Ben Gadura wrote...
There is nothing broken here, believe me. I used to play a lot of fighting games, and i know how important balance is. If you ever played MvC 3 (just using a recent example), you surely know what is something really broken.
So, I should simply take your word for it, even though I am of a different opinion and in good company? The thing is, right now many of us feel that the difficulty needs a boost, and buffing all classes to match the infiltrator isn't the solution. Giving the enemies more health would just make the weapons feel like water guns, and more enemies are probably not possible on the consoles. The point is that you can't just buff endlessly. And why are people asking for buffs? I think many are because they compare everything to the infiltrator class.
Soldiers are fine, they are great with weapons. Human soldier has adrenaline rush, Turian has marksman, both great abilities. The krogan is the tank and perfectly viable gold, while the batarian is a massive CQC damage dealer. They are more than capable of doing gold and topping the scoreboard in the hands of a decent player.
We are not asking for the infiltrators damage boost to be severely nerfed. We simply think that they like other classes should have to make a choice, and some sacrifices: Either they are heavy hitters with a bigger cooldown and therefore not as effective medics or at dealing with objectives (and as a result can't utilize their cloak damage bonus every three seconds), or they use weaker weapons, still deal a lot of damage but can use their cloak effectively for other purposes. Me and many others would like to be given this choice, it would make the infiltrator role more interesting.
The first step in a gradual nerfing of infiltrators would be to have the cloak cooldown actually be what it says in the power screen, regardless of the duration of the cloak.
This is a collective effort. People are screaming "don't buff", "don't nerf", but there are too many personal sentiments, not enough arguments
Modifié par Killahead, 03 mai 2012 - 10:04 .