Aller au contenu

Photo

May 2 Multiplayer Balance Changes


289 réponses à ce sujet

#226
heybigmoney

heybigmoney
  • Members
  • 1 192 messages
Yikes. All of you guys who are salivating at biotics nerfs can take comfort in the fact that infiltrator nerfs are coming next.

#227
Roninflame

Roninflame
  • Members
  • 59 messages
Less focus on weapon changes and more focus on underpowered class skills would be nice.
Giving credits when completing wave 11 would be also welcome (1k bronze, 5k silver, 10k gold) There is just no real incentive to complete wave 11 unless your leveling. Although this probably won't happen anytime soon due to the microtransaction crap they have going on.

#228
Rodia Driftwood

Rodia Driftwood
  • Members
  • 2 277 messages
Awesome changes for Cerberus. Atlas Mechs are boring as crap.

I also appreciate the XP bonuses a LOT. It should make it easier to go from level 1 to level 16 while playing on Bronze or Silver.

#229
DnVill

DnVill
  • Members
  • 1 145 messages
Is making your servers offline part of the update?

#230
Skorpijon

Skorpijon
  • Members
  • 61 messages
Id just like to help those credit whiners a bit.

Credit Rewards
- Total credits rewarded for a match is unchanged
- Increased share of total credits for wave 6 by 10%
- Decreased share of total credits for wave 10 by 10%

This is a copy paste from the balance changes. Now if you actually read those lines you will notice a part where it says "total credits".

So 10% of total credits, not of a single wave amount. Learn to read, before you ****.

#231
Luke Pearce

Luke Pearce
  • Members
  • 330 messages
Well...no change concerning the Javelin ignoring shield-gate...*sigh* I guess I can keep my fingers crossed that it will happen one day

#232
Uchimura

Uchimura
  • Members
  • 4 762 messages
No word on the intent of Indra?

#233
HiGamerCAT

HiGamerCAT
  • Members
  • 284 messages

XFactor777 wrote...

Gotta love all the biotics who didnt say **** when everything else was getting nerfed doesnt feel so good at least they didnt increase the weight on all the weapons you use like they did to almost everyone else but you'll be fine just remember how horrible it was when they nerfed the falcon



you do realise that most people play more than one class.... at least i hope you do....

#234
uzivatel

uzivatel
  • Members
  • 2 770 messages

Acktimeus wrote...

(Silver) Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom

oh i like this buff, I was wondering why cerebrus on silver wave 11 didnt have any phantoms.
well not anymore.

Even that singlePhantom makes the Wave 11 on Silver much more interesting.

#235
yarpenthemad21

yarpenthemad21
  • Members
  • 820 messages
they buffed wraith. for know wraith I deal half damage of claymore X per shot. but still there is problem with weight, because gps X and graal X are 10% cd lighter.
i had wraith I only, but with something like II or III it would be nice shootgun for my krogan battlemaster.

#236
UJN

UJN
  • Members
  • 288 messages

Credit Rewards
- Total credits rewarded for a match is unchanged
- Increased share of total credits for wave 6 by 10%
- Decreased share of total credits for wave 10 by 10%


Thanks!
I've been asking for this.

#237
PluralAces

PluralAces
  • Members
  • 862 messages
Why would you give more XP bonuses...no one cares about that....

i like the credit change only because now wave 6 on Gold will better equate a silver completion

i still think they should give credit bonuses for having unknown/unknown

reducing the biotic explosion range was not needed....but i guess its better than lowering the damage

Modifié par PluralAces, 03 mai 2012 - 01:16 .


#238
PluralAces

PluralAces
  • Members
  • 862 messages

Rodia Driftwood wrote...

Awesome changes for Cerberus. Atlas Mechs are boring as crap.

I also appreciate the XP bonuses a LOT. It should make it easier to go from level 1 to level 16 while playing on Bronze or Silver.


is your goal to make it to level 16? lol sad times

#239
Koenig888

Koenig888
  • Members
  • 1 964 messages
Scorpion needs a buff. For an ultra-rare and one of the most unique guns in ME3, it needs a lot more damage and higher fire rate to be useful on levels other than bronze.

#240
swoopz80

swoopz80
  • Members
  • 70 messages
Ok 2 things:

1. Not sure if anyone else has tested BE since need but I have, played 3 rounds on gold last night, and I can tell you this, there was three adepts spamming biotics on cerb giant and none of us received an extra kill off be's on any round. BE was used as crowd control and now it is all but useless. The only effective combination we found was aja spamming reave and aa using throw. That's it!

2. I played cerb giant round before that on gold as an SI lvl 1 with one point in ed and widow IX and took first place by far...as a lvl 1!! So you want to talk about op? BTW only reason I played with lvl 1 was cause it was with friends, never in a pub.

1 biotic spammer alone is now pointless as they have been effectively laid off from their job as cc...guess the economy has even hit fictional characters in a game...anyways like I said aja and an aa, hs, ts, and so on is now the only viable biotic team due to reave...Sry forgot about da. Also we didn't try vanguard so not sure about them. Everyone bashing ppl for complaining about be nerf... Remember this cause your me job might be the next to feel the effects of the economy.

#241
Killahead

Killahead
  • Members
  • 2 444 messages

swoopz80 wrote...

Ok 2 things:

1. Not sure if anyone else has tested BE since need but I have, played 3 rounds on gold last night, and I can tell you this, there was three adepts spamming biotics on cerb giant and none of us received an extra kill off be's on any round. BE was used as crowd control and now it is all but useless. The only effective combination we found was aja spamming reave and aa using throw. That's it!

1 biotic spammer alone is now pointless as they have been effectively laid off from their job as cc...guess the economy has even hit fictional characters in a game...anyways like I said aja and an aa, hs, ts, and so on is now the only viable biotic team due to reave...Sry forgot about da. Also we didn't try vanguard so not sure about them. Everyone bashing ppl for complaining about be nerf... Remember this cause your me job might be the next to feel the effects of the economy.


The radius is still pretty big. Just tried it out myself and got lots of collaterals. Saying that you need a reave user to make a viable biotic team is an exaggeration to put it mildly. And the fact that you need different biotic classes to make the most out of the explosions is a good thing. You should do more damage with area reave + throw than an AA does on its own with warp+throw. It enforces teamwork. So all in all a welcome change this. 

#242
DaoFerret

DaoFerret
  • Members
  • 191 messages

swjobson wrote...

Biotic explosion nerf didn't go far enough. There shouldn't even be a radius, the BE should affect only the target that gets hit with both spells. It's just sad when adepts are swarming Gold games because two or three of them are head and shoulders above any other character combination in terms of DPS. They don't even need to unlock any weapons, either. So overpowered.

Another good thing is the frag grenade 15% damage buff. Human Soldiers are slowly becoming a viable class one patch at a time. My rank 3 frags deal over 1,000 damage now. With the Evolution 3 capacity buff I might have to rethink my entire build.


Yeah ... much better when the only class running around Gold is Infiltrator, like its SUPPOSED to be ... :whistle:


heybigmoney wrote...

Yikes. All of you guys who are salivating at biotics nerfs can take comfort in the fact that infiltrator nerfs are coming next.



:pinched:

Modifié par DaoFerret, 03 mai 2012 - 02:46 .


#243
kiltysue

kiltysue
  • Members
  • 240 messages

Ben Gadura wrote...

HolyAvenger wrote...

BE's needed a nerf, they were simply boring as the most powerful damage dealer in game. AoE explosions on big targets were so easy to rack up multiple kills on the minor mobs surrounding them, it wasn't funny.


Please explain why this is bad.Adepts are mages, and mages on rpgs tend to spam powerful skills with a big aoe.Or am i wrong?


Biotoc explosions made certain coordinated class pairs (reave/warp teams) about
as powerful as a single sniper class character.  The sniper classes are clearly
overpowered, hence the need for a biotic explosion nerf.

#244
swoopz80

swoopz80
  • Members
  • 70 messages
If we would have picked up any extra kills believe me I would not be saying a word about nerf but I watched very closely and an example, there was an eng within stomping distance of atlas we were combo on and he didn't even flinch. Yes we both had every radius evo. I love playing with friends and doing combos as a team is great. But for that lone biotic there is nothing there anymore where a single aa could control the mobs now will get overrun with ease. On silver/bronze its fine but on gold...it kills the class job. This is just my opinion and I'm not flaming anyone just telling it like I see it. BTW ps3 here and Dang I love the valiant.

#245
Killahead

Killahead
  • Members
  • 2 444 messages

swoopz80 wrote...

If we would have picked up any extra kills believe me I would not be saying a word about nerf but I watched very closely and an example, there was an eng within stomping distance of atlas we were combo on and he didn't even flinch.


Doesn't sound like my experience with the post-nerf biotic explosions at all. Anyway, it was kind of silly before, with phantoms, nemesis' and engineers flying everywhere.

#246
swoopz80

swoopz80
  • Members
  • 70 messages
Lol that's the best part makes me laugh every time I see the nembird flying out of the map. And they still do that.

#247
Killahead

Killahead
  • Members
  • 2 444 messages

swoopz80 wrote...

Lol that's the best part makes me laugh every time I see the nembird flying out of the map. And they still do that.


Yeah, but I was referring to when you spam the Atlas or any other boss with biotics. Everything remotely close to it would die. That stuff need to be closer to it in order to take damage is a good thing in my opinion.

#248
vGriMz

vGriMz
  • Members
  • 970 messages
Arc Pistol needs to be upgraded so it does more damage against Geth.

It's useless - the Geth are the Quarian's Enemy, it's supposed to be an Arc Projector pistol in form, however, it's rather useless and I don't see Quarians use it.

#249
Pekkan

Pekkan
  • Members
  • 410 messages

Killahead wrote...

swoopz80 wrote...

Lol that's the best part makes me laugh every time I see the nembird flying out of the map. And they still do that.


Yeah, but I was referring to when you spam the Atlas or any other boss with biotics. Everything remotely close to it would die. That stuff need to be closer to it in order to take damage is a good thing in my opinion.


Proxy mines hitting for 1.2k in 4.5 meter radius every 3 second from a GI are goign to kill phantoms and engineers hugging Atlas as well. 

#250
wicked_being

wicked_being
  • Members
  • 1 328 messages
I thought there was only a single phantom added to Silver's extraction wave. I counted three, almost got me off-guard.