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May 2 Multiplayer Balance Changes


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#1
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages
The latest multiplayer balance changes are now live. The changelist is posted here.

#2
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

SilencedScream wrote...

seedinho wrote...

SilencedScream wrote...

Thank you!

Edit:
I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?

I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.


Please read the whole post. The total credits for Gold are not changed. Wave 6 now gives a bit more credits, Wave 10 a bit less. Sounds reasonable.


I read the whole post.
Please use some math.

Wave 6 gives MUCH less credits than wave 10.
Increasing wave 6 and decreasing wave 10 by 10% each still gives you less credits overall.


The total number of credits is unchanged. We took some out of wave 10 and added the same number to wave 6.

#3
Derek Hollan

Derek Hollan
  • BioWare Employees
  • 1 099 messages
Just to set the record straight on credits earned in a single match.  I know the wording in our balance change was a bit confusing.  Our math is fine but our wording is sometimes skewed.  Your total amount earned in a match has not changed.

This is what we did:

Where 60% of your total credits for the entire match were earned in wave 10, we have dropped that amount to 50% and moved them to wave 6.

For example, if you earn 20k credits in a match, 12k credits were earned in wave 10 alone.  With our change and using this example further, you earn 10k credits in wave 10 and those 2k credits are earned in wave 6.  Your total earned remains 20k.

Cheers! Image IPB

#4
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

Zjarcal wrote...

So, I don't think anyone has mentioned this... anyone else got way more than just 1 phantom on wave 11 on silver? I did a Cerberus/Condor silver game earlier today and I got at least 4 or 5 phantoms on wave 11.

Mind you, I'm not complaining, I like it, makes the final wave more tense, just wondering if that's how it's supposed to actually work.

EDIT: Perhaps I'm not interpreting the data posted correctly...

"Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom"

Is that meant to be a single Phantom for the whole wave, or a single phantom per every 3 Guardians that spawn?


There will only be one Phantom at a time with the change. If you kill the Phantom, the system will spawn another so there is always one active.