Hairstyle may view JB3textures but choose not to use it and vice-versa.

 

Modifié par Sacred_Fantasy, 04 mai 2012 - 05:03 .


#47
Realmzmaster

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Sacred_Fantasy wrote...


The count was registered after one day you completed the download.
There're possible multiple download but I doubt that percentage would be that huge to influnce 872,071 total downloads.

Those 2.4 millions users are viewers or visitors who visit the page. That doesn't mean they don't use mods. They could be the same people who download different mods.  For example people who download Hairstyle may view JB3textures but choose not to use it and vice-versa.

 


I am talking about the 3.2 million in sales minus the highest number of downloads that leaves roughly 2.4 million who do not use mods which includes console users and PC people.

Modifié par Realmzmaster, 04 mai 2012 - 05:05 .


#48
Sacred_Fantasy

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Realmzmaster wrote...

I am talking about the 3.2 million in sales minus the highest number of downloads that leaves roughly 2.4 million who do not use mods which includes console users and PC people.

You're including consoles users that cannot use mods. I was responding to Maria's argument that majority PC users don't use mods or tools. She never mentioned majority of DAO users. She specificly mentioned PC users only.

Modifié par Sacred_Fantasy, 04 mai 2012 - 05:10 .


#49
Sacred_Fantasy

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And this is more interesting.
Skyrim Nexus top downloadable mod
Skyrim HD - 2K Textures - Total download 2,228,607. Wow 2.2m PC users who use mods
http://skyrim.nexusm...file.php?id=607


Steam's game stats page showed the game breaking a five million user record by having 5,012,468 users logged in as recently as January 2, 2012. During this time, Skyrim was the most-played game on Steam by a huge margin, with double the amount of players as Team Fortress 2, the second-placed game[66]. Skyrim remains one of the most-played games on Steam.[67]

http://en.wikipedia....rolls_V:_Skyrim

5 millions user logged in Steam to play Skyrim?

In the US, the PC version outsold all other PC games by a factor of over three to one in the month of release. ZeniMax noted "large retail reorders across all platforms" and "record-breaking digital sales"

http://www.eurogamer...n-steam-history


Hmm I guess PC market is still a small chunk for BioWare. But still, not a wise move to ignore any segment of market demography..

Modifié par Sacred_Fantasy, 04 mai 2012 - 06:02 .


#50
Realmzmaster

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Sacred_Fantasy wrote...

And this is more interesting.
Skyrim Nexus top downloadable mod
Skyrim HD - 2K Textures - Total download 2,228,607. Wow 2.2m PC users who use mods
http://skyrim.nexusm...file.php?id=607


Steam's game stats page showed the game breaking a five million user record by having 5,012,468 users logged in as recently as January 2, 2012. During this time, Skyrim was the most-played game on Steam by a huge margin, with double the amount of players as Team Fortress 2, the second-placed game[66]. Skyrim remains one of the most-played games on Steam.[67]

http://en.wikipedia....rolls_V:_Skyrim

5 millions user logged in Steam to play Skyrim?

Hmm I guess PC market is still a small chunk for BioWare. But still, not a wise move to ignore any segment of market demography..


It does not say that 5 million users were logged in to play Skyrim. It says 5 million users were logged into Steam with a chunk of those users playing Skyrim. Other users were playing other games like Team Fortress 2. Skyrim had double the number of players as Team Fortress 2. Let's say that Team Fortress had 500000 gamers playing it then that would mean Skyrim had 1 million. The rest being divided among other games.  The PC market should not be ignored but the console market is still larger and cannot be ignore by large companies seeking revenue and growth. 

A large developer can survive quite well just catering to consoles. A large company will not grow or develop the necessary revenues on just the PC market alone anymore. IMHO.

Modifié par Realmzmaster, 04 mai 2012 - 06:27 .