May 2 Multiplayer Balance Changes
#26
Posté 02 mai 2012 - 10:49
#27
Posté 02 mai 2012 - 10:49
It's not meant to detract people from farming. You get more credits on Wave 6 and less on Wave 10. That means if you wipe before Wave 10, you get more money than previously.SilencedScream wrote...
Thank you!
Edit:
I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?
I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.
#28
Posté 02 mai 2012 - 10:49
SilencedScream wrote...
Barneyk wrote...
SilencedScream wrote...
I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?
I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.
*sigh*
They give you more credits at wave 6 so the total amount of credits is the same.
It just makes it more rewarding to play gold and fail after wave 6 but before finishing the wave 10 objective, a very nice change as I see it.
Like I said in another post above, let me spell it out:
Say you get 6,000 in wave 6, 10,000 in wave 10.
6,000 * 10% = 600. So you make 6,600 from wave 6.
10,000 * 10% = 1000. So you make 9,000 from wave 10.
You make less credits now.
*pokes and points to reply*
Barneyk wrote...
*double sigh*
"- Total credits rewarded for a match is unchanged"
10% of the total amount of credits you get in the end is transfered from wave 10 to wave 6.
#29
Posté 02 mai 2012 - 10:49
SilencedScream wrote...
Like I said in another post above, let me spell it out:
Say you get 6,000 in wave 6, 10,000 in wave 10.
6,000 * 10% = 600. So you make 6,600 from wave 6.
10,000 * 10% = 1000. So you make 9,000 from wave 10.
You make less credits now.
"- Total credits rewarded for a match is unchanged"
#30
Posté 02 mai 2012 - 10:49
RamsenC wrote...
The Wraith will never be as good as the Claymore due to reload canceling, but it's at least starting to look like a decent light weight alternative if you can level it.
True, but some of us don't reload cancel. I personally don't reload cancel consistently and I love the fast reload of the Eviscerator and now, the Wraith due to pure damage output.
#31
Guest_PDesign_*
Posté 02 mai 2012 - 10:49
Guest_PDesign_*
#32
Posté 02 mai 2012 - 10:50
SilencedScream wrote...
Barneyk wrote...
SilencedScream wrote...
I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?
I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.
*sigh*
They give you more credits at wave 6 so the total amount of credits is the same.
It just makes it more rewarding to play gold and fail after wave 6 but before finishing the wave 10 objective, a very nice change as I see it.
Like I said in another post above, let me spell it out:
Say you get 6,000 in wave 6, 10,000 in wave 10.
6,000 * 10% = 600. So you make 6,600 from wave 6.
10,000 * 10% = 1000. So you make 9,000 from wave 10.
You make less credits now.
Before it even tells you about the +/- 10%, it says the amount of credits you get for completing the match is unchanged!
Read much?
#33
Posté 02 mai 2012 - 10:51
SilencedScream wrote...
seedinho wrote...
SilencedScream wrote...
Thank you!
Edit:
I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?
I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.
Please read the whole post. The total credits for Gold are not changed. Wave 6 now gives a bit more credits, Wave 10 a bit less. Sounds reasonable.
I read the whole post.
Please use some math.
Wave 6 gives MUCH less credits than wave 10.
Increasing wave 6 and decreasing wave 10 by 10% each still gives you less credits overall.
That part of the patch change is just poorly worded. You get the same amount of credits overall, you just get more at wave 6 and less at wave 10. So it will actually increase your credit intake due to late wipes. When it says 10% change, it means on the overall credits received, like the asari above said.
#34
Posté 02 mai 2012 - 10:51
RaptorSolutions wrote...
RamsenC wrote...
The Wraith will never be as good as the Claymore due to reload canceling, but it's at least starting to look like a decent light weight alternative if you can level it.
True, but some of us don't reload cancel. I personally don't reload cancel consistently and I love the fast reload of the Eviscerator and now, the Wraith due to pure damage output.
I'm actually thinking some shotgun infiltrators might start using higher ranked Wraiths, since you'll be able to 1 shot mooks with it with Cloak, and it's got 50% more base accuracy than a Claymore.
I'll at least be checking it out.
#35
Posté 02 mai 2012 - 10:52
SilencedScream wrote...
Like I said in another post above, let me spell it out:
Say you get 6,000 in wave 6, 10,000 in wave 10.
6,000 * 10% = 600. So you make 6,600 from wave 6.
10,000 * 10% = 1000. So you make 9,000 from wave 10.
You make less credits now.
"Increased share of total credits for wave 6 by 10%"
Total credits. As in, for the entire match.
#36
Posté 02 mai 2012 - 10:52
#37
Posté 02 mai 2012 - 10:53
#38
Posté 02 mai 2012 - 10:53
SilencedScream wrote...
Barneyk wrote...
SilencedScream wrote...
I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?
I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.
*sigh*
They give you more credits at wave 6 so the total amount of credits is the same.
It just makes it more rewarding to play gold and fail after wave 6 but before finishing the wave 10 objective, a very nice change as I see it.
Like I said in another post above, let me spell it out:
Say you get 6,000 in wave 6, 10,000 in wave 10.
6,000 * 10% = 600. So you make 6,600 from wave 6.
10,000 * 10% = 1000. So you make 9,000 from wave 10.
You make less credits now.
The percentages are based off of total credits per match, not the percent of credits per objective wave. Like it said, you still have the same credit potential overall, you'll just get more credits after wave 6 now and less in wave 10. I like the change since failing after wave 6 but before wave 10 will still garner a nicer reward than before, and maybe credit glitchers will find something funner to do with their time.
#39
Posté 02 mai 2012 - 10:54
#40
Posté 02 mai 2012 - 10:54
#41
Guest_PDesign_*
Posté 02 mai 2012 - 10:54
Guest_PDesign_*
#42
Posté 02 mai 2012 - 10:55
#43
Posté 02 mai 2012 - 10:55
>_>SilencedScream wrote...
Barneyk wrote...
SilencedScream wrote...
I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?
I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.
*sigh*
They give you more credits at wave 6 so the total amount of credits is the same.
It just makes it more rewarding to play gold and fail after wave 6 but before finishing the wave 10 objective, a very nice change as I see it.
Like I said in another post above, let me spell it out:
Say you get 6,000 in wave 6, 10,000 in wave 10.
6,000 * 10% = 600. So you make 6,600 from wave 6.
10,000 * 10% = 1000. So you make 9,000 from wave 10.
You make less credits now.
Credit Rewards
- Total credits rewarded for a match is UNCHANGED
- Increased share of total credits for wave 6 by 10%
- Decreased share of total credits for wave 10 by 10%
So if total credits for a Gold match is 70,000, it means there is 7,000 less credits awarded in Wave 10 and 7,000 more credits awarded in Wave 6.
#44
Posté 02 mai 2012 - 10:55
I don't really see the point in the credits changes, but it doesn't hurt anything I guess.
Lastly, why no attention to Shockwave? It's probably the worst skill in the game, one of its evolutions glitches it and has received no improvements. I mean, it has significantly less force and only slightly more impact damage than Throw. You know, Throw, which homes in, has infinite range and a tiny cooldown. It really needs some love.
#45
Posté 02 mai 2012 - 10:55
Because as is they are pretty over powerdVelocithon wrote...
Why the hell would you gimp the Adepts?
#46
Posté 02 mai 2012 - 10:56
Velocithon wrote...
Why the hell would you gimp the Adepts?
You ever played an Asari Adept against Cerberus?
#47
Posté 02 mai 2012 - 10:56
Modifié par Pichsterz, 02 mai 2012 - 10:57 .
#48
Posté 02 mai 2012 - 10:56
Credit Rewards
- Total credits rewarded for a match is unchanged
- Increased share of total credits for wave 6 by 10%
- Decreased share of total credits for wave 10 by 10%
Not decreased enough to deter glitchers from credit glitch. Should've decreased it by 20%+
Biotic Explosion Power Combo
- Impact radius reduced from [3.0-5.0] meters to [2.0-4.0] meters
Ouch.
Atlas
- (Silver) Increased chance to sync kill players from 50% to 60%
- (Gold) Increased chance to sync kill players from 60% to 80%
Why?
Cerberus Horde Wave Data
- (Silver) Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom
Again why? It's like they're purposely trying to push people away from Cerberus and play Geth only.
#49
Guest_Guest12345_*
Posté 02 mai 2012 - 10:57
Guest_Guest12345_*
#50
Posté 02 mai 2012 - 10:57
Velocithon wrote...
Why the hell would you balance the Adepts?
Fixed





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