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May 2 Multiplayer Balance Changes


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#51
Axialbloom

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Onto the notes:

- HELLO LIFT AND STICKY GRENADES??
- Arc Pistol will still be horrible.
- If the random exp change is to try and combat Geth, Firebase: White, you are doing it wrong.

Why have you not buffed Cryo Blast? At least make it instant hit and last longer, so the Quarian Engineer and the Human Infiltrator get buffed.

Modifié par Axialbloom, 02 mai 2012 - 10:57 .


#52
LandoCalrisian

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SilencedScream wrote...

Barneyk wrote...

SilencedScream wrote...

I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?

I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.


*sigh*

They give you more credits at wave 6 so the total amount of credits is the same.

It just makes it more rewarding to play gold and fail after wave 6 but before finishing the wave 10 objective, a very nice change as I see it.


Like I said in another post above, let me spell it out:
Say you get 6,000 in wave 6, 10,000 in wave 10.

6,000 * 10% = 600. So you make 6,600 from wave 6.
10,000 * 10% = 1000. So you make 9,000 from wave 10.

You make less credits now.


You're interpreting the 10% wrong. They're talking about 10% of the total earned for completing a match.

They even write in the post "
Total credits rewarded for a match is unchanged "

So, if you earn 75000 for winning a gold match, instead of 10%of the total coming after wave 3, 20% of of the total coming after wave 6 and 70% after wave 10, now it'll be a 10/30/60 split. (i don't know if these are the actual splits, but it illustrates the point.)

So, no need to freak out. This will actually result in players on average getting MORE credits, because if the team dies after stage 6 is finished, they'll get more creds... <3

#53
CollateralEstoppel

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Velocithon wrote...

Why the hell would you gimp the Adepts?


Nerfing teamwork!  Sad I know.  Going from 3-5 to 2-4 shouldn't be that big of a deal, should it? 

Also, with the credit change it seems like getting past wave 6 on Gold is more profitable than wave 10 on silver. 

Modifié par CollateralEstoppel, 02 mai 2012 - 10:59 .


#54
Velocithon

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quack123 wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?

Because as is they are pretty over powerd


No they are not. The whole point of Adepts is pretty much their powers. That's why you run around with a pistol or something weak that gives you 200% recharge. 

Unlike Infiltrators who can use a BW, become invisible, use energy drain, and plant a mine.

Adepts are practically 100% power based.

#55
Drummernate

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Wow... no comment on the Indra?

Did people who got it get it reset?

If not then I am contacting some representatives...

#56
eXs11

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that was the big balance update that people have been talking about?! lol...

#57
PsychoticBiotic

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Yay, a sabotage buff. I love backfire damage, but I wish its kills we're shown in the log.

#58
Maria Caliban

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quack123 wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?

Because as is they are pretty over powerd

Asari Adepts are overpowered. Would you say the same about Asari Justicars, Human Adepts, and Drell Adepts?

CollateralEstoppel wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?


Nerfing teamwork!  Sad I know.  Going from 3-5 to 2-4 shouldn't be that big of a deal, should it?

I don't know how large a meter is in the game. It might be a significant power loss or trivial.

Modifié par Maria Caliban, 02 mai 2012 - 11:02 .


#59
Axialbloom

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CollateralEstoppel wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?


Nerfing teamwork!  Sad I know.  Going from 3-5 to 2-4 shouldn't be that big of a deal, should it? 


It might be massive, if the last metres of radius are the ones that let it AoE on big targets.

Why did they not nerf Cloak I wonder?

#60
quack123

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Velocithon wrote...

quack123 wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?

Because as is they are pretty over powerd


No they are not. The whole point of Adepts is pretty much their powers. That's why you run around with a pistol or something weak that gives you 200% recharge. 

Unlike Infiltrators who can use a BW, become invisible, use energy drain, and plant a mine.

Adepts are practically 100% power based.

They are just as good at taking out a group as a single target that is why they are op, besides they'll still be good.

#61
LandoCalrisian

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 I think a great future change to combat Firebase White boredom would be having enemies spawn at the bottom of the map all the way at the back even if players are in the vicinity. That way, sitting behind the 2 desks risks enemies coming in all 3 doors rather than just the very manageable 2...

Or just remove one of the desks or turn it into a thinner one that rockets/geth prime shots have a chance of penetrating...

#62
-Morbid-

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I don't really think the biotic explosion radius needed a nerf. Yeah, biotic explosions were/are one of the most powerful skills in the game, but it was offset by retarded party members taking out your primed target before you could detonate it 95% of the time.

#63
Sad Floppy Panda

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InfamousResult wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?


You ever played an Asari Adept against Cerberus?


Yes. Image IPB

#64
MissMinaethiel

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-Morbid- wrote...

I don't really think the biotic explosion radius needed a nerf. Yeah, biotic explosions were/are one of the most powerful skills in the game, but it was offset by retarded party members taking out your primed target before you could detonate it 95% of the time.


Or spamming tech powers. On shielded enemeis they can spam to their heart's content, but damn it, it does not work on armor >_< Let me blow it up!

#65
ZombiesNBacon

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Maria Caliban wrote...

quack123 wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?

Because as is they are pretty over powerd

Asari Adepts are overpowered. Would you say the same about Asari Justicars, Human Adepts, and Drell Adepts?


This hurts all Adepts, Sentinels.. any class that can setup and/or detonate a Biotic Combo not just Asari Adepts.

#66
WWNSX

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MissMinaethiel wrote...

 Sad day for the decreased biotic combo range though =(


I was having fun with my Drell adept and trying to use him more on silver and get use to that class.

Still if you look at it in feet it's a 12 feet radius for 4 meters versus a 15 feet radius at 5 meters. So it it does suck but I guess it'll make silver and gold harder.

Still:(

#67
InfamousResult

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NEXT CHANGE:

Make it so that Tactical Cloak is reliant completely on weight, not just on how long you are under cloak. As-is, every Infiltrator just cloaks>immediately shoots>gets super fast recharge. Doesn't really make any sense, it's just being used to boost DPS.

#68
uzivatel

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If the time bonus is based on base credit reward of the round, the recent change should lead to minor average credit increase.

Too bad the the biotic gods were nerfed to biotic half-gods (it was needed I guess) ... then again seeing no-one seems to explode my Reave, my AJ should not be affected.

#69
CollateralEstoppel

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Maria Caliban wrote...

quack123 wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?

Because as is they are pretty over powerd

Asari Adepts are overpowered. Would you say the same about Asari Justicars, Human Adepts, and Drell Adepts?


More like Stasis is overpowered.  Asari vanguard would probably be considered overpowered more often as well, if lift grenade werent (probably) the worst skill in the game.  

#70
Maria Caliban

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ZombiesNBacon wrote...

Maria Caliban wrote...

quack123 wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?

Because as is they are pretty over powerd

Asari Adepts are overpowered. Would you say the same about Asari Justicars, Human Adepts, and Drell Adepts?

This hurts all Adepts, Sentinels.. any class that can setup and/or detonate a Biotic Combo not just Asari Adepts.

Yes, it does. That was my point.

#71
Velocithon

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quack123 wrote...

Velocithon wrote...

quack123 wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?

Because as is they are pretty over powerd


No they are not. The whole point of Adepts is pretty much their powers. That's why you run around with a pistol or something weak that gives you 200% recharge. 

Unlike Infiltrators who can use a BW, become invisible, use energy drain, and plant a mine.

Adepts are practically 100% power based.

They are just as good at taking out a group as a single target that is why they are op, besides they'll still be good.

What? No they are not.

Try going face to face with any enemy and using Warp...wait for cooldown....and then Throw to weaken them (or if they had no armor/shields/barrier, kill them). That takes time...

Adepts were good for taking out multiple enemies. Single combat was weak and time consuming.

#72
InfamousResult

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uzivatel wrote...

Too bad the the biotic gods were nerfed to biotic half-gods (it was needed I guess) ... then again seeing no-one seems to explode my Reave, my AJ should not be affected.


Not really half-gods.. More like Biotic 2/3rd or 4/5th Gods.

#73
sTARheels

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Sad to see the nerf for the biotic explosions :(

Hope to see tac cloak nerfed (or "balanced") in the next update.

#74
quack123

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Velocithon wrote...

quack123 wrote...

Velocithon wrote...

quack123 wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?

Because as is they are pretty over powerd


No they are not. The whole point of Adepts is pretty much their powers. That's why you run around with a pistol or something weak that gives you 200% recharge. 

Unlike Infiltrators who can use a BW, become invisible, use energy drain, and plant a mine.

Adepts are practically 100% power based.

They are just as good at taking out a group as a single target that is why they are op, besides they'll still be good.

What? No they are not.

Try going face to face with any enemy and using Warp...wait for cooldown....and then Throw to weaken them (or if they had no armor/shields/barrier, kill them). That takes time...

Adepts were good for taking out multiple enemies. Single combat was weak and time consuming.

You should still have some sort of weapon, besides the cooldown is fast enough to make it negligible.

#75
Jay Leon Hart

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Velocithon wrote...

quack123 wrote...

Velocithon wrote...

quack123 wrote...

Velocithon wrote...

Why the hell would you gimp the Adepts?

Because as is they are pretty over powerd


No they are not. The whole point of Adepts is pretty much their powers. That's why you run around with a pistol or something weak that gives you 200% recharge. 

Unlike Infiltrators who can use a BW, become invisible, use energy drain, and plant a mine.

Adepts are practically 100% power based.

They are just as good at taking out a group as a single target that is why they are op, besides they'll still be good.

What? No they are not.

Try going face to face with any enemy and using Warp...wait for cooldown....and then Throw to weaken them (or if they had no armor/shields/barrier, kill them). That takes time...

Adepts were good for taking out multiple enemies. Single combat was weak and time consuming.


Stasis.

Also, try doing the same on a Sniper Rifle Infiltrator when Cloak is on cooldown.
My Asari Adept (and Drell Adept and Human Sentinel) are rather good 1v1, tyvm.