May 2 Multiplayer Balance Changes
#76
Posté 02 mai 2012 - 11:08
- A guy who plays adept a lot
#77
Posté 02 mai 2012 - 11:08
sTARheels wrote...
Sad to see the nerf for the biotic explosions![]()
Hope to see tac cloak nerfed (or "balanced") in the next update.
Why? There is NOTHING wrong with it.
God, it's like some people want EVERYTHING that works to be nerfed so eventually nothing will work and they can cry that the game is broken.
#78
Posté 02 mai 2012 - 11:08
weapons picked. What is overpowered and underpowered is still the same
as yesterday (or 2 months ago, except for the DLC and Quarian Engineer)
Still doesn't fix the grenade reloading problems. It doesn't matter how good they are if I don't have any to use.
A needed nerf without the need buffs to other things.
The Arc Pistol still isn't even close to be worth using over even the Phalanx.
The Wraith is too rare for what it is. At low levels, it isn't as good as a less rare level x shotgun.
Yay, more useless experience for my level 20 characters.
Modifié par Cobra84, 02 mai 2012 - 11:14 .
#79
Posté 02 mai 2012 - 11:10
More like 4/9 or 16/25 gods? I would not know how to spell that in English anyway...InfamousResult wrote...
Not really half-gods.. More like Biotic 2/3rd or 4/5th Gods.uzivatel wrote...
Too bad the the biotic gods were nerfed to biotic half-gods (it was needed I guess) ... then again seeing no-one seems to explode my Reave, my AJ should not be affected.
#80
Posté 02 mai 2012 - 11:11
Velocithon wrote...
Why? There is NOTHING wrong with it.
God, it's like some people want EVERYTHING that works to be nerfed so eventually nothing will work and they can cry that the game is broken.
I get the feeling you're one of those people who thinks NOTHING needs to be nerfed just because it's a PvE game.
#81
Posté 02 mai 2012 - 11:11
There is lots of space to nerf TC and you know that. Stop lying because you main infiltrators.Velocithon wrote...
sTARheels wrote...
Sad to see the nerf for the biotic explosions![]()
Hope to see tac cloak nerfed (or "balanced") in the next update.
Why? There is NOTHING wrong with it.
God, it's like some people want EVERYTHING that works to be nerfed so eventually nothing will work and they can cry that the game is broken.
- A guy who plays infiltrators almost as much as biotics
#82
Posté 02 mai 2012 - 11:11
Velocithon wrote...
sTARheels wrote...
Sad to see the nerf for the biotic explosions![]()
Hope to see tac cloak nerfed (or "balanced") in the next update.
Why? There is NOTHING wrong with it.
God, it's like some people want EVERYTHING that works to be nerfed so eventually nothing will work and they can cry that the game is broken.
Cloak is overpowered. No idea how you can dispute that. It does need a nerf, and things like Cryo Blast, SIngularity, Shockwave, Lift Grenade need buffs. It is called BALANCE. You cannot just keep buffing everything.
Modifié par Axialbloom, 02 mai 2012 - 11:12 .
#83
Posté 02 mai 2012 - 11:11
Velocithon wrote...
No they are not. The whole point of Adepts is pretty much their powers. That's why you run around with a pistol or something weak that gives you 200% recharge.
There are plenty of weapons that give you near 200% cooldown that is not weak.
I haven't played with my adept since the changes yet so I cant say if it was overnerfed or not, but bioexplosions was a bit to powerful so I can see it needed some balance.
I am still sad about it though, I enjoyed it.
AA is my fav class to play...
#84
Posté 02 mai 2012 - 11:13
Increasing the number of grenades you can potentially carry may make them seem even more scarce when you try to get more though.
Modifié par capn233, 02 mai 2012 - 11:13 .
#85
Posté 02 mai 2012 - 11:13
Credits switch is nice, especially on Gold when you die in round 7/8.
I would suggest adding at least 10% dmg on all weapons.
#86
Posté 02 mai 2012 - 11:14
#87
Posté 02 mai 2012 - 11:14
molecularman wrote...
Thank god for the BE nerf. The explosions used to cover like the entire map, maybe it'll be a bit more reasonable now. Anyways, the radius is still plenty and you still do 3000+ damage with your warp-throw combo so don't cry.
- A guy who plays adept a lot
Yeah, radius doesn't bother me much. Less useful in a crowd, and yeah - getting that sweet biotic explosion on a herd of Cannibals is sweet. But as long as they didn't nerf the damage to the specific target. With that nerfed, my Adept would just be boss prey or have to carry a real gun.
- also plays adept quite a bit
#88
Posté 02 mai 2012 - 11:15
You are low on ammo packs? because you would be like the first person on BSN...capn233 wrote...
Most of the things look like a step in the right direction to me.
Increasing the number of grenades you can potentially carry may make them seem even more scarce when you try to get more though.
#89
Posté 02 mai 2012 - 11:16
Just noting for reference, it was originally 15/25/60% for 3/6/10, so presumably 15/35/50 now, if it's changed exactly as was stated in the changelog.LandoCalrisian wrote...
So, if you earn 75000 for winning a gold match, instead of 10%of the total coming after wave 3, 20% of of the total coming after wave 6 and 70% after wave 10, now it'll be a 10/30/60 split. (i don't know if these are the actual splits, but it illustrates the point.)
Modifié par Iodine, 02 mai 2012 - 11:17 .
#90
Posté 02 mai 2012 - 11:17
If they think biotics are OP enough to justify a nerf, I fear for what they intend to do with infiltrators o.O
I'd rather bioware deal with weapon balance, as that adds diversity to gameplay.
Tweaks to biotic explosions and grenades are nice, but IMO weapons are still the mainstay of your damage output, unless you're an adept or something.
Modifié par Grimy Bunyip, 02 mai 2012 - 11:19 .
#91
Posté 02 mai 2012 - 11:17
SilencedScream wrote...
seedinho wrote...
SilencedScream wrote...
Thank you!
Edit:
I retract my previous statement.
Why (aside from wanting more money for Bioware points) did you detract credits from wave 10 objective?
I mean, it's not going to stop people from farming; you're just going to run the stubborn people into the ground until they give up on your game and move on.
Please read the whole post. The total credits for Gold are not changed. Wave 6 now gives a bit more credits, Wave 10 a bit less. Sounds reasonable.
I read the whole post.
Please use some math.
Wave 6 gives MUCH less credits than wave 10.
Increasing wave 6 and decreasing wave 10 by 10% each still gives you less credits overall.
The total number of credits is unchanged. We took some out of wave 10 and added the same number to wave 6.
#92
Posté 02 mai 2012 - 11:17
-Morbid- wrote...
I don't really think the biotic explosion radius needed a nerf. Yeah, biotic explosions were/are one of the most powerful skills in the game, but it was offset by retarded party members taking out your primed target before you could detonate it 95% of the time.
Not only that, but it's really only powerful in teamwork situations. When it's just one biotic trying to make their own explosions it sucks. You have to use 4 biotic attacks because it's always dodge -> Hit -> Dodge -> hit. Takes forever to kill a single enemy. While a more gun reliant class just kills them in 2 undodgeable shots.
Real questions:
Lift Grenade
Sticky Grenade
Lift
Cryo
Why aren't these skills buffed? (split grenade too maybe) .
Modifié par CollateralEstoppel, 02 mai 2012 - 11:18 .
#93
Posté 02 mai 2012 - 11:17
MissMinaethiel wrote...
I want to know why cloak is overpowered. That just seems silly to say because there is nothing that is so obviously wrong with it.
You are correct: there is nothing wrong with it, which is the problem. 3 second cooldown if broken no matter the weight, massive damage boost and a free power use, ability to avoid everything and cap.res people with ease...there is literally NOTHING wrong with it. It is easily the best power in the game, and needs to be toned down.
#94
Posté 02 mai 2012 - 11:18
#95
Posté 02 mai 2012 - 11:18
#96
Posté 02 mai 2012 - 11:18
#97
Posté 02 mai 2012 - 11:18
#98
Posté 02 mai 2012 - 11:18
That phantom you saw last night was the result of them getting the updates in!
Pretty sweet updates, and the frag one is awesome
#99
Posté 02 mai 2012 - 11:19
There is no apparent change (apart from the radius) from taking the r6 radius+shrapnel upgrade, and if I'm not mistaken, the single shrapnel/cluster only falls straight down, never angled, and there is a limit of one DoT per enemy? or is that one stacking per grenade, +1 stacked DoT from the secondary shrapnel 2.5m explosion? (numbers taken from memory, but that's how it seems to function as per biogame.ini and in-game testing)
Modifié par Iodine, 02 mai 2012 - 11:24 .
#100
Posté 02 mai 2012 - 11:21
Velocithon wrote...
sTARheels wrote...
Sad to see the nerf for the biotic explosions![]()
Hope to see tac cloak nerfed (or "balanced") in the next update.
Why? There is NOTHING wrong with it.
God, it's like some people want EVERYTHING that works to be nerfed so eventually nothing will work and they can cry that the game is broken.
I agree.... I hate nerfs. ALL nerfs.





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