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May 2 Multiplayer Balance Changes


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#1
Eric Fagnan

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The latest multiplayer balance changes are now live. The changelist is posted here.

#2
SilencedScream

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Meh.

Modifié par SilencedScream, 02 mai 2012 - 10:48 .


#3
tzabaothg

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And still no love for the Eagle

#4
Micah3sixty

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Adepts have been gimped :( Bio-explosion meter ranged now only 2-4 meters instead of 3-5.

Edit: At least the damage done in that range hasn't changed.  Just less splash damage farther out.

Modifié par Micah3sixty, 02 mai 2012 - 10:57 .


#5
tzabaothg

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And more useless XP bonuses....

#6
Cyonan

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Nice changes overall. I wonder what kind of damage a full backfire specced Sabotage can do now.

#7
Elecbender

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Hmmm the Arc Pistol.....

I'll be back after testing it.

#8
dedhd

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Is this sort of thing why I have more grenades now?

#9
MissMinaethiel

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Looks like people got that Wraith buff; I wonder how it'll perform now? Sad day for the decreased biotic combo range though =(

#10
D4rk50ul808

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Not a bad start but the lack of grenades comes from their spawn rate not how many you can carry. Also they still lack in power, sticky grenades was forgotten.

Another step in the right direction.

#11
seedinho

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SilencedScream wrote...

Thank you!

Edit:
I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?

I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.


Please read the whole post. The total credits for Gold are not changed. Wave 6 now gives a bit more credits, Wave 10 a bit less. Sounds reasonable.

#12
Kosmiker

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Arc Pistol is getting better and better but will it blend?

Atlas, i can see them far far away.

Wave 6, almost worthy to die there.

#13
RaptorSolutions

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So wave 6 has a higher weightage on credits earned now. And also they buff the wraith! Anyone knows how the damage compares to the claymore now? Like numbers? That linky with the weapons data will be nice. :)

#14
Micah3sixty

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I'm going to have to be more careful around Atlases:

Atlas
- (Silver) Increased chance to sync kill players from 50% to 60%
- (Gold) Increased chance to sync kill players from 60% to 80%

#15
MissMinaethiel

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Oh, and silver did indeed get a Phantom for extraction. Gonna have to watch out for her next time I run silver

#16
SilencedScream

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seedinho wrote...

SilencedScream wrote...

Thank you!

Edit:
I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?

I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.


Please read the whole post. The total credits for Gold are not changed. Wave 6 now gives a bit more credits, Wave 10 a bit less. Sounds reasonable.


I read the whole post.
Please use some math.

Wave 6 gives MUCH less credits than wave 10.
Increasing wave 6 and decreasing wave 10 by 10% each still gives you less credits overall.

#17
KroganSmash

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Oh boy increased the percent of atlas sync kills. That's the only one that seems a little over dramatic.

#18
Barneyk

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SilencedScream wrote...

I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?

I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.


*sigh*

They give you more credits at wave 6 so the total amount of credits is the same.

It just makes it more rewarding to play gold and fail after wave 6 but before finishing the wave 10 objective, a very nice change as I see it.

#19
Phydeaux314

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yeah, no more vanguard charge dancing with atlases. Oh, well.

#20
Killahead

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I love biotic explosions as much as the next guy, but I approve of the nerf.

Nice buffs to the arc pistol, wraith and to sabotage.

Let's hope buffing frags and infernos will put an end to all "soldier shouldn't be played on gold" nonsense.

#21
RamsenC

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The Wraith will never be as good as the Claymore due to reload canceling, but it's at least starting to look like a decent light weight alternative if you can level it. 

Modifié par RamsenC, 02 mai 2012 - 10:46 .


#22
Barneyk

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SilencedScream wrote...

I read the whole post.
Please use some math.

Wave 6 gives MUCH less credits than wave 10.
Increasing wave 6 and decreasing wave 10 by 10% each still gives you less credits overall.


*double sigh*

"- Total credits rewarded for a match is unchanged"

10% of the total amount of credits you get in the end is transfered from wave 10 to wave 6.

#23
KroganSmash

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Well you figure 10% is a very small margin you get 45k credits for best time binus so you lose out on 4.5k credits. Honestly not that big of a deal...

#24
Barneyk

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I am a bit sad to see biotic explosion get nerfed but at the same time I have to admit that it is a good nerf for balance. :)

#25
SilencedScream

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Barneyk wrote...

SilencedScream wrote...

I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?

I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.


*sigh*

They give you more credits at wave 6 so the total amount of credits is the same.

It just makes it more rewarding to play gold and fail after wave 6 but before finishing the wave 10 objective, a very nice change as I see it.


Like I said in another post above, let me spell it out:
Say you get 6,000 in wave 6, 10,000 in wave 10.

6,000 * 10% = 600. So you make 6,600 from wave 6.
10,000 * 10% = 1000. So you make 9,000 from wave 10.

You make less credits now.