Realmzmaster wrote...
deuce985 wrote...
Realmzmaster wrote...
Icesong wrote...
A large developer can survive quite well just catering to consoles. A large company will not grow or develop the necessary revenues on just the PC market alone anymore. IMHO.
"I don’t see us going away from the PC market. No one at Blizzard thinks the PC is dead, or at least, I’d be shocked if someone did – we make a good living off the PC. What I often like to say is, I really appreciate the game industry telling everyone the PC is dead, and the gaming press saying the PC is dead because it’s really cut down on our competition."
Blizzard-Activison has WOW as a steady source of income like Valve has Steam. Take that away do you think Blizzard could space Starcraft and Starcraft II 10 years apart like it did or the same for Diablo II and Diablo III. You state the exception which does not apply to the 99% of the big name developers.
Yea, but games that are built around PC strengths all sell better. Don't see why publishers ignore this fact. Witcher 2 sold over 1.2 million last year. The first Witcher, which is several years old, sold over 400k just last year...granted, they were probably at bargain prices but the first Witcher sold millions before that. Battlefield sells like crazy on PC. Any Blizzard game. Elder Scrolls. Does anybody see a relation here? It's because those devs give the PC community more care with their games. Elder Scrolls has one of the biggest mod communities. Battlefield use to be a massive mod community.
It may be small compared to console but when you throw a bone to the PC community, they buy. That simple. Wouldn't EA like to see more copies sold on PC? Give them more care. Even if it means releasing console versions first and then releasing PC version 6 months down the line. I'd take that over some shoddy ports devs been throwing out lately.
Dragon Age:Origins sold very well on PC. Dragon Age 2...not so much. How can a publisher ignore this when the facts are right there in their own financial numbers?
So you think that PC gamers will be willing to wait six months for their version to come out? You think game companies will allocate more money to improve the PC version? So console gamers who buy the game are thereby supporting the improvements that will be put in the PC version that they cannot access unless they buy a PC version. How is that fair when the consoles represent the bigger market. Neither DAO or DA2 on the PC sold in the numbers that the console versions did. The same with Skyrim. Even the Witcher 2 is coming out on the console and will probably out sell the PC version.
I'm saying that if publishers give more budget to the PC versions they see large revenue gains. Would they rather see DA2 sell 3 million or 4 million? The proof is there, if you give PC versions equal care, you see revenue stream increase. Skyrim isn't exactly small on PC compared to consoles. Sure, it sold better on consoles but it sold pretty darn significant on PC too. Because they throw bones to their PC install base.
Battlefield 3, which doesn't have mod tools, sold extremely well on PC because they didn't give it a console port. Built for PC...not a direct console port. And the 360/PS3 versions didn't really suffer from it.
DA2 runs on my PC with the same performance as Witcher 2 and W2 has significantly better graphics on my rig at ultra.
Compare Bioware's DA:O to DA2. DA:O sold significantly more on PC than DA2 and was a big reason why DA:O's price took forever to drop on PC. It sold steadily. DA2 didn't. DA:O was built for PC and broke down to consoles and they gave PC a tool kit.
I wish they had data that supported claims about toolsets giving a game steady revenue.
I'm saying why not give all 3 ports equal care? Why does publishers just give the cold shoulder to their PC install base when data proves when you show them love, you get love in return...
Modifié par deuce985, 07 mai 2012 - 09:00 .