May 2 Multiplayer Balance Changes
#226
Posté 03 mai 2012 - 06:01
#227
Posté 03 mai 2012 - 06:35
Giving credits when completing wave 11 would be also welcome (1k bronze, 5k silver, 10k gold) There is just no real incentive to complete wave 11 unless your leveling. Although this probably won't happen anytime soon due to the microtransaction crap they have going on.
#228
Posté 03 mai 2012 - 06:43
I also appreciate the XP bonuses a LOT. It should make it easier to go from level 1 to level 16 while playing on Bronze or Silver.
#229
Posté 03 mai 2012 - 06:48
#230
Posté 03 mai 2012 - 06:58
Credit Rewards
- Total credits rewarded for a match is unchanged
- Increased share of total credits for wave 6 by 10%
- Decreased share of total credits for wave 10 by 10%
This is a copy paste from the balance changes. Now if you actually read those lines you will notice a part where it says "total credits".
So 10% of total credits, not of a single wave amount. Learn to read, before you ****.
#231
Posté 03 mai 2012 - 07:06
#232
Posté 03 mai 2012 - 07:09
#233
Posté 03 mai 2012 - 09:04
XFactor777 wrote...
Gotta love all the biotics who didnt say **** when everything else was getting nerfed doesnt feel so good at least they didnt increase the weight on all the weapons you use like they did to almost everyone else but you'll be fine just remember how horrible it was when they nerfed the falcon
you do realise that most people play more than one class.... at least i hope you do....
#234
Posté 03 mai 2012 - 10:49
Even that singlePhantom makes the Wave 11 on Silver much more interesting.Acktimeus wrote...
(Silver) Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom
oh i like this buff, I was wondering why cerebrus on silver wave 11 didnt have any phantoms.
well not anymore.
#235
Posté 03 mai 2012 - 11:23
i had wraith I only, but with something like II or III it would be nice shootgun for my krogan battlemaster.
#236
Posté 03 mai 2012 - 12:54
Credit Rewards
- Total credits rewarded for a match is unchanged
- Increased share of total credits for wave 6 by 10%
- Decreased share of total credits for wave 10 by 10%
Thanks!
I've been asking for this.
#237
Posté 03 mai 2012 - 01:10
i like the credit change only because now wave 6 on Gold will better equate a silver completion
i still think they should give credit bonuses for having unknown/unknown
reducing the biotic explosion range was not needed....but i guess its better than lowering the damage
Modifié par PluralAces, 03 mai 2012 - 01:16 .
#238
Posté 03 mai 2012 - 01:12
Rodia Driftwood wrote...
Awesome changes for Cerberus. Atlas Mechs are boring as crap.
I also appreciate the XP bonuses a LOT. It should make it easier to go from level 1 to level 16 while playing on Bronze or Silver.
is your goal to make it to level 16? lol sad times
#239
Posté 03 mai 2012 - 02:23
#240
Posté 03 mai 2012 - 02:35
1. Not sure if anyone else has tested BE since need but I have, played 3 rounds on gold last night, and I can tell you this, there was three adepts spamming biotics on cerb giant and none of us received an extra kill off be's on any round. BE was used as crowd control and now it is all but useless. The only effective combination we found was aja spamming reave and aa using throw. That's it!
2. I played cerb giant round before that on gold as an SI lvl 1 with one point in ed and widow IX and took first place by far...as a lvl 1!! So you want to talk about op? BTW only reason I played with lvl 1 was cause it was with friends, never in a pub.
1 biotic spammer alone is now pointless as they have been effectively laid off from their job as cc...guess the economy has even hit fictional characters in a game...anyways like I said aja and an aa, hs, ts, and so on is now the only viable biotic team due to reave...Sry forgot about da. Also we didn't try vanguard so not sure about them. Everyone bashing ppl for complaining about be nerf... Remember this cause your me job might be the next to feel the effects of the economy.
#241
Posté 03 mai 2012 - 02:41
swoopz80 wrote...
Ok 2 things:
1. Not sure if anyone else has tested BE since need but I have, played 3 rounds on gold last night, and I can tell you this, there was three adepts spamming biotics on cerb giant and none of us received an extra kill off be's on any round. BE was used as crowd control and now it is all but useless. The only effective combination we found was aja spamming reave and aa using throw. That's it!
1 biotic spammer alone is now pointless as they have been effectively laid off from their job as cc...guess the economy has even hit fictional characters in a game...anyways like I said aja and an aa, hs, ts, and so on is now the only viable biotic team due to reave...Sry forgot about da. Also we didn't try vanguard so not sure about them. Everyone bashing ppl for complaining about be nerf... Remember this cause your me job might be the next to feel the effects of the economy.
The radius is still pretty big. Just tried it out myself and got lots of collaterals. Saying that you need a reave user to make a viable biotic team is an exaggeration to put it mildly. And the fact that you need different biotic classes to make the most out of the explosions is a good thing. You should do more damage with area reave + throw than an AA does on its own with warp+throw. It enforces teamwork. So all in all a welcome change this.
#242
Posté 03 mai 2012 - 02:44
swjobson wrote...
Biotic explosion nerf didn't go far enough. There shouldn't even be a radius, the BE should affect only the target that gets hit with both spells. It's just sad when adepts are swarming Gold games because two or three of them are head and shoulders above any other character combination in terms of DPS. They don't even need to unlock any weapons, either. So overpowered.
Another good thing is the frag grenade 15% damage buff. Human Soldiers are slowly becoming a viable class one patch at a time. My rank 3 frags deal over 1,000 damage now. With the Evolution 3 capacity buff I might have to rethink my entire build.
Yeah ... much better when the only class running around Gold is Infiltrator, like its SUPPOSED to be ...
heybigmoney wrote...
Yikes. All of you guys who are salivating at biotics nerfs can take comfort in the fact that infiltrator nerfs are coming next.
Modifié par DaoFerret, 03 mai 2012 - 02:46 .
#243
Posté 03 mai 2012 - 02:50
Ben Gadura wrote...
HolyAvenger wrote...
BE's needed a nerf, they were simply boring as the most powerful damage dealer in game. AoE explosions on big targets were so easy to rack up multiple kills on the minor mobs surrounding them, it wasn't funny.
Please explain why this is bad.Adepts are mages, and mages on rpgs tend to spam powerful skills with a big aoe.Or am i wrong?
Biotoc explosions made certain coordinated class pairs (reave/warp teams) about
as powerful as a single sniper class character. The sniper classes are clearly
overpowered, hence the need for a biotic explosion nerf.
#244
Posté 03 mai 2012 - 02:57
#245
Posté 03 mai 2012 - 03:02
swoopz80 wrote...
If we would have picked up any extra kills believe me I would not be saying a word about nerf but I watched very closely and an example, there was an eng within stomping distance of atlas we were combo on and he didn't even flinch.
Doesn't sound like my experience with the post-nerf biotic explosions at all. Anyway, it was kind of silly before, with phantoms, nemesis' and engineers flying everywhere.
#246
Posté 03 mai 2012 - 03:07
#247
Posté 03 mai 2012 - 03:15
swoopz80 wrote...
Lol that's the best part makes me laugh every time I see the nembird flying out of the map. And they still do that.
Yeah, but I was referring to when you spam the Atlas or any other boss with biotics. Everything remotely close to it would die. That stuff need to be closer to it in order to take damage is a good thing in my opinion.
#248
Posté 03 mai 2012 - 03:19
It's useless - the Geth are the Quarian's Enemy, it's supposed to be an Arc Projector pistol in form, however, it's rather useless and I don't see Quarians use it.
#249
Posté 03 mai 2012 - 03:22
Killahead wrote...
swoopz80 wrote...
Lol that's the best part makes me laugh every time I see the nembird flying out of the map. And they still do that.
Yeah, but I was referring to when you spam the Atlas or any other boss with biotics. Everything remotely close to it would die. That stuff need to be closer to it in order to take damage is a good thing in my opinion.
Proxy mines hitting for 1.2k in 4.5 meter radius every 3 second from a GI are goign to kill phantoms and engineers hugging Atlas as well.
#250
Posté 03 mai 2012 - 03:23





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